Pure formatting — no behaviour change. Verified: build passes, all 14
routes render, service worker active, no console errors.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
- onSwipe: before claiming a horizontal page-swipe, walk up from the
touch target for an overflow-x auto/scroll ancestor that can still
scroll that way (tab strip, moves list, coverage grid) and bail if
found — sliding those no longer flips to the next Pokémon.
- segThumb: retry placement until the seg is laid out, and observe it for
resizes, so the sliding pill is positioned on first paint instead of
only after the first click. Dropped the :has() selector for a
JS-applied .seg--thumbed class.
- New lib/sheet-drag.js: drag the game sheet / Pokémon picker down by its
header to dismiss (past ~110px or a flick), else it springs back.
Header gets touch-action:none + a grab cursor.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
New store + view (linked from Settings > Your data): one card per active
hunt with a big +1 counter, the method's odds, and the running cumulative
chance (1 - (1-p)^count). Nine methods with shiny-charm variants
(Full odds, Masuda, SOS, Radar, DexNav, Catch Combo, Dynamax Adventure,
Mass/Massive Outbreak). "Found it" marks the Pokémon caught and clears
the hunt; per-hunt notes field.
Also: JSON export/import now covers team, formTracking and shinyHunts
alongside settings/selection; openPokemonPicker gains a `closeAfterPick`
option (used by the shiny + breeding single-pick flows).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
- New #/team view: a persisted lineup of up to 6 Pokémon (pdx.team store)
with a search-picker overlay, plus a Coverage/Compare toggle
- Coverage: 18x6 weakness table (colour-coded multipliers + per-type weak
count), offensive STAB gaps, team at-a-glance (avg BST, fastest, bulkiest)
- Compare: per-member column table of types + 6 stats + BST with mini bars
and row-max highlighting; scrolls horizontally past 4 members
- '+ Team' / '✓ In team' toggle on the Pokémon detail page (disabled when full)
- Nav gains a Team item; a Settings toggle ('Show Team in the navigation
bar', on by default) hides it from the bar without removing the route
- type-chart.js: defenseVector() helper
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>