Search moves: hide "HMs only" for games without HMs
Gen 8+ games (Sword/Shield, Scarlet/Violet, Legends Arceus) dropped HMs entirely, so "HMs only" there just zeroed the list with no way to see why. buildFilters now checks whether the selected game actually has any TM / HM machines and only renders the checkbox that applies; a filter left stuck on from a previous game is cleared (and the "by number" sort reverts) when it no longer has a control. SearchView also re-runs its filters + results when the version group changes, so switching games from the Games sheet updates it live. "TMs only" + "HMs only" together already show the union (verified: 58 in FRLG = 50 TMs + 8 HMs, ordered TM01…HM08). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
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@ -111,7 +111,27 @@ export async function SearchView() {
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function buildFilters() {
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clear(filters);
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if (tab === 'moves') {
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const vg = settings.get().versionGroup;
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const gameHasKind = (kind) =>
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snap.moves.some((m) =>
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m.machines.some(
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(x) => (vg === 'all' || x.vg === vg) && (x.tm || '').startsWith(kind),
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),
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);
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const hasTm = gameHasKind('TM');
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const hasHm = gameHasKind('HM'); // false for Gen 8+ games, which dropped HMs
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// A machine filter left on for a game that has no such machines would
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// silently zero the list with no visible checkbox to switch it off.
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if ((!hasTm && ui.get().mvTm) || (!hasHm && ui.get().mvHm)) {
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ui.set({ mvTm: hasTm && ui.get().mvTm, mvHm: hasHm && ui.get().mvHm });
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if (!ui.get().mvTm && !ui.get().mvHm && ui.get().mvSort === 'tm') {
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ui.set({ mvSort: 'name' });
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}
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}
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filters.append(
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...[
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pill('mvType', [['', 'Any type'], ...TYPES.map((t) => [t, prettify(t)])], ui.get().mvType, (v) => {
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ui.set({ mvType: v });
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run();
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@ -141,8 +161,9 @@ export async function SearchView() {
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run();
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},
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),
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machineToggle('mvTm', 'TMs only'),
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machineToggle('mvHm', 'HMs only'),
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hasTm ? machineToggle('mvTm', 'TMs only') : null,
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hasHm ? machineToggle('mvHm', 'HMs only') : null,
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].filter(Boolean),
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);
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} else if (tab === 'items') {
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filters.append(
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@ -379,7 +400,19 @@ export async function SearchView() {
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run();
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requestAnimationFrame(() => window.scrollTo(0, ui.get().searchScroll || 0));
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// Switching games (from the Games sheet) changes which TM/HM filters
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// apply and the numbers shown — refresh the filter row and results.
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let lastVg = settings.get().versionGroup;
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const offSettings = settings.subscribe((s) => {
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if (s.versionGroup === lastVg) return;
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lastVg = s.versionGroup;
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syncUI();
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run();
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});
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onTeardown(view, () => {
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offSettings();
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ui.set({ searchScroll: window.scrollY });
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});
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