- Cards: primary-type gradient tint, radial spotlight behind the sprite, ghost dex number, official artwork by default, spring hover lift - Game picker cards + search rows: rounder, soft shadows, hover motion - Progress bar gradient; pill-shaped search inputs - Shared typeHex() helper (src/lib/type-color.js), reused by detail + cards Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Pokédex PWA
A responsive, offline-capable Pokédex reference built on PokéAPI. Vanilla JS + Vite + Workbox — no UI framework.
Two headline features
| Feature | How it works |
|---|---|
| Game series selection | Pick a game (PokéAPI version group, e.g. Scarlet & Violet). If it has more than one regional dex (Paldea / Kitakami / Blueberry) a sub-dex switcher appears. The choice drives which species show, their regional numbering, and which version's flavor text the detail page uses. Stored in localStorage. |
| Unified Pokémon selection | One tracking record per Pokémon, keyed by National Dex id. Mark Pikachu once and every game's view reflects it — each dex computes its own "Seen / Caught" totals by intersecting its species list with that single map. The active Pokémon is also a single deep-linkable route (#/pokemon/25). |
Data & storage split
- Preferences + tracking state →
localStorage(pdx.settings,pdx.selection). Tiny, synchronous, restored on reload. - Build-time snapshot (
src/data/snapshot.json, ~150 KB) → generated bynpm run snapshotfrom PokéAPI: every species (id, name, generation, types), all regional Pokédex lists, and all version groups. Precached by the service worker, so the list / search / game switching work on the first offline launch. - Detail data (stats, abilities, flavor text, evolution) → fetched lazily from
pokeapi.coper Pokémon, then cached by the service worker (stale-while-revalidate, 30-day TTL). - Sprites → cache-first with a capped LRU.
Export / import of settings + selection as JSON lives in Settings.
Scripts
npm install
npm run snapshot # fetch data from PokéAPI -> src/data/snapshot.json (run once; refreshes if >30 days old)
npm run dev # vite dev server
npm run build # runs snapshot (prebuild) then vite build
npm run preview # serve the production build (needed to exercise the service worker)
Deploying under a sub-path (e.g. GitHub Pages project site): BASE_PATH=/repo-name/ npm run build.
Project layout
scripts/build-snapshot.mjs PokéAPI -> snapshot.json
src/
main.js boot: theme, nav, router, SW registration
router.js hash router (#/, #/pokemon/:id, #/games, #/search, #/settings)
sw.js Workbox service worker (injectManifest)
store/ createStore + settings + selection (localStorage)
data/ snapshot loader, pokedex resolver, lazy API client
components/ Card, Sprite, TypeChip, StatBar, ProgressHeader, Nav
views/ DexGrid, PokemonDetail, GamePicker, SearchView, SettingsView
styles/ tokens.css (palette, type colors, light/dark), layout.css
Status
Working app with a type-themed UI:
- Dex grid — type-tinted cards (official artwork, spotlight, ghost number), per-dex progress, name/number filter, caught/favorite filters.
- Detail — type-gradient hero + tabbed sheet (About / Stats / Evolution /
Moves / Locations); coloured animated stat bars; defensive type matchups;
evolution chain re-parented to the selected game's generation; learnset with
per-move power/type/accuracy/PP/effect (era-accurate via
past_values, incl. pre-Gen-4 physical/special-by-type); wild encounter locations. - Game-aware — abilities gated to Gen 3+ (hidden to Gen 5+); type chart applies Gen 1 / pre-Gen 6 rules.
- Games / Search / Settings — game picker with sub-dex switch, offline global search, theme + sprite-style + JSON export/import.
- PWA — Workbox SW: precache shell + snapshot, SWR for API JSON, cache-first LRU for sprites, in-app update toast.
Not yet done: version-exclusive badges, type/generation filters on the grid, an interactive region map (PokéAPI has no map imagery or coordinates), skeleton loaders, install-prompt handling, PNG/maskable raster icons (currently SVG only), and a Lighthouse PWA pass.
Notes
npm auditreports the known esbuild dev-server advisory via Vite 5. It affects the local dev server only, not the production build. Vite 8 (which fixes it) requires a newer Node than this environment has.- Data and images © Nintendo / Game Freak / The Pokémon Company, served via PokéAPI. This project is a non-commercial reference tool.
Description
Languages
JavaScript
79.9%
CSS
19.5%
HTML
0.4%
Dockerfile
0.2%