2 Commits

Author SHA1 Message Date
a437f539fc Animation pass: shared-element morph, sliding tabs, count-ups
New lib/anim.js (countUp, fadeSlideIn, segThumb), all reduced-motion
aware:

- Shared-element morph: tapping a card tags its art with
  view-transition-name; the detail skeleton now renders the real sprite
  at hero size (router passes the match, animates the skeleton mount), so
  the sprite flies from the grid into the hero and the skeleton→content
  swap is seamless.
- Segmented controls (Team / Search / Breeding) get a sliding pill that
  measures each button and eases between them.
- Count-ups: the dex-feed progress number and the detail Stats total
  tick up.
- Detail tab content fades/rises on switch.
- Global :active scale-press on buttons/chips/rows, plus soft
  background/border transitions.
- Hero sprite has a slow idle bob.
- Router swallows the AbortError when a fast follow-up nav skips an
  in-flight view transition.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-10 09:22:08 -04:00
1d35f2d433 Motion pass: view transitions, skeletons, micro-interactions
- Router uses the View Transitions API to cross-fade placeholder -> content
  on navigation (falls back to a plain swap where unsupported or when the
  user prefers reduced motion)
- Shaped shimmer skeletons for the Pokémon / move / item detail pages
  (src/components/skeletons.js) so there's no layout shift on load
- Views fade+rise in; progress ring draws its arc from empty on mount;
  caught / seen / favourite toggles pop when switched on
- Offline indicator pill (online/offline events) + 'Back online' toast
- All new motion gated behind prefers-reduced-motion

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 08:36:41 -04:00