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index.html
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81
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>MTG Life Counter</title>
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<link rel="stylesheet" href="style.css" />
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<link rel="stylesheet" href="menu/menu.css" />
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<link
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rel="stylesheet"
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href="https://cdn.jsdelivr.net/npm/bulma@0.9.4/css/bulma.min.css"
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/>
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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</head>
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<body>
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<script defer src="script.js"></script>
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<div id="navContainer"></div>
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<div class="buttons1" id="buttonWrapper">
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<span class="icons">
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<i class="fa-solid fa-circle-minus"></i>
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</span>
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<span class="icons">
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<i class="fa-solid fa-rotate-left"></i>
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</span>
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<span class="icons">
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<i class="fa-solid fa-circle-plus"></i>
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</span>
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<span class="icons">
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<i class="fa-solid fa-user-group"></i>
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</span>
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<span class="icons" id="commander-toggle">
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<i class="fa-solid fa-crown"></i>
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</span>
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<span class="icons" id="poison-toggle">
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<i class="fa-solid fa-skull-crossbones"></i>
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</span>
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<span class="icons">
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<i class="fa-solid fa-expand"></i>
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</span>
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<span class="dice bowl--black">
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<div class="content">
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<div class="die">
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<figure class="face face-1"></figure>
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<figure class="face face-2"></figure>
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<figure class="face face-3"></figure>
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<figure class="face face-4"></figure>
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<figure class="face face-5"></figure>
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<figure class="face face-6"></figure>
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<figure class="face face-7"></figure>
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<figure class="face face-8"></figure>
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<figure class="face face-9"></figure>
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<figure class="face face-10"></figure>
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<figure class="face face-11"></figure>
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<figure class="face face-12"></figure>
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<figure class="face face-13"></figure>
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<figure class="face face-14"></figure>
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<figure class="face face-15"></figure>
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<figure class="face face-16"></figure>
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<figure class="face face-17"></figure>
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<figure class="face face-18"></figure>
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<figure class="face face-19"></figure>
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<figure class="face face-20"></figure>
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</div>
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</div>
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</span>
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</div>
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<main></main>
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<script defer src="menu/menu.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/sweetalert2@11"></script>
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<script
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src="https://kit.fontawesome.com/17513d4ff3.js"
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crossorigin="anonymous"
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></script>
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</body>
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</html>
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644
script.js
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644
script.js
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// ========= MTG Life Counter =========
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// ---------- Config ----------
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const STARTING_LIFE = 20;
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const POISON_LOSS = 10; // poison counters to lose
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const COMMANDER_LOSS = 21; // commander damage from a single opponent to lose
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const NAME_MAX_CHARS = 18; // trim player names
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// ---------- Global state ----------
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let players = [];
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let playerCount = 1;
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let isCommanderMatch = false;
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let isTwoPlayer = false;
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let isPoisonMatch = false;
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// ---------- DOM ----------
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const mainContainer = document.querySelector('main');
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const addPlayerButton = document.querySelector('.fa-circle-plus');
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const removePlayerButton = document.querySelector('.fa-circle-minus');
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const resetButton = document.querySelector('.fa-rotate-left');
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const commanderToggleButton = document.querySelector('#commander-toggle');
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const poisonToggleButton = document.querySelector('#poison-toggle');
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const twoPlayerToggleButton = document.querySelector('.fa-user-group');
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const fullscreenButton = document.querySelector('.fa-expand');
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const navContainer = document.getElementById('navContainer');
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// ---------- Utilities ----------
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const clamp = (v, min, max) => Math.max(min, Math.min(max, v));
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const num = (v, d = 0) => (isFinite(+v) ? +v : d);
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const vibrate = (pattern) => { try { navigator.vibrate?.(pattern); } catch {} };
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function sanitizeName(s) {
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return String(s ?? '').replace(/\n/g, ' ').slice(0, NAME_MAX_CHARS);
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}
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// ---------- Player card HTML ----------
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const createPlayerElement = (playerObj, index) => {
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const playerDiv = document.createElement('div');
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playerDiv.id = `player${index + 1}`;
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playerDiv.classList.add('player');
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if (isTwoPlayer) playerDiv.classList.add('two-player-mode');
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// Commander damage rows (if enabled)
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let commanderDamageHTML = '';
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if (isCommanderMatch) {
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commanderDamageHTML = players.map((opponent, oppIndex) => {
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if (index === oppIndex) return '';
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const val = playerObj.commanderDamage?.[oppIndex] ?? 0;
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return `
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<div class="commander-damage-counter">
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<span class="commander-name" data-opponent-index="${oppIndex}">${sanitizeName(opponent.name)}</span>
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<div class="commander-controls">
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<button class="commander-btn commander-down" data-player-index="${index}" data-opponent-index="${oppIndex}">-</button>
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<span class="commander-value" data-player-index="${index}" data-opponent-index="${oppIndex}" data-max="${COMMANDER_LOSS}">${val}</span>
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<button class="commander-btn commander-up" data-player-index="${index}" data-opponent-index="${oppIndex}">+</button>
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</div>
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</div>
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`;
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}).join('');
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}
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// Poison row (if enabled)
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const poisonCounterHTML = isPoisonMatch ? `
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<div class="poison-counter">
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<span class="counter-label">Poison:</span>
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<button class="poison-btn poison-down" data-player-index="${index}">-</button>
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<span class="poison-value" data-max="${POISON_LOSS}">${playerObj.poison}</span>
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<button class="poison-btn poison-up" data-player-index="${index}">+</button>
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</div>
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` : '';
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playerDiv.innerHTML = `
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<div class="name" contenteditable="true" data-index="${index}" spellcheck="false">${sanitizeName(playerObj.name)}</div>
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<div class="life-container">
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<div class="life">
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<span class="vert">
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<div class="life-btn life-up-5" data-amount="5" title="+5"><i class="fas fa-arrow-circle-up"></i></div>
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<div class="life-btn life-up-1" data-amount="1" title="+1"><i class="fas fa-chevron-circle-up"></i></div>
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</span>
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<div class="life-count" title="Life total">${playerObj.life}</div>
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<span class="vert">
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<div class="life-btn life-down-5" data-amount="-5" title="-5"><i class="fas fa-arrow-circle-down"></i></div>
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<div class="life-btn life-down-1" data-amount="-1" title="-1"><i class="fas fa-chevron-circle-down"></i></div>
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</span>
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</div>
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<div class="special-counters">
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${poisonCounterHTML}
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${commanderDamageHTML}
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</div>
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</div>
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`;
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return playerDiv;
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};
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// ---------- Rendering / Persistence ----------
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const renderPlayers = () => {
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mainContainer.innerHTML = '';
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players.forEach((player, index) => {
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const el = createPlayerElement(player, index);
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mainContainer.appendChild(el);
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});
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document.body.classList.toggle('is-commander-mode', isCommanderMatch);
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document.body.classList.toggle('is-two-player-mode', isTwoPlayer);
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document.body.classList.toggle('is-poison-mode', isPoisonMatch);
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initLifeRings();
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// After DOM exists, check elimination state for each
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players.forEach((_, i) => checkElimination(i));
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};
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const saveState = () => {
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try {
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localStorage.setItem('mtgLifeCounterState', JSON.stringify({
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players, playerCount, isCommanderMatch, isTwoPlayer, isPoisonMatch,
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}));
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} catch {}
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};
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const loadState = () => {
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let saved = null;
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try { saved = JSON.parse(localStorage.getItem('mtgLifeCounterState')); } catch {}
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if (saved?.players?.length) {
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players = saved.players;
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playerCount = saved.playerCount;
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isCommanderMatch = !!saved.isCommanderMatch;
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isTwoPlayer = !!saved.isTwoPlayer;
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isPoisonMatch = !!saved.isPoisonMatch;
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} else {
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players = [
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{ name: "Player 1", life: STARTING_LIFE, poison: 0, commanderDamage: {} },
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{ name: "Player 2", life: STARTING_LIFE, poison: 0, commanderDamage: {} },
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];
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playerCount = 2;
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isTwoPlayer = true;
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}
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// Backfill props
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players.forEach(p => {
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if (!p || typeof p !== 'object') return;
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if (typeof p.poison !== 'number') p.poison = 0;
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if (!p.commanderDamage || typeof p.commanderDamage !== 'object') p.commanderDamage = {};
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if (typeof p.life !== 'number') p.life = STARTING_LIFE;
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if (typeof p.name !== 'string') p.name = "Player";
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});
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renderPlayers();
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};
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// ---------- Life Ring helpers ----------
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const setLifeRingOn = (playerDiv, life) => {
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const max = isCommanderMatch ? 40 : STARTING_LIFE;
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const pct = clamp(life / max, 0, 1);
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playerDiv.style.setProperty('--life-deg', `${(pct * 360).toFixed(2)}deg`);
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playerDiv.style.setProperty('--life-pct', pct.toFixed(4));
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playerDiv.dataset.lifeZero = String(life <= 0);
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};
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const initLifeRings = () => {
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Array.from(mainContainer.children).forEach((playerDiv, idx) => {
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setLifeRingOn(playerDiv, players[idx].life);
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});
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};
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// ---------- Elimination ----------
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const checkElimination = (playerIndex) => {
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const p = players[playerIndex];
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let reason = null;
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let fromIndex = null;
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if (p.life <= 0) reason = 'life';
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if (!reason && isPoisonMatch && p.poison >= POISON_LOSS) {
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reason = 'poison';
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}
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if (!reason && isCommanderMatch && p.commanderDamage) {
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for (const [opp, dmg] of Object.entries(p.commanderDamage)) {
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if (dmg >= COMMANDER_LOSS) {
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reason = 'commander';
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fromIndex = Number(opp);
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break;
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}
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}
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}
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const card = document.getElementById(`player${playerIndex + 1}`);
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if (!card) return;
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const wasOut = card.classList.contains('is-out');
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if (reason) {
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card.classList.add('is-out');
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card.setAttribute('data-out-reason', reason);
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if (reason === 'commander' && fromIndex != null) {
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card.setAttribute('data-out-from', players[fromIndex]?.name || 'Opponent');
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} else {
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card.removeAttribute('data-out-from');
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}
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if (!wasOut && typeof Swal !== 'undefined') {
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const msg =
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reason === 'life' ? `${p.name} has 0 life.` :
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reason === 'poison' ? `${p.name} reached ${p.poison}/${POISON_LOSS} poison.` :
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`${p.name} took ${p.commanderDamage[fromIndex]}/${COMMANDER_LOSS} Commander damage from ${players[fromIndex]?.name || 'an opponent'}.`;
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Swal.fire({ icon: 'error', title: 'Player eliminated', text: msg });
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vibrate([30, 60, 30]);
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}
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} else {
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card.classList.remove('is-out');
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card.removeAttribute('data-out-reason');
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card.removeAttribute('data-out-from');
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}
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};
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// ---------- Reset helpers ----------
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const resetLife = () => {
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players.forEach(p => p.life = isCommanderMatch ? 40 : STARTING_LIFE);
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renderPlayers();
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saveState();
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};
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const resetNames = () => {
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players.forEach((p, i) => p.name = `Player ${i + 1}`);
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renderPlayers();
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saveState();
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};
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const resetCommanderDamage = () => {
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players.forEach(p => { p.commanderDamage = {}; });
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renderPlayers();
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saveState();
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};
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// ---------- Add / Remove players ----------
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const addPlayer = () => {
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if (players.length >= 8) return;
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playerCount++;
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players.push({ name: `Player ${playerCount}`, life: STARTING_LIFE, poison: 0, commanderDamage: {} });
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isTwoPlayer = (players.length === 2);
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renderPlayers();
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saveState();
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};
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const removePlayer = () => {
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if (players.length <= 2) return;
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playerCount--;
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players.pop();
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isTwoPlayer = (players.length === 2);
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renderPlayers();
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saveState();
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};
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// ---------- 2-player toggle ----------
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const toggleTwoPlayerMode = () => {
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if (isTwoPlayer) return;
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Swal.fire({
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title: "Start a 2-Player Game?",
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text: "This will reset to 2 players and hide extra counters.",
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icon: "question",
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showCancelButton: true,
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confirmButtonText: "Yes",
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cancelButtonText: "No",
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}).then((result) => {
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if (!result.isConfirmed) return;
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players = [
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{ name: "Player 1", life: STARTING_LIFE, poison: 0, commanderDamage: {} },
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{ name: "Player 2", life: STARTING_LIFE, poison: 0, commanderDamage: {} }
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];
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playerCount = 2;
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isTwoPlayer = true;
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isCommanderMatch = false;
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isPoisonMatch = false;
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renderPlayers();
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saveState();
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});
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};
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// ---------- Event handlers ----------
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const handleLifeChange = (event) => {
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const btn = event.target.closest('.life-btn');
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const card = event.target.closest('.player');
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if (!btn || !card) return;
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if (card.classList.contains('is-out')) return; // ignore eliminated
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const playerIndex = Array.from(mainContainer.children).indexOf(card);
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const amount = num(btn.dataset.amount, 0);
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players[playerIndex].life = Math.round(players[playerIndex].life + amount);
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const lifeCountDiv = card.querySelector('.life-count');
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if (lifeCountDiv) lifeCountDiv.textContent = players[playerIndex].life;
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setLifeRingOn(card, players[playerIndex].life);
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checkElimination(playerIndex);
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saveState();
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};
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const handlePoisonChange = (event) => {
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const btn = event.target.closest('.poison-btn');
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if (!btn) return;
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const playerIndex = num(btn.dataset.playerIndex, -1);
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if (playerIndex < 0) return;
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const amount = btn.classList.contains('poison-up') ? 1 : -1;
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players[playerIndex].poison += amount;
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const poisonValue = document.querySelector(`#player${playerIndex + 1} .poison-value`);
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if (poisonValue) poisonValue.textContent = players[playerIndex].poison;
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checkElimination(playerIndex);
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saveState();
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};
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const handleCommanderChange = (event) => {
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const btn = event.target.closest('.commander-btn');
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if (!btn) return;
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const playerIndex = num(btn.dataset.playerIndex, -1);
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const oppIndex = num(btn.dataset.opponentIndex, -1);
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if (playerIndex < 0 || oppIndex < 0) return;
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const amount = btn.classList.contains('commander-up') ? 1 : -1;
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if (!players[playerIndex].commanderDamage[oppIndex]) {
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players[playerIndex].commanderDamage[oppIndex] = 0;
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}
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players[playerIndex].commanderDamage[oppIndex] += amount;
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const valEl = document.querySelector(`.commander-value[data-player-index="${playerIndex}"][data-opponent-index="${oppIndex}"]`);
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if (valEl) valEl.textContent = players[playerIndex].commanderDamage[oppIndex];
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checkElimination(playerIndex);
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saveState();
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};
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// ---------- Boot ----------
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document.addEventListener('DOMContentLoaded', loadState);
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window.onbeforeunload = saveState;
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// Toolbar listeners
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addPlayerButton?.addEventListener('click', addPlayer);
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removePlayerButton?.addEventListener('click', removePlayer);
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twoPlayerToggleButton?.addEventListener('click', toggleTwoPlayerMode);
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// Commander mode toggle
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commanderToggleButton?.addEventListener('click', () => {
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if (isCommanderMatch) {
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Swal.fire({
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title: "End Commander Match?",
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text: "This will revert to a standard game (life reset to 20).",
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icon: "question",
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showCancelButton: true,
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confirmButtonText: "Yes, revert",
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cancelButtonText: "No, keep Commander",
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}).then((result) => {
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if (!result.isConfirmed) return;
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players.forEach(p => p.life = STARTING_LIFE);
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isCommanderMatch = false;
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renderPlayers();
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saveState();
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Swal.fire("Game Reverted!", "Now playing a standard game.", "success");
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});
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} else {
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Swal.fire({
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title: "Start Commander Match?",
|
||||
text: "Life will be reset to 40.",
|
||||
icon: "question",
|
||||
showDenyButton: true,
|
||||
confirmButtonText: "Yes",
|
||||
denyButtonText: "No",
|
||||
}).then((result) => {
|
||||
if (!result.isConfirmed) return;
|
||||
players.forEach(p => p.life = 40);
|
||||
isCommanderMatch = true;
|
||||
isTwoPlayer = false;
|
||||
renderPlayers();
|
||||
saveState();
|
||||
Swal.fire("Commander Match Started!", "", "success");
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// Reset menu (Life / Names / Commander)
|
||||
resetButton?.addEventListener('click', async () => {
|
||||
const { value: choice } = await Swal.fire({
|
||||
title: "What would you like to reset?",
|
||||
input: "radio",
|
||||
inputOptions: {
|
||||
life: "Life",
|
||||
names: "Names",
|
||||
commander: "Commander damage"
|
||||
},
|
||||
inputValidator: v => (!v ? "Please pick one option" : undefined),
|
||||
confirmButtonText: "Reset",
|
||||
showCancelButton: true,
|
||||
});
|
||||
|
||||
if (!choice) return;
|
||||
|
||||
if (choice === "life") {
|
||||
resetLife();
|
||||
Swal.fire("Life reset!", "", "success");
|
||||
} else if (choice === "names") {
|
||||
resetNames();
|
||||
Swal.fire("All player names reset!", "", "success");
|
||||
} else if (choice === "commander") {
|
||||
resetCommanderDamage();
|
||||
Swal.fire("Commander damage reset!", "", "success");
|
||||
}
|
||||
});
|
||||
|
||||
// Poison toggle (normal click)
|
||||
poisonToggleButton?.addEventListener('click', () => {
|
||||
// If long-press fired, its handler swallows this click in capture phase.
|
||||
isPoisonMatch = !isPoisonMatch;
|
||||
renderPlayers();
|
||||
saveState();
|
||||
Swal.fire(isPoisonMatch ? "Poison Counters Enabled" : "Poison Counters Disabled", "", "info");
|
||||
});
|
||||
|
||||
// Fullscreen
|
||||
fullscreenButton?.addEventListener('click', () => {
|
||||
if (document.fullscreenElement) document.exitFullscreen();
|
||||
else document.documentElement.requestFullscreen();
|
||||
});
|
||||
|
||||
// Delegated clicks (life/poison/commander)
|
||||
mainContainer.addEventListener('click', (event) => {
|
||||
handleLifeChange(event);
|
||||
handlePoisonChange(event);
|
||||
handleCommanderChange(event);
|
||||
});
|
||||
|
||||
// Name edits with char limit & no newlines
|
||||
mainContainer.addEventListener('beforeinput', (e) => {
|
||||
const nameDiv = e.target.closest?.('.name');
|
||||
if (!nameDiv) return;
|
||||
if (e.inputType === 'insertLineBreak') {
|
||||
e.preventDefault();
|
||||
}
|
||||
});
|
||||
mainContainer.addEventListener('input', (event) => {
|
||||
const nameDiv = event.target.closest('.name');
|
||||
if (!nameDiv) return;
|
||||
const idx = num(nameDiv.dataset.index, -1);
|
||||
if (idx < 0) return;
|
||||
const clean = sanitizeName(nameDiv.textContent);
|
||||
if (nameDiv.textContent !== clean) {
|
||||
const sel = window.getSelection();
|
||||
nameDiv.textContent = clean;
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(nameDiv);
|
||||
range.collapse(false);
|
||||
sel.removeAllRanges(); sel.addRange(range);
|
||||
}
|
||||
players[idx].name = clean;
|
||||
saveState();
|
||||
});
|
||||
|
||||
// PWA hide nav
|
||||
if (window.matchMedia('(display-mode: standalone)').matches || window.navigator.standalone) {
|
||||
if (navContainer) navContainer.style.display = 'none';
|
||||
}
|
||||
|
||||
// ---------- D20 no-jump roller with bowl wobble ----------
|
||||
(() => {
|
||||
const die = document.querySelector('.die');
|
||||
if (!die) return;
|
||||
|
||||
// Wrap .die in .roller once
|
||||
if (!die.parentElement.classList.contains('roller')) {
|
||||
const roller = document.createElement('div');
|
||||
roller.className = 'roller';
|
||||
die.parentNode.insertBefore(roller, die);
|
||||
roller.appendChild(die);
|
||||
}
|
||||
const roller = die.parentElement;
|
||||
|
||||
// NEW: wrap .roller in .track once (for bowl translation)
|
||||
if (!roller.parentElement.classList.contains('track')) {
|
||||
const track = document.createElement('div');
|
||||
track.className = 'track';
|
||||
roller.parentNode.insertBefore(track, roller);
|
||||
track.appendChild(roller);
|
||||
}
|
||||
const track = roller.parentElement;
|
||||
|
||||
const SIDES = 20;
|
||||
let lastFace = null;
|
||||
let timer = null;
|
||||
|
||||
// Read duration from CSS var (--roll-ms)
|
||||
const msStr = getComputedStyle(document.documentElement)
|
||||
.getPropertyValue('--roll-ms').trim();
|
||||
const ANIM_MS = Number(msStr.replace('ms','')) || 1500;
|
||||
|
||||
function randomFace() {
|
||||
let n;
|
||||
do { n = 1 + Math.floor(Math.random() * SIDES); } while (n === lastFace);
|
||||
lastFace = n;
|
||||
return n;
|
||||
}
|
||||
|
||||
function setFace(n) {
|
||||
const f = Math.max(1, Math.min(SIDES, Math.round(n)));
|
||||
die.setAttribute('data-face', String(f));
|
||||
die.setAttribute('aria-label', `Rolled ${f}`);
|
||||
return f;
|
||||
}
|
||||
|
||||
function rollOnce(targetFace) {
|
||||
clearTimeout(timer);
|
||||
|
||||
// Set final face FIRST (hidden under spin/wobble)
|
||||
const face = typeof targetFace === 'number' ? targetFace : randomFace();
|
||||
setFace(face);
|
||||
|
||||
// Randomize direction of bowl wobble
|
||||
track.classList.toggle('reverse', Math.random() < 0.5);
|
||||
|
||||
// Start spin + wobble
|
||||
roller.classList.add('rolling');
|
||||
track.classList.add('rolling');
|
||||
|
||||
timer = setTimeout(() => {
|
||||
roller.classList.remove('rolling');
|
||||
track.classList.remove('rolling');
|
||||
if (navigator.vibrate) navigator.vibrate(20);
|
||||
}, ANIM_MS);
|
||||
}
|
||||
|
||||
// Click to roll
|
||||
(document.querySelector('.content') || roller).addEventListener('click', () => rollOnce());
|
||||
|
||||
// Hotkeys (optional)
|
||||
document.addEventListener('keydown', (e) => {
|
||||
const k = e.key.toLowerCase();
|
||||
if (k === 'r') rollOnce();
|
||||
if (k === 'f') {
|
||||
const v = parseInt(prompt('Roll to face (1–20):') || '', 10);
|
||||
if (v) rollOnce(v);
|
||||
}
|
||||
});
|
||||
|
||||
if (!die.hasAttribute('data-face')) setFace(1);
|
||||
window.rollTo = (n) => rollOnce(n); // handy for console/testing
|
||||
})();
|
||||
|
||||
// ---------- Easter Egg: long-press the skull to toggle Infect Mode ----------
|
||||
(() => {
|
||||
const icon = document.getElementById('poison-toggle');
|
||||
if (!icon) return;
|
||||
|
||||
const HOLD_MS = 1200;
|
||||
const MOVE_CANCEL = 12;
|
||||
let t = null, armed = false, swallowClick = false, startX = 0, startY = 0;
|
||||
|
||||
function setInfectMode(on){
|
||||
document.body.classList.toggle('infect-mode', on);
|
||||
try { localStorage.setItem('infectMode', on ? '1' : '0'); } catch {}
|
||||
}
|
||||
// Restore persisted
|
||||
try { setInfectMode(localStorage.getItem('infectMode') === '1'); } catch {}
|
||||
|
||||
function onDown(e){
|
||||
const p = (e.touches && e.touches[0]) || e;
|
||||
startX = p.clientX; startY = p.clientY;
|
||||
armed = false;
|
||||
clearTimeout(t);
|
||||
icon.classList.add('egg-hold');
|
||||
t = setTimeout(()=> { armed = true; }, HOLD_MS);
|
||||
}
|
||||
function onMove(e){
|
||||
if (!t) return;
|
||||
const p = (e.touches && e.touches[0]) || e;
|
||||
if (Math.hypot(p.clientX - startX, p.clientY - startY) > MOVE_CANCEL) cancel();
|
||||
}
|
||||
function onUp(){
|
||||
if (!t) return;
|
||||
clearTimeout(t); t = null;
|
||||
icon.classList.remove('egg-hold');
|
||||
|
||||
if (armed){
|
||||
armed = false;
|
||||
swallowClick = true; // prevent the normal click handler after long-press
|
||||
|
||||
const willEnable = !document.body.classList.contains('infect-mode');
|
||||
setInfectMode(willEnable);
|
||||
|
||||
vibrate(willEnable ? [20,40,20] : 28);
|
||||
|
||||
// Optional confetti hook
|
||||
const rect = icon.getBoundingClientRect();
|
||||
const x = rect.left + rect.width/2, y = rect.top + rect.height/2;
|
||||
if (typeof window.confettiBurstAt === 'function') window.confettiBurstAt(x, y, 70);
|
||||
|
||||
if (typeof Swal !== 'undefined' && Swal?.fire){
|
||||
Swal.fire({
|
||||
toast:true, position:'top', timer:1400, showConfirmButton:false,
|
||||
icon: willEnable ? 'success' : 'info',
|
||||
title: willEnable ? 'Infect Mode unlocked' : 'Infect Mode off'
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
function cancel(){
|
||||
clearTimeout(t); t = null; armed = false;
|
||||
icon.classList.remove('egg-hold');
|
||||
}
|
||||
|
||||
// Pointer events (mouse & touch)
|
||||
icon.addEventListener('pointerdown', onDown);
|
||||
icon.addEventListener('pointermove', onMove);
|
||||
['pointerup','pointercancel','pointerleave'].forEach(ev => icon.addEventListener(ev, onUp));
|
||||
|
||||
// Swallow the click if it immediately follows a successful long-press
|
||||
icon.addEventListener('click', (e)=>{
|
||||
if (swallowClick){
|
||||
e.preventDefault(); e.stopImmediatePropagation();
|
||||
swallowClick = false;
|
||||
}
|
||||
}, true);
|
||||
|
||||
// Avoid context menu popups on long-press (Android Chrome etc.)
|
||||
icon.addEventListener('contextmenu', e => e.preventDefault());
|
||||
})();
|
||||
|
||||
// ---------- Keyboard: small accessibility niceties ----------
|
||||
document.addEventListener('keydown', (e) => {
|
||||
// Ctrl/Cmd+F toggles fullscreen (optional)
|
||||
if (e.code === 'KeyF' && (e.ctrlKey || e.metaKey)) {
|
||||
e.preventDefault();
|
||||
if (document.fullscreenElement) document.exitFullscreen();
|
||||
else document.documentElement.requestFullscreen();
|
||||
}
|
||||
});
|
||||
Loading…
x
Reference in New Issue
Block a user