Form Dex: name the default slot, larger art, readable labels
- Unown's first slot is now "A" (its base sprite is the A shape), not "Default". Other letter/pattern sets keep "Default". - The grey-out for uncaught entries applied to the whole tile, dimming the label text to ~0.55 opacity — unreadable in dark mode. Move the grayscale/opacity to just the sprite; the label stays full-contrast. - Sprites 40 -> 60px, grid cell min 68 -> 88px. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
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@ -2929,7 +2929,7 @@
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}
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.formdex {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(68px, 1fr));
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grid-template-columns: repeat(auto-fill, minmax(88px, 1fr));
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gap: 8px;
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margin-top: 10px;
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}
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@ -2938,32 +2938,37 @@
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 2px;
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padding: 8px 4px 6px;
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gap: 4px;
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padding: 10px 4px 8px;
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border: none;
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border-radius: 14px;
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background: var(--surface-2);
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cursor: pointer;
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filter: grayscale(1);
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opacity: 0.55;
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transition: filter 0.15s, opacity 0.15s, background 0.15s;
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transition: background 0.15s;
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}
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.formdex__tile.is-caught {
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filter: none;
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opacity: 1;
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background: color-mix(in srgb, var(--type-main) 16%, var(--surface-2));
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}
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/* Dim only the artwork until caught — the label stays fully legible. */
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.formdex__sprite {
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width: 40px;
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height: 40px;
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width: 60px;
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height: 60px;
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object-fit: contain;
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image-rendering: pixelated;
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filter: grayscale(1);
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opacity: 0.6;
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transition: filter 0.15s, opacity 0.15s;
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}
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.formdex__tile.is-caught .formdex__sprite {
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filter: none;
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opacity: 1;
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}
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.formdex__label {
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font-size: 0.62rem;
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font-size: 0.7rem;
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font-weight: 700;
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text-align: center;
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line-height: 1.15;
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color: var(--text);
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max-width: 100%;
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overflow: hidden;
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text-overflow: ellipsis;
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@ -511,8 +511,12 @@ export async function PokemonDetail(nationalId) {
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// because you switched your active game to browse something else.
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let formDexPanel = null;
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if (cosmeticForms.length > 1) {
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// For letter/pattern sets the base sprite *is* the first entry (Unown's
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// default artwork is the "A" shape), so give it that name rather than a
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// generic "Default".
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const DEFAULT_SLOT_NAME = { unown: 'A' };
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const slots = [
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{ slug: snapSpecies.name, id: nationalId, name: 'Default', sprite: null },
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{ slug: snapSpecies.name, id: nationalId, name: DEFAULT_SLOT_NAME[snapSpecies.name] || 'Default', sprite: null },
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...cosmeticForms,
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];
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const countEl = el('span', { class: 'formdex__count' });
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