Settings: text size, reduce motion, landing screen, haptics
Four new preferences, all in settings.js / applied via applyTheme() so boot and live changes go through one path: - fontScale (small/default/large): scales root font-size (92/100/115%); the whole stylesheet is already rem-based so this alone rescales everything. - reduceMotion: an explicit in-app override alongside the existing `prefers-reduced-motion` OS check, via a new :root[data-reduce-motion="true"] rule in tokens.css mirroring the existing media-query kill-switch. New prefersReducedMotion() helper (checks both) replaces the three hand-rolled matchMedia checks in router.js/Card.js/PokemonDetail.js. - defaultRoute (dex/team/search): redirects on a genuinely hash-less launch only (bookmark, home-screen icon, bare URL) — explicit nav (e.g. tapping "Dex") is never touched, since it's applied once in main.js before initRouter runs. - haptics: a short navigator.vibrate() pulse on the same catch/seen/ favorite toggles that already play the pop animation, via a new lib/haptics.js buzz() (no-ops without Vibration API support, e.g. iOS Safari). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
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@ -114,7 +114,10 @@ Working app with a type-themed UI:
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Clefairy is Normal, etc.), and era move data. Toggleable in the nav
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from Settings.
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- **Settings** — theme (System / Light / Dark / Black / Sepia) + accent
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colour, sprite style, JSON export/import.
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colour, text size, an in-app reduce-motion override (on top of the OS
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preference, which is always respected too), sprite style, haptic
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feedback on catch (Vibration API), which screen to land on at launch,
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JSON export/import.
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- **PWA** — Workbox SW: precache shell + snapshot, SWR for API JSON,
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cache-first LRU for sprites, in-app update toast.
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@ -4,6 +4,8 @@ import { TypeChip } from './TypeChip.js';
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import { entry, toggle } from '../store/selection.js';
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import { typeHex } from '../lib/type-color.js';
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import { typesForGen } from '../lib/type-resolve.js';
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import { prefersReducedMotion } from '../store/settings.js';
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import { buzz } from '../lib/haptics.js';
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/**
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* One Pokémon in the dex feed. Tinted by its primary type: a soft top-down
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@ -30,11 +32,14 @@ export function Card(species, number, { spriteStyle = 'official', versionGroup,
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const next = entry(species.id);
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caughtBtn.setAttribute('aria-pressed', String(next.caught));
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card.classList.toggle('is-caught', next.caught);
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if (next.caught && !window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
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caughtBtn.animate(
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[{ transform: 'scale(1)' }, { transform: 'scale(1.4)' }, { transform: 'scale(1)' }],
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{ duration: 260, easing: 'cubic-bezier(.34,1.4,.64,1)' },
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);
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if (next.caught) {
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buzz();
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if (!prefersReducedMotion()) {
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caughtBtn.animate(
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[{ transform: 'scale(1)' }, { transform: 'scale(1.4)' }, { transform: 'scale(1)' }],
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{ duration: 260, easing: 'cubic-bezier(.34,1.4,.64,1)' },
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);
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}
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}
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},
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});
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15
src/lib/haptics.js
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15
src/lib/haptics.js
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@ -0,0 +1,15 @@
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import { settings } from '../store/settings.js';
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/**
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* A short haptic pulse for a positive action (catch, favorite…). Gated on
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* the user's haptics setting and on Vibration API support — most notably
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* absent on iOS Safari, where this silently does nothing.
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*/
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export function buzz(pattern = 15) {
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if (!settings.get().haptics || !navigator.vibrate) return;
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try {
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navigator.vibrate(pattern);
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} catch {
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/* unsupported in this context (e.g. no user-activation) — ignore */
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}
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}
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@ -15,6 +15,15 @@ if ('scrollRestoration' in history) history.scrollRestoration = 'manual';
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// Navigation scroll memory is per-session — start a cold launch at the top.
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ui.set({ feedScroll: 0, searchScroll: 0 });
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// Land on the configured default screen for a fresh launch (no hash yet at
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// all — a bookmark, the home-screen icon, or typing the bare URL). Explicit
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// navigation, like tapping "Dex" in the nav, is never redirected — that
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// only ever touches location.hash after this point.
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if (!location.hash) {
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const DEFAULT_ROUTES = { dex: '#/', team: '#/team', search: '#/search' };
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location.hash = DEFAULT_ROUTES[settings.get().defaultRoute] || '#/';
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}
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// React to preference changes. The dex feed updates itself in place, but the
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// Pokémon detail page is built once per visit — rebuild it when the selected
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// game changes so its data (flavour text, learnset, matchups, evolution,
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@ -9,6 +9,7 @@ import { AbilityDetail } from './views/AbilityDetail.js';
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import { TeamView } from './views/TeamView.js';
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import { NaturesView } from './views/NaturesView.js';
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import { detailSkeleton, lookupSkeleton } from './components/skeletons.js';
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import { prefersReducedMotion } from './store/settings.js';
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const routes = [
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{ pattern: /^#?\/?$/, view: () => DexGrid() },
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@ -31,8 +32,7 @@ function resolve(hash) {
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}
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const canAnimate = () =>
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typeof document.startViewTransition === 'function' &&
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!window.matchMedia('(prefers-reduced-motion: reduce)').matches;
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typeof document.startViewTransition === 'function' && !prefersReducedMotion();
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let rerenderCurrent = null;
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@ -3,12 +3,16 @@ import { createStore } from './createStore.js';
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/**
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* User preferences. Small, synchronous, read on boot.
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*
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* - versionGroup: the selected "game" (PokéAPI version-group key)
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* - pokedex: the active regional dex within that game (null = first one)
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* - theme: 'system' | 'light' | 'dark'
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* - spriteStyle: 'default' (pixel) | 'official' | 'home'
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* - showShiny: default the detail view to shiny sprites
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* - locale: reserved for localized names (PokéAPI supports many)
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* - versionGroup: the selected "game" (PokéAPI version-group key)
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* - pokedex: the active regional dex within that game (null = first one)
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* - theme: 'system' | 'light' | 'dark'
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* - spriteStyle: 'default' (pixel) | 'official' | 'home'
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* - showShiny: default the detail view to shiny sprites
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* - locale: reserved for localized names (PokéAPI supports many)
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* - fontScale: 'small' | 'default' | 'large' text size
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* - reduceMotion: in-app override — off even if the OS doesn't ask for it
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* - defaultRoute: 'dex' | 'team' | 'search' — landing screen on cold launch
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* - haptics: short vibration on catch (Vibration API, Android only)
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*/
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export const settings = createStore('pdx.settings', {
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versionGroup: 'all', // 'all' = National Dex, newest data, no generation limits
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@ -19,13 +23,18 @@ export const settings = createStore('pdx.settings', {
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showShiny: false,
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showTeamNav: true,
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locale: 'en',
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fontScale: 'default',
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reduceMotion: false,
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defaultRoute: 'dex',
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haptics: true,
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});
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const DARKISH = new Set(['dark', 'black']);
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const FONT_SCALE = { small: 0.9, default: 1, large: 1.15 };
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export function applyTheme(state = settings.get()) {
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const root = document.documentElement;
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const { theme, accent } = state;
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const { theme, accent, fontScale, reduceMotion } = state;
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if (!theme || theme === 'system') root.removeAttribute('data-theme');
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else root.setAttribute('data-theme', theme);
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@ -33,6 +42,11 @@ export function applyTheme(state = settings.get()) {
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if (!accent || accent === 'red') root.removeAttribute('data-accent');
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else root.setAttribute('data-accent', accent);
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root.style.fontSize = `${(FONT_SCALE[fontScale] ?? 1) * 100}%`;
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if (reduceMotion) root.setAttribute('data-reduce-motion', 'true');
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else root.removeAttribute('data-reduce-motion');
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const meta = document.querySelector('meta[name="theme-color"]');
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if (meta) {
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const dark =
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@ -47,3 +61,11 @@ export function applyTheme(state = settings.get()) {
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);
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}
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}
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/** True if animations should be skipped — OS preference or the in-app override. */
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export function prefersReducedMotion() {
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return (
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!!settings.get().reduceMotion ||
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window.matchMedia('(prefers-reduced-motion: reduce)').matches
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);
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}
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@ -140,3 +140,10 @@ a {
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transition-duration: 0.001ms !important;
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}
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}
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/* Settings > Reduce motion — an explicit in-app override alongside the OS
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preference above, for anyone who wants it off without changing OS-level
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settings (or whose OS setting this app can't see, e.g. some WebViews). */
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:root[data-reduce-motion='true'] * {
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animation-duration: 0.001ms !important;
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transition-duration: 0.001ms !important;
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}
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@ -3,7 +3,7 @@ import { onSwipe } from '../lib/swipe.js';
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import { loadSnapshot } from '../data/snapshot.js';
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import { resolvePokedex, dexRows, prettify } from '../data/pokedex-resolver.js';
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import { getPokemon, getSpecies, getEvolutionChain, getEncounters } from '../data/api.js';
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import { settings } from '../store/settings.js';
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import { settings, prefersReducedMotion } from '../store/settings.js';
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import { ui } from '../store/ui.js';
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import { entry, toggle, setNote } from '../store/selection.js';
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import { team, addToTeam, removeFromTeam, inTeam, MAX_TEAM } from '../store/team.js';
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@ -17,6 +17,7 @@ import { TypeMatchups } from '../components/TypeMatchups.js';
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import { Locations } from '../components/Locations.js';
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import { FlavorText } from '../components/FlavorText.js';
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import { typeHex } from '../lib/type-color.js';
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import { buzz } from '../lib/haptics.js';
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import { offensiveSummary } from '../data/type-chart.js';
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const idFromUrl = (u) => Number(u.replace(/\/$/, '').split('/').pop());
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@ -238,11 +239,14 @@ export async function PokemonDetail(nationalId) {
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onclick: () => {
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toggle(nationalId, field);
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syncTrack();
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if (entry(nationalId)[field] && !window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
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b.animate(
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[{ transform: 'scale(1)' }, { transform: 'scale(1.12)' }, { transform: 'scale(1)' }],
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{ duration: 240, easing: 'cubic-bezier(.34,1.4,.64,1)' },
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);
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if (entry(nationalId)[field]) {
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buzz();
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if (!prefersReducedMotion()) {
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b.animate(
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[{ transform: 'scale(1)' }, { transform: 'scale(1.12)' }, { transform: 'scale(1)' }],
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{ duration: 240, easing: 'cubic-bezier(.34,1.4,.64,1)' },
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);
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}
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}
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},
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});
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@ -47,6 +47,27 @@ export async function SettingsView() {
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);
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const accentField = el('div', { class: 'field' }, el('span', {}, 'Accent colour'), accentRow);
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const fontSizeField = selectField('Text size', st.fontScale || 'default', [
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['small', 'Small'],
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['default', 'Default'],
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['large', 'Large'],
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], (v) => {
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settings.set({ fontScale: v });
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applyTheme();
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});
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const reduceMotionField = el('label', { class: 'field field--check' },
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el('input', {
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type: 'checkbox',
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checked: !!st.reduceMotion,
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onchange: (e) => {
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settings.set({ reduceMotion: e.target.checked });
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applyTheme();
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},
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}),
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'Reduce motion',
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);
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const spriteField = selectField('Sprite style', st.spriteStyle, [
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['default', 'Pixel (modern)'],
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['game', 'Game era (pixel art from the selected game)'],
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@ -72,6 +93,21 @@ export async function SettingsView() {
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'Show Team in the navigation bar',
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);
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const hapticsField = el('label', { class: 'field field--check' },
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el('input', {
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type: 'checkbox',
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checked: st.haptics !== false,
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onchange: (e) => settings.set({ haptics: e.target.checked }),
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}),
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'Haptic feedback on catch',
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);
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const defaultRouteField = selectField('Landing screen', st.defaultRoute || 'dex', [
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['dex', 'Dex'],
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['team', 'Team'],
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['search', 'Search'],
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], (v) => settings.set({ defaultRoute: v }));
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const storageNote = el('p', { class: 'settings__note' }, 'Calculating storage…');
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if (navigator.storage?.estimate) {
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navigator.storage.estimate().then(({ usage = 0, quota = 0 }) => {
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@ -102,7 +138,19 @@ export async function SettingsView() {
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view.append(
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el('header', { class: 'view__header' }, el('h1', {}, 'Settings')),
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el('div', { class: 'settings__group' }, themeField, accentField, spriteField, shinyField, teamNavField),
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el(
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'div',
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{ class: 'settings__group' },
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themeField,
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accentField,
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fontSizeField,
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reduceMotionField,
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spriteField,
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shinyField,
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hapticsField,
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teamNavField,
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defaultRouteField,
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),
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el('h2', {}, 'Your data'),
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storageNote,
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