The Natures / Type chart / Compare / Breeding links under the Team header
were plain dot-separated text. Make them a row of pill chips with small
accent icon badges (.toollinks / .toollink).
Progress by game showed a caught total for all 32 version groups the
moment anything was marked, since the tracking model is one unified
caught record. Add a "played games" set (pdx.playedGames, vg keys),
auto-marked when a game is selected or a save is imported (savedex now
returns candidate versionGroups per generation). #/progress leads with a
"Your games" section and tucks the rest behind a "Show all other games"
toggle (persisted). Included in JSON export/import.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
Two modes, linked from the Team header:
- Egg groups — browse every species in each of the 14 breedable egg
groups (offline, from the snapshot's eggGroups).
- Can breed with — pick a Pokémon and get its compatible partners
(shared egg group; Ditto pairs with everything; genderless pairs only
with Ditto; Undiscovered can't breed), plus its family's egg moves
(walks evolves-from to the base stage — Pikachu shows Pichu's), each
linking to the move page (which already lists who can learn it).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
Extracted the Team Compare table into components/CompareTable.js and
reused it for a new #/compare route: its own picker (up to 4 Pokémon,
persisted in ui.compareIds), gen-aware types, per-stat max highlight.
Linked from the Team header alongside Natures / Type chart. TeamView's
Compare tab now just calls CompareTable too.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
TM/HM numbers are now baked into the snapshot (build-snapshot resolves
every machine id -> "TM25" etc. in a post-pass, ~2400 lookups), so the
Search moves list no longer lazily fetches /machine per row — it shows
numbers synchronously and can sort by them.
- New "TM / HM number" sort option, shown only while a machine filter is
on, and dropped back to A–Z when neither is.
- "TMs only" now means strictly TMs; added a parallel "HMs only". Either
or both. In "All games" mode a move can be a TM in one game and an HM
in another, so machineFor picks the newest entry of a requested kind
rather than just the newest entry (fixes "HMs only" showing 0).
Removes the getMachine/mapLimit lazy-resolution path (and its now-unused
stale-token guard) from SearchView.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
Extends the existing filter drawer (type/gen) with four more:
- Ability — snapshot abilities already carry a reverse pokemon[] index,
so this is a plain lookup, no new data needed.
- Egg group — options derived from the species list's own eggGroups.
- Min BST — a number field; hard filter, distinct from sorting by BST.
- Fully evolved only — new species.evolvesFromId field (from
pokemon-species' evolves_from_species, already fetched during the
snapshot build, so no extra requests). "Fully evolved" is computed
client-side as "no other species points here via evolvesFromId" —
correctly handles branching lines (Eevee's evolutions all count as
fully evolved; Eevee itself doesn't).
All four persist via the ui store and count toward the filter badge, same
as the existing filters.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
- Snapshot bakes an abilities index (373: name, generation, effect, and the
species that have it). Snapshot ~872 KB / 133 KB gzip.
- Search gains an 'Abilities' tab — browse all 373 offline, filter/search by
name or effect, sort A–Z / most-Pokemon / newest
- #/ability/:id detail: effect + a grid of every Pokemon with the ability
(all from the snapshot, no fetch)
- Pokemon detail: the Abilities line is now tappable, linking to each ability
- #/natures: the full 25-nature +10%/-10% table; linked from the Team view
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Snapshot now bakes a moves index (937: type, damage class, power,
accuracy, pp, priority, generation, machine ids per version group) and an
items index (2223: id, name, category — resolved via the 54 item
categories). ~806 KB / 117 KB gzip.
- Search Moves/Items tabs show the FULL list when the query is empty:
- Moves: filter by type / damage class / 'TMs only' (for the selected
game), sort by A–Z / power / accuracy / newest; TM numbers resolve
lazily via /machine. Rich rows (type + class + power) with no fetch.
- Items: filter by category, sort A–Z / dex order; sprite + category tag.
- Result count shown; capped at 400 with a 'refine to see more' note.
- Both tabs are now fully offline (dropped the online name-index calls).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- New #/team view: a persisted lineup of up to 6 Pokémon (pdx.team store)
with a search-picker overlay, plus a Coverage/Compare toggle
- Coverage: 18x6 weakness table (colour-coded multipliers + per-type weak
count), offensive STAB gaps, team at-a-glance (avg BST, fastest, bulkiest)
- Compare: per-member column table of types + 6 stats + BST with mini bars
and row-max highlighting; scrolls horizontally past 4 members
- '+ Team' / '✓ In team' toggle on the Pokémon detail page (disabled when full)
- Nav gains a Team item; a Settings toggle ('Show Team in the navigation
bar', on by default) hides it from the bar without removing the route
- type-chart.js: defenseVector() helper
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Detail About tab: EV yield, base EXP, catch rate + ~%, base friendship,
growth rate + total EXP, held items; Breeding block with a gender-ratio
bar, egg groups, egg cycles/steps
- Stats tab: 'STAB coverage (attacking)' — types the Pokemon's STAB hits
hard / is walled by (data/type-chart.js offensiveSummary)
- Feed: Type and Generation filter dropdowns + a Random button; cards now
resolve typings for the selected game's generation via snapshot pastTypes
- Recently-viewed strip on the feed (ui.recent, capped at 12)
- Play-cry button on the detail hero; service worker caches PokeAPI cries
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Card sprite sits centred in the upper area (flex:1 + place-items:center)
instead of a forced margin; sprite-style / boxed sizing moved onto the
img so it stays centred
- .card__ghost number nudged to top: 2px
- Feed Back-navigation restores the raw scroll offset again (dropped the
card-anchor approach); keeps manual scrollRestoration + retry-on-reflow
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Feed remembers the opened card (ui.feedAnchor) and, on Back, scrolls that
exact card just below the sticky header via scrollIntoView + a computed
scroll-margin-top; re-corrects on webfont load and as off-screen cards
render their real height, but yields once the user scrolls
- history.scrollRestoration = 'manual' so the browser doesn't fight it;
per-session scroll memory cleared on cold launch
- Cards: ghost number nudged off the top edge; sprite dropped 10px (flex
column grows the card, so nothing overlaps); intrinsic size bumped to match
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- The dex feed remembers scrollY on teardown (ui.feedScroll) and restores
it on re-mount, so viewing a Pokémon and going back lands where you were.
Reset to top when the filter, sort, direction or game changes.
- Router no longer force-scrolls after mount; it scrolls to top on the
loading placeholder and each view manages its own position (detail pages
land at top, feed and search restore).
- .phero__back is now a rounded pill with a real 40px tap target.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Search becomes a tabbed lookup: Pokémon (offline snapshot) / Moves /
Items. Moves + Items lazy-load a name index from PokéAPI (SW-cached) and
filter client-side; short move result sets get type/class/power chips
- MoveDetail (#/move/:id): type-themed header, power/accuracy/PP/priority,
effect text with %-substitution, target, ailment/crit/drain/stat-change
summary, learned-by count
- ItemDetail (#/item/:id): item sprite, category, cost, fling power,
attributes, held-by count, effect text
- Loose name matching (hyphens vs spaces); run-token guards stale async
renders when the query or tab changes mid-fetch
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Snapshot now carries per-species base stats + BST, height, weight, base
EXP, capture rate, growth rate, colour, egg groups, gender rate,
legendary/mythical/baby flags, and past typings (~72 KB gzip)
- Dex feed: Sort control (dex / name / BST / each stat / height / weight /
base EXP / catch rate / recently caught) with a direction toggle;
sort + filter persisted in the ui store; cards show the sorted metric
- New 'Legendary' filter chip (legendary or mythical) with a live count
- Detail hero: shiny toggle moved up beside the favourite, top of the hero
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- FlavorText: 'All Pokédex entries' disclosure listing every distinct
English entry across all games (newest first, labelled by game) — not
just the selected game's one line
- Search remembers its query and scroll position in the ui store, so Back
or re-opening the tab restores the results; header explains the scope
(matches all species; opens for the selected game / all games)
- GameSheet 'All games' option: National Dex, newest data, no generation
limits — abilities/shiny ungated, types untrimmed, evolution unpruned;
Moves/Locations prompt to pick a game
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- New GameSheet: bottom drop-up overlay (backdrop / grab handle / Esc to
dismiss) summoned from the nav 'Games' button or the feed's game pill;
picking a game/sub-dex writes settings and the feed updates in place
- Removed the #/games route and GamePicker view
- Detail page remembers the last-opened tab in a new pdx.ui store and
restores it on return; selectTab guards unknown ids
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>