20 Commits

Author SHA1 Message Date
1adc06d11f Un-gate the form dex from the selected game
Second thought on the previous commit: gating "<Species> Dex" to games
that include the species contradicted the app's own model. Caught/seen
tracking here is unified across games by design, and there's no
game-dependent data on this tab (unlike Locations/Moves, which really do
vary by game and are rightly gated) — it's the same fixed set of
letters/patterns/decorations regardless of which game is selected. Hiding
it just because you switched games to browse something else would make
already-tracked progress look lost. Show it whenever the species has
cosmetic forms, full stop.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-04 11:45:54 -04:00
1ed8fcb709 Add a per-species form dex (Unown letters, Vivillon patterns, ...)
New tab on the detail page — "<Species> Dex" — for any species with more
than one cosmetic form: a checklist grid (sprite + label + tap-to-toggle)
tracking which appearances you've caught, separate from the species' own
caught flag. Persisted in a new pdx.formTracking store keyed by form slug.

Only offered when the species is actually in the currently selected
game's dex (reuses the page's existing prev/next row lookup), so Unown
gets its dex in HeartGold/SoulSilver but not in Sword/Shield, where it
was never released.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-04 11:35:03 -04:00
99d472f469 Fix learnset levels and scroll-position loss on detail visits
MovesList: a move can have several version_group_details for one game —
one per learn method, plus a Gen 1/2 data artifact that repeats a
level-up move at level 1 next to its real level (e.g. Gyarados / Dragon
Rage in Red-Blue: level 1, level 25 and a machine entry). The old
`.find()` grabbed the first, so Dragon Rage showed "Lv 1". Now collect
every matching detail, group by method, and keep the highest level per
method — a move can also legitimately land in both "By level up" and
"By TM / HM".

PokemonDetail: the recently-viewed write used the function form of
ui.set(), which *replaces* state instead of merging. Every Pokémon visit
was wiping feedScroll (so Back returned to the top of the dex) along with
the saved sort / filters / tab. Spread `...s`.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-08-28 21:42:42 -04:00
344e641475 Cosmetic forms: compact Appearance picker
Pull sprite-only variants into the snapshot — Unown letters, Vivillon
patterns, Furfrou trims, seasonal Deerling/Sawsbuck, Flabébé-line colours,
Alcremie decorations, Pikachu caps (278 across 50 species). They share the
base Pokémon's typing/stats/abilities/learnset, so they carry only
{ slug, id, name, sprite } and never trigger a /pokemon fetch.

build-snapshot.mjs: cosmetic varieties (previously dropped) and the
/pokemon-form entries for species with >1 form now land in
species.cosmeticForms.

PokemonDetail: a single <select> "Appearance" dropdown, separate from the
mechanical form pills, that swaps only the hero artwork + label. Picking a
cosmetic look while a mechanical form is active reverts to base first.
Card "+N forms" badge counts cosmetic variants too.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-08-28 11:59:20 -04:00
40667cbdb6 Forms & variants
- Snapshot: each species gains a forms[] list (slug, form id, label,
  category, types, stats, BST, height, weight) built from its non-default
  varieties — 264 forms across 203 species (Megas, G-max, regional,
  alt formes; cosmetic-only forms filtered out). Snapshot ~914 KB.
- Detail page: a form switcher (Base + each form). Selecting a form
  re-fetches its /pokemon and rebuilds the type-dependent parts —
  hero name/types/artwork, --type theming, stat bars + total, defensive
  matchups, STAB coverage, abilities, EV yield, held items, and learnset.
  Species-level data (flavour, breeding, evolution) stays put.
- Grid cards show a '+N forms' badge.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 11:11:07 -04:00
415cf3edec Abilities lookup + detail; Natures reference
- Snapshot bakes an abilities index (373: name, generation, effect, and the
  species that have it). Snapshot ~872 KB / 133 KB gzip.
- Search gains an 'Abilities' tab — browse all 373 offline, filter/search by
  name or effect, sort A–Z / most-Pokemon / newest
- #/ability/:id detail: effect + a grid of every Pokemon with the ability
  (all from the snapshot, no fetch)
- Pokemon detail: the Abilities line is now tappable, linking to each ability
- #/natures: the full 25-nature +10%/-10% table; linked from the Team view

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 11:00:14 -04:00
ddc84c2a48 Team Builder + Compare views
- New #/team view: a persisted lineup of up to 6 Pokémon (pdx.team store)
  with a search-picker overlay, plus a Coverage/Compare toggle
  - Coverage: 18x6 weakness table (colour-coded multipliers + per-type weak
    count), offensive STAB gaps, team at-a-glance (avg BST, fastest, bulkiest)
  - Compare: per-member column table of types + 6 stats + BST with mini bars
    and row-max highlighting; scrolls horizontally past 4 members
- '+ Team' / '✓ In team' toggle on the Pokémon detail page (disabled when full)
- Nav gains a Team item; a Settings toggle ('Show Team in the navigation
  bar', on by default) hides it from the bar without removing the route
- type-chart.js: defenseVector() helper

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 10:33:52 -04:00
2e4572428a Dense-data pass: training/breeding facts, STAB coverage, filters, cries
- Detail About tab: EV yield, base EXP, catch rate + ~%, base friendship,
  growth rate + total EXP, held items; Breeding block with a gender-ratio
  bar, egg groups, egg cycles/steps
- Stats tab: 'STAB coverage (attacking)' — types the Pokemon's STAB hits
  hard / is walled by (data/type-chart.js offensiveSummary)
- Feed: Type and Generation filter dropdowns + a Random button; cards now
  resolve typings for the selected game's generation via snapshot pastTypes
- Recently-viewed strip on the feed (ui.recent, capped at 12)
- Play-cry button on the detail hero; service worker caches PokeAPI cries

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 10:06:36 -04:00
8ebdb9d197 Vertical evolution tree; swipe to page through the dex
- Evolution chain is now a vertical tree (stage, then '↓ trigger' step,
  then the next stage) that indents by branch depth. Never overflows a
  phone; branching chains (Eevee, Wurmple) stay grouped and readable.
- Swipe left/right on the Pokémon detail page navigates prev/next in the
  current dex (src/lib/swipe.js). Claims horizontal drags via
  preventDefault so page scroll and the browser's edge back-gesture don't
  steal them; vertical drags pass through.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 08:49:15 -04:00
1d35f2d433 Motion pass: view transitions, skeletons, micro-interactions
- Router uses the View Transitions API to cross-fade placeholder -> content
  on navigation (falls back to a plain swap where unsupported or when the
  user prefers reduced motion)
- Shaped shimmer skeletons for the Pokémon / move / item detail pages
  (src/components/skeletons.js) so there's no layout shift on load
- Views fade+rise in; progress ring draws its arc from empty on mount;
  caught / seen / favourite toggles pop when switched on
- Offline indicator pill (online/offline events) + 'Back online' toast
- All new motion gated behind prefers-reduced-motion

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 08:36:41 -04:00
fa6df9d60b Sorting + richer snapshot; Legendary filter; shiny toggle to hero top
- Snapshot now carries per-species base stats + BST, height, weight, base
  EXP, capture rate, growth rate, colour, egg groups, gender rate,
  legendary/mythical/baby flags, and past typings (~72 KB gzip)
- Dex feed: Sort control (dex / name / BST / each stat / height / weight /
  base EXP / catch rate / recently caught) with a direction toggle;
  sort + filter persisted in the ui store; cards show the sorted metric
- New 'Legendary' filter chip (legendary or mythical) with a live count
- Detail hero: shiny toggle moved up beside the favourite, top of the hero

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 13:20:19 -04:00
01269fd35a All-games mode, full flavour list, persistent search
- FlavorText: 'All Pokédex entries' disclosure listing every distinct
  English entry across all games (newest first, labelled by game) — not
  just the selected game's one line
- Search remembers its query and scroll position in the ui store, so Back
  or re-opening the tab restores the results; header explains the scope
  (matches all species; opens for the selected game / all games)
- GameSheet 'All games' option: National Dex, newest data, no generation
  limits — abilities/shiny ungated, types untrimmed, evolution unpruned;
  Moves/Locations prompt to pick a game

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 13:06:56 -04:00
0665d0f2ef Both-version flavour text; refresh detail page on game switch
- FlavorText: shows a version pill toggle (Sword/Shield, Scarlet/Violet…)
  when the two entries differ, sliding between them; collapses identical
  entries; falls back to the newest English entry, captioned
- Switching games while viewing a Pokémon now rebuilds the detail page
  (router.rerender wired from a settings subscription in main.js) so
  flavour text, learnset, matchups, evolution, abilities, locations and
  era sprites all follow the newly selected game

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 12:54:11 -04:00
5144f760f5 Games as an overlay sheet; remember the detail tab
- New GameSheet: bottom drop-up overlay (backdrop / grab handle / Esc to
  dismiss) summoned from the nav 'Games' button or the feed's game pill;
  picking a game/sub-dex writes settings and the feed updates in place
- Removed the #/games route and GamePicker view
- Detail page remembers the last-opened tab in a new pdx.ui store and
  restores it on return; selectTab guards unknown ids

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 12:37:16 -04:00
404ca7dbbd Trim typings and matchups to the selected generation
- Detail page resolves a Pokemon's typing from PokeAPI past_types for the
  selected game's generation (Gen 1 Magnemite is pure Electric, pre-Gen 6
  Clefairy is Normal); feeds hero pills, theming and matchups
- Type chart excludes Steel/Dark (pre-Gen 2) and Fairy (pre-Gen 6) as
  attacking types entirely
- Gen 1-2 game-era sprites (opaque white bg) shown as a small framed tile
  on cards and the detail hero

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 12:27:02 -04:00
9216a53932 Modernise the dex feed; gate shiny to Gen 2+
- Feed header: large title, tappable game pill, circular progress ring,
  icon-in-field search, filter chips with live counts (All/Caught/Missing/Favorites)
- Cards: left-aligned info, number chip, corner ghost number (no longer hidden
  behind the sprite), top-down type gradient, staggered entrance animation;
  caught toggle moved to top-left
- Detail: hide the shiny toggle for Gen 1 games (shinies are Gen 2+);
  add Category (genus) to the About tab

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 12:16:52 -04:00
b4f2460341 Apply type-themed styling to grid, games, search
- Cards: primary-type gradient tint, radial spotlight behind the sprite,
  ghost dex number, official artwork by default, spring hover lift
- Game picker cards + search rows: rounder, soft shadows, hover motion
- Progress bar gradient; pill-shaped search inputs
- Shared typeHex() helper (src/lib/type-color.js), reused by detail + cards

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 12:04:21 -04:00
c9247cd677 Redesign detail page: type-themed hero + tabbed sheet
- Poppins, larger radii, softer shadows, spring easing tokens
- Detail page: full-bleed type-gradient hero with official artwork,
  Poke Ball + dex-number watermarks, prev/next, shiny toggle
- Rounded sheet overlaps hero; tabs: About / Stats / Evolution / Moves /
  Locations; colored + animated stat bars
- All prior data logic (era-accurate stats, gen-gated abilities,
  re-parented evolution, matchups, encounters) preserved

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 11:54:30 -04:00
f1abe07128 Add moves, evolution, type matchups, locations; game-accurate data; fix desktop layout
- Detail page: base stats, type matchups (defending), evolution chain,
  learnset with per-move power/type/acc/PP/effect, wild locations
- Game-aware: abilities gated to Gen 3+ (hidden to Gen 5+), type chart
  applies Gen 1 / pre-Gen 6 rules, move stats use PokeAPI past_values,
  pre-Gen 4 physical/special-by-type, evolution tree re-parented to the
  selected generation
- Moves and evolution clickable/expandable; no horizontal scroll
- Fix: .view-host shrink-wrapped as a grid item on desktop (margin:0 auto)
- Era-accurate sprite option; Search tab relabelled as global lookup

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 11:35:30 -04:00
cd2655011f Scaffold Pokedex PWA (Vite + Workbox)
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 10:54:36 -04:00