7 Commits

Author SHA1 Message Date
5f6414528e Compare any two Pokémon — standalone #/compare view
Extracted the Team Compare table into components/CompareTable.js and
reused it for a new #/compare route: its own picker (up to 4 Pokémon,
persisted in ui.compareIds), gen-aware types, per-stat max highlight.
Linked from the Team header alongside Natures / Type chart. TeamView's
Compare tab now just calls CompareTable too.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-09 18:48:27 -04:00
cfa30c987f Add a standalone interactive type chart page
New #/types route (linked from the Team header alongside Natures): the
full 18x18 attack/defend grid, gen-aware from the selected game — drops
Fairy pre-Gen 6, Steel/Dark pre-Gen 2, and applies the Gen 1 / pre-Gen 6
quirks the type-chart module already models. Tap a type on either edge to
highlight its row+column and get an offensive + defensive breakdown as
type chips.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-09 18:12:31 -04:00
262e1a454e Align ability page with move/item; link Team at-a-glance names
- AbilityDetail: "Pokémon with this ability" grid now gets a filter box
  and the same game/generation narrowing as the move and item pages, plus
  a note when the ability postdates the selected game (Libero in
  Ruby/Sapphire -> "introduced in Gen 8").
- TeamView "At a glance": Fastest / Bulkiest names now link to their
  Pokémon pages.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-09 17:50:54 -04:00
bdc21fc4e6 Team builder: add a damage calculator
New "Calc" mode alongside Coverage/Compare. Pick (or quick-pick from your
current team) an attacker, a move, and a defender; get a damage range, %
of the defender's HP, hits-to-KO, and STAB/effectiveness badges.

- src/lib/damage-calc.js: the standard Gen 3+ stat and damage formulas
  (statAt, calcDamage), evaluated across the 85–100% roll.
- Move data is era-accurate: picking a move fetches it live for
  past_values (power/type/class changes), reusing MovesList's
  forGeneration (now exported) via a snapshot-shaped shim so the instant
  preview and the refined post-fetch result use the same code path.
- Level/nature/EV inputs per side (defaults: level 100, neutral nature,
  0 EV, 31 IV assumed) plus a crit toggle.
- Explicitly out of scope and called out in the UI: items, abilities,
  weather, terrain — this is a base-stats estimate, not a battle-exact
  number.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-04 11:58:51 -04:00
c7a2a821fa Team builder: game-aware coverage + a weak-spots summary
Coverage was hardcoded to Gen 9. Now it reads the selected game: only
that generation's types get rows (no Fairy pre-Gen 6, no Steel/Dark
pre-Gen 2), member typings are era-accurate via the snapshot's pastTypes,
and the type chart / STAB maths run at the game's generation. Compare's
Type row follows suit. The panel re-renders on a game switch.

New "Weak spots" block above the grid: types that hit 2+ members
super-effectively, or that a member is weak to and nobody resists (those
get a "0 resist" flag), each listing the exposed members. Plus a
"no resist to" line for types the whole team only takes neutrally but
can't wall. The grid itself swaps the plain "weak" count for a diverging
resist/weak bar and tints rows where 2+ members are weak.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-08-29 14:49:35 -04:00
415cf3edec Abilities lookup + detail; Natures reference
- Snapshot bakes an abilities index (373: name, generation, effect, and the
  species that have it). Snapshot ~872 KB / 133 KB gzip.
- Search gains an 'Abilities' tab — browse all 373 offline, filter/search by
  name or effect, sort A–Z / most-Pokemon / newest
- #/ability/:id detail: effect + a grid of every Pokemon with the ability
  (all from the snapshot, no fetch)
- Pokemon detail: the Abilities line is now tappable, linking to each ability
- #/natures: the full 25-nature +10%/-10% table; linked from the Team view

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 11:00:14 -04:00
ddc84c2a48 Team Builder + Compare views
- New #/team view: a persisted lineup of up to 6 Pokémon (pdx.team store)
  with a search-picker overlay, plus a Coverage/Compare toggle
  - Coverage: 18x6 weakness table (colour-coded multipliers + per-type weak
    count), offensive STAB gaps, team at-a-glance (avg BST, fastest, bulkiest)
  - Compare: per-member column table of types + 6 stats + BST with mini bars
    and row-max highlighting; scrolls horizontally past 4 members
- '+ Team' / '✓ In team' toggle on the Pokémon detail page (disabled when full)
- Nav gains a Team item; a Settings toggle ('Show Team in the navigation
  bar', on by default) hides it from the bar without removing the route
- type-chart.js: defenseVector() helper

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 10:33:52 -04:00