1622 lines
44 KiB
JavaScript
Executable File
1622 lines
44 KiB
JavaScript
Executable File
var board = [];
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var i = Number(i);
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var j, a, error, xmove, omove, xwin, owin, draw, start;
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var xwin = 0,
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owin = 0,
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draw = 0,
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bcount,
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endgame = false;
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for (i = 1; i < 10; i++) board[i] = i;
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rows = 4;
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columns = 3;
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function drawboard(ary) {
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// Empty previous board
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document.getElementById("tic").innerHTML = "";
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// Create an empty string
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var str = "";
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// Add the start of the table to the string
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str += '<table id="game">';
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// Iterate through each row
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for (var p = 1, q = 1; p < rows; p++) {
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// Add the start of a new row to the string
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str += "<tr>";
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// Iterate through each cell in the row
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for (var j = 0; j < columns; q++, j++) {
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// Add the cell to the string with its ID and content
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str +=
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'<td style = color:#FFFFFF class="cells" id="cell' +
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q +
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'">' +
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ary[q] +
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"</td>";
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}
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// Add the end of the row to the string
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str += "</tr>";
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}
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// Add the end of the table to the string
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str += "</table>";
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// Update the board's HTML with the new table
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document.getElementById("tic").innerHTML = str;
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}
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function score() {
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// Reset score element
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document.getElementById("score").innerHTML = "";
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// Generate score string
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var score =
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"</br> X Wins = " +
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xwin +
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"</br> O Wins = " +
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owin +
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"</br> Draws =  " +
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draw;
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// Display score in score element
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document.getElementById("score").innerHTML = score;
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}
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drawboard(board);
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score();
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var turn = "X";
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var cellfunc = [
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function cell0() {},
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function cell1() {
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if (board[1] == 1 && endgame == false) {
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board[1] = turn;
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document.getElementById("cell1").innerHTML = turn;
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document.getElementById("cell1").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell2() {
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if (board[2] == 2 && endgame == false) {
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board[2] = turn;
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document.getElementById("cell2").innerHTML = turn;
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document.getElementById("cell2").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell3() {
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if (board[3] == 3 && endgame == false) {
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board[3] = turn;
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document.getElementById("cell3").innerHTML = turn;
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document.getElementById("cell3").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell4() {
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if (board[4] == 4 && endgame == false) {
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board[4] = turn;
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document.getElementById("cell4").innerHTML = turn;
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document.getElementById("cell4").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell5() {
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if (board[5] == 5 && endgame == false) {
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board[5] = turn;
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document.getElementById("cell5").innerHTML = turn;
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document.getElementById("cell5").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell6() {
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if (board[6] == 6 && endgame == false) {
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board[6] = turn;
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document.getElementById("cell6").innerHTML = turn;
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document.getElementById("cell6").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell7() {
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if (board[7] == 7 && endgame == false) {
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board[7] = turn;
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document.getElementById("cell7").innerHTML = turn;
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document.getElementById("cell7").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell8() {
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if (board[8] == 8 && endgame == false) {
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board[8] = turn;
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document.getElementById("cell8").innerHTML = turn;
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document.getElementById("cell8").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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function cell9() {
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if (board[9] == 9 && endgame == false) {
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board[9] = turn;
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document.getElementById("cell9").innerHTML = turn;
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document.getElementById("cell9").style.color = "#00007A";
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changeTurn();
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checkO();
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checkX();
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draw1();
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}
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},
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];
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function changeTurn() {
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if (turn == "X") {
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// document.getElementsByTagName("td").style.color = "#19FF19";
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turn = "O";
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} else {
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turn = "X";
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}
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}
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function game() {
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if (start == true) {
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removeevent();
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start = false;
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reset();
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drawboard(board);
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}
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start = true;
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document.getElementById("level").innerHTML = "<h1> LEVEL: MULTIPLAYER</h1>";
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endgame = false;
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turn = "X";
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reset();
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document.getElementById("cell1").onclick = cellfunc[1];
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document.getElementById("cell2").onclick = cellfunc[2];
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document.getElementById("cell3").onclick = cellfunc[3];
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document.getElementById("cell4").onclick = cellfunc[4];
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document.getElementById("cell5").onclick = cellfunc[5];
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document.getElementById("cell6").onclick = cellfunc[6];
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document.getElementById("cell7").onclick = cellfunc[7];
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document.getElementById("cell8").onclick = cellfunc[8];
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document.getElementById("cell9").onclick = cellfunc[9];
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document
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.getElementById("cell1")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell2")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell3")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell4")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell5")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell6")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell7")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell8")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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document
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.getElementById("cell9")
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.addEventListener("click", function gameend() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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});
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}
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function game1() {
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if (start == true) {
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removeevent();
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start = false;
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reset();
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drawboard(board);
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}
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start = true;
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document.getElementById("level").innerHTML = "<h1> LEVEL: EASY</h1>";
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turn = "X";
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endgame = false;
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reset();
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document.getElementById("cell1").onclick = cellfunc[1];
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document.getElementById("cell2").onclick = cellfunc[2];
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document.getElementById("cell3").onclick = cellfunc[3];
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document.getElementById("cell4").onclick = cellfunc[4];
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document.getElementById("cell5").onclick = cellfunc[5];
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document.getElementById("cell6").onclick = cellfunc[6];
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document.getElementById("cell7").onclick = cellfunc[7];
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document.getElementById("cell8").onclick = cellfunc[8];
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document.getElementById("cell9").onclick = cellfunc[9];
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document.getElementById("cell1").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell2").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell3").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell4").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell5").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell6").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell7").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell8").addEventListener("click", function error() {
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ogame1();
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});
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document.getElementById("cell9").addEventListener("click", function error() {
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ogame1();
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});
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function ogame1() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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if (endgame == false) {
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error = 1;
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while (error == 1) {
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error = 0;
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omove = omovenum(1, 9);
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if (omove < 1 || omove > 9) error = 1;
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if (isNaN(board[omove]) == true) error = 1;
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}
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document.getElementById("cell" + omove).style.color = " #19FF19";
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document.getElementById("cell" + omove).innerHTML = turn;
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board[omove] = turn;
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changeTurn();
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checkO();
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checkO();
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draw1();
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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}
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}
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}
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function game2() {
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if (start == true) {
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removeevent();
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start = false;
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reset();
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drawboard(board);
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}
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start = true;
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document.getElementById("level").innerHTML = "<h1> LEVEL: MEDIUM</h1>";
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turn = "X";
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endgame = false;
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reset();
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document.getElementById("cell1").onclick = cellfunc[1];
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document.getElementById("cell2").onclick = cellfunc[2];
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document.getElementById("cell3").onclick = cellfunc[3];
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document.getElementById("cell4").onclick = cellfunc[4];
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document.getElementById("cell5").onclick = cellfunc[5];
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document.getElementById("cell6").onclick = cellfunc[6];
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document.getElementById("cell7").onclick = cellfunc[7];
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document.getElementById("cell8").onclick = cellfunc[8];
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document.getElementById("cell9").onclick = cellfunc[9];
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document.getElementById("cell1").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell2").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell3").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell4").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell5").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell6").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell7").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell8").addEventListener("click", function error() {
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ogame2();
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});
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document.getElementById("cell9").addEventListener("click", function error() {
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ogame2();
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});
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function ogame2() {
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if (endgame == true)
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
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if (endgame == false && turn == "O") {
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error = 1;
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while (error == 1) {
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error = 0;
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if (board[1] == "X" && board[2] == "X" && board[3] == 3) {
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omove = 3;
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break;
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} //missing right end (horizontal)
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if (board[4] == "X" && board[5] == "X" && board[6] == 6) {
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omove = 6;
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break;
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}
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if (board[7] == "X" && board[8] == "X" && board[9] == 9) {
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omove = 9;
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break;
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}
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if (board[1] == "X" && board[3] == "X" && board[2] == 2) {
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omove = 2;
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break;
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} //missing middle (horizontal)
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if (board[4] == "X" && board[6] == "X" && board[5] == 5) {
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omove = 5;
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break;
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}
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if (board[7] == "X" && board[9] == "X" && board[8] == 8) {
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omove = 8;
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break;
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}
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if (board[2] == "X" && board[3] == "X" && board[1] == 1) {
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omove = 1;
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break;
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} //missing left end (horizontal)
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if (board[5] == "X" && board[6] == "X" && board[4] == 4) {
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omove = 4;
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break;
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}
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if (board[8] == "X" && board[9] == "X" && board[7] == 7) {
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omove = 7;
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break;
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}
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if (board[1] == "X" && board[4] == "X" && board[7] == 7) {
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omove = 7;
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break;
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} //missing bottom one (vertical)
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if (board[2] == "X" && board[5] == "X" && board[8] == 8) {
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omove = 8;
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break;
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}
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if (board[3] == "X" && board[6] == "X" && board[9] == 9) {
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omove = 9;
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break;
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}
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if (board[1] == "X" && board[7] == "X" && board[4] == 4) {
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omove = 4;
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break;
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} //missing middle one (vertical)
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if (board[2] == "X" && board[8] == "X" && board[5] == 5) {
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omove = 5;
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break;
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}
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if (board[3] == "X" && board[9] == "X" && board[6] == 6) {
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omove = 6;
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break;
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}
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if (board[4] == "X" && board[7] == "X" && board[1] == 1) {
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omove = 1;
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break;
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} //missing top one (vertical)
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if (board[5] == "X" && board[8] == "X" && board[2] == 2) {
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omove = 2;
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break;
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}
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if (board[6] == "X" && board[9] == "X" && board[3] == 3) {
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omove = 3;
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break;
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}
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if (board[1] == "X" && board[5] == "X" && board[9] == 9) {
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omove = 9;
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break;
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} //missing bottom (diagnal)\
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if (board[1] == "X" && board[9] == "X" && board[5] == 5) {
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omove = 5;
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break;
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} //missing middle (diagnal)\
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if (board[5] == "X" && board[9] == "X" && board[1] == 1) {
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omove = 1;
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break;
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} //missing top (diagnal) \
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if (board[3] == "X" && board[5] == "X" && board[7] == 7) {
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omove = 7;
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break;
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} //missing bottom (diagnal) /
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if (board[3] == "X" && board[7] == "X" && board[5] == 5) {
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omove = 5;
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break;
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} //missing middle (diagnal) /
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if (board[5] == "X" && board[7] == "X" && board[3] == 3) {
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omove = 3;
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break;
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} //missing top (diagnal) /
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else {
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omove = omovenum(1, 9);
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}
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if (omove < 1 || omove > 9) error = 1;
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if (isNaN(board[omove]) == true) error = 1;
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}
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document.getElementById("cell" + omove).style.color = " #19FF19";
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document.getElementById("cell" + omove).innerHTML = turn;
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board[omove] = turn;
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|
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changeTurn();
|
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checkO();
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checkO();
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draw1();
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if (endgame == true)
|
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document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
|
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}
|
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}
|
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}
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|
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function game3() {
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if (start == true) {
|
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removeevent();
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start = false;
|
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reset();
|
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drawboard(board);
|
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}
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start = true;
|
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document.getElementById("level").innerHTML = "<h1> LEVEL: HARD</h1>";
|
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turn = "X";
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endgame = false;
|
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reset();
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document.getElementById("cell1").onclick = cellfunc[1];
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document.getElementById("cell2").onclick = cellfunc[2];
|
|
document.getElementById("cell3").onclick = cellfunc[3];
|
|
document.getElementById("cell4").onclick = cellfunc[4];
|
|
document.getElementById("cell5").onclick = cellfunc[5];
|
|
document.getElementById("cell6").onclick = cellfunc[6];
|
|
document.getElementById("cell7").onclick = cellfunc[7];
|
|
document.getElementById("cell8").onclick = cellfunc[8];
|
|
document.getElementById("cell9").onclick = cellfunc[9];
|
|
|
|
document.getElementById("cell1").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell2").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell3").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell4").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell5").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell6").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell7").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell8").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document.getElementById("cell9").addEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
function ogame3() {
|
|
if (endgame == true)
|
|
document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
|
|
if (endgame == false && turn == "O") {
|
|
error = 1;
|
|
while (error == 1) {
|
|
error = 0;
|
|
|
|
if (board[1] == "O" && board[2] == "O" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing right end (horizontal)
|
|
if (board[4] == "O" && board[5] == "O" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
if (board[7] == "O" && board[8] == "O" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[3] == "O" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
} //missing middle (horizontal)
|
|
if (board[4] == "O" && board[6] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[7] == "O" && board[9] == "O" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
|
|
if (board[2] == "O" && board[3] == "O" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing left end (horizontal)
|
|
if (board[5] == "O" && board[6] == "O" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
}
|
|
if (board[8] == "O" && board[9] == "O" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[4] == "O" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom one (vertical)
|
|
if (board[2] == "O" && board[5] == "O" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
if (board[3] == "O" && board[6] == "O" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[7] == "O" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
} //missing middle one (vertical)
|
|
if (board[2] == "O" && board[8] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[3] == "O" && board[9] == "O" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
|
|
if (board[4] == "O" && board[7] == "O" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top one (vertical)
|
|
if (board[5] == "O" && board[8] == "O" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
}
|
|
if (board[6] == "O" && board[9] == "O" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[5] == "O" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
} //missing bottom (diagnal)\
|
|
if (board[1] == "O" && board[9] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal)\
|
|
if (board[5] == "O" && board[9] == "O" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top (diagnal) \
|
|
|
|
if (board[3] == "O" && board[5] == "O" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom (diagnal) /
|
|
if (board[3] == "O" && board[7] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal) /
|
|
if (board[5] == "O" && board[7] == "O" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing top (diagnal) /
|
|
|
|
if (board[1] == "X" && board[2] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing right end (horizontal)
|
|
if (board[4] == "X" && board[5] == "X" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
if (board[7] == "X" && board[8] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[3] == "X" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
} //missing middle (horizontal)
|
|
if (board[4] == "X" && board[6] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[7] == "X" && board[9] == "X" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
|
|
if (board[2] == "X" && board[3] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing left end (horizontal)
|
|
if (board[5] == "X" && board[6] == "X" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
}
|
|
if (board[8] == "X" && board[9] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[4] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom one (vertical)
|
|
if (board[2] == "X" && board[5] == "X" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
if (board[3] == "X" && board[6] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[7] == "X" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
} //missing middle one (vertical)
|
|
if (board[2] == "X" && board[8] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[3] == "X" && board[9] == "X" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
|
|
if (board[4] == "X" && board[7] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top one (vertical)
|
|
if (board[5] == "X" && board[8] == "X" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
}
|
|
if (board[6] == "X" && board[9] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[5] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom (diagnal)\
|
|
if (board[1] == "X" && board[9] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal)\
|
|
if (board[5] == "X" && board[9] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top (diagnal) \
|
|
|
|
if (board[3] == "X" && board[5] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom (diagnal) /
|
|
if (board[3] == "X" && board[7] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal) /
|
|
if (board[5] == "X" && board[7] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing top (diagnal) /
|
|
else {
|
|
omove = omovenum(1, 9);
|
|
}
|
|
if (omove < 1 || omove > 9) error = 1;
|
|
if (isNaN(board[omove]) == true) error = 1;
|
|
}
|
|
document.getElementById("cell" + omove).style.color = " #19FF19";
|
|
document.getElementById("cell" + omove).innerHTML = turn;
|
|
board[omove] = turn;
|
|
|
|
changeTurn();
|
|
checkO();
|
|
checkO();
|
|
draw1();
|
|
if (endgame == true)
|
|
document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
|
|
}
|
|
}
|
|
}
|
|
|
|
function game4() {
|
|
if (start == true) {
|
|
removeevent();
|
|
start = false;
|
|
reset();
|
|
drawboard(board);
|
|
}
|
|
start = true;
|
|
document.getElementById("level").innerHTML = "<h1> LEVEL: EXPERT</h1>";
|
|
turn = "X";
|
|
var turnnum = 1;
|
|
endgame = false;
|
|
reset();
|
|
if (endgame == false) {
|
|
document.getElementById("cell1").onclick = cellfunc[1];
|
|
document.getElementById("cell2").onclick = cellfunc[2];
|
|
document.getElementById("cell3").onclick = cellfunc[3];
|
|
document.getElementById("cell4").onclick = cellfunc[4];
|
|
document.getElementById("cell5").onclick = cellfunc[5];
|
|
document.getElementById("cell6").onclick = cellfunc[6];
|
|
document.getElementById("cell7").onclick = cellfunc[7];
|
|
document.getElementById("cell8").onclick = cellfunc[8];
|
|
document.getElementById("cell9").onclick = cellfunc[9];
|
|
|
|
document
|
|
.getElementById("cell1")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell2")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell3")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell4")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell5")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell6")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell7")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell8")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell9")
|
|
.addEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
}
|
|
function ogame4() {
|
|
if (endgame == true)
|
|
document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
|
|
else if (endgame == false && turn == "O") {
|
|
error = 1;
|
|
while (error == 1) {
|
|
error = 0;
|
|
|
|
if (board[1] == "O" && board[2] == "O" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing right end (horizontal)
|
|
if (board[4] == "O" && board[5] == "O" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
if (board[7] == "O" && board[8] == "O" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[3] == "O" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
} //missing middle (horizontal)
|
|
if (board[4] == "O" && board[6] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[7] == "O" && board[9] == "O" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
|
|
if (board[2] == "O" && board[3] == "O" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing left end (horizontal)
|
|
if (board[5] == "O" && board[6] == "O" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
}
|
|
if (board[8] == "O" && board[9] == "O" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[4] == "O" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom one (vertical)
|
|
if (board[2] == "O" && board[5] == "O" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
if (board[3] == "O" && board[6] == "O" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[7] == "O" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
} //missing middle one (vertical)
|
|
if (board[2] == "O" && board[8] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[3] == "O" && board[9] == "O" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
|
|
if (board[4] == "O" && board[7] == "O" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top one (vertical)
|
|
if (board[5] == "O" && board[8] == "O" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
}
|
|
if (board[6] == "O" && board[9] == "O" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "O" && board[5] == "O" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
} //missing bottom (diagnal)\
|
|
if (board[1] == "O" && board[9] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal)\
|
|
if (board[5] == "O" && board[9] == "O" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top (diagnal) \
|
|
|
|
if (board[3] == "O" && board[5] == "O" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom (diagnal) /
|
|
if (board[3] == "O" && board[7] == "O" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal) /
|
|
if (board[5] == "O" && board[7] == "O" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing top (diagnal) /
|
|
|
|
if (board[1] == "X" && board[2] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing right end (horizontal)
|
|
if (board[4] == "X" && board[5] == "X" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
if (board[7] == "X" && board[8] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[3] == "X" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
} //missing middle (horizontal)
|
|
if (board[4] == "X" && board[6] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[7] == "X" && board[9] == "X" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
|
|
if (board[2] == "X" && board[3] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing left end (horizontal)
|
|
if (board[5] == "X" && board[6] == "X" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
}
|
|
if (board[8] == "X" && board[9] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[4] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom one (vertical)
|
|
if (board[2] == "X" && board[5] == "X" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
}
|
|
if (board[3] == "X" && board[6] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[7] == "X" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
} //missing middle one (vertical)
|
|
if (board[2] == "X" && board[8] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
}
|
|
if (board[3] == "X" && board[9] == "X" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
|
|
if (board[4] == "X" && board[7] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top one (vertical)
|
|
if (board[5] == "X" && board[8] == "X" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
}
|
|
if (board[6] == "X" && board[9] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
|
|
if (board[1] == "X" && board[5] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
} //missing bottom (diagnal)\
|
|
if (board[1] == "X" && board[9] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal)\
|
|
if (board[5] == "X" && board[9] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
} //missing top (diagnal) \
|
|
|
|
if (board[3] == "X" && board[5] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
} //missing bottom (diagnal) /
|
|
if (board[3] == "X" && board[7] == "X" && board[5] == 5) {
|
|
omove = 5;
|
|
break;
|
|
} //missing middle (diagnal) /
|
|
if (board[5] == "X" && board[7] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
} //missing top (diagnal) /
|
|
|
|
//alert(turnnum)
|
|
|
|
if (turnnum == 1) {
|
|
//alert(turnnum+" Turn");
|
|
if (
|
|
board[1] == "X" ||
|
|
board[3] == "X" ||
|
|
board[7] == "X" ||
|
|
board[9] == "X"
|
|
) {
|
|
omove = 5;
|
|
break;
|
|
} //first turn
|
|
if (board[5] == "X") {
|
|
omove = 1;
|
|
break;
|
|
} //first turn
|
|
if (
|
|
board[2] == "X" ||
|
|
board[6] == "X" ||
|
|
board[8] == "X" ||
|
|
board[4] == "X"
|
|
) {
|
|
omove = 5;
|
|
break;
|
|
} else {
|
|
omove = omovenum(1, 9);
|
|
}
|
|
if (omove < 1 || omove > 9) error = 1;
|
|
if (isNaN(board[omove]) == true) error = 1;
|
|
}
|
|
if (turnnum == 2) {
|
|
//alert(turnnum+" Turn");
|
|
if (board[5] == "X" && board[9] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
if (board[4] == "X" && board[3] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
}
|
|
if (board[4] == "X" && board[8] == "X" && board[7] == 7) {
|
|
omove = 7;
|
|
break;
|
|
}
|
|
if (board[6] == "X" && board[8] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
if (board[1] == "X" && board[8] == "X" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
}
|
|
if (board[2] == "X" && board[4] == "X" && board[1] == 1) {
|
|
omove = 1;
|
|
break;
|
|
}
|
|
if (board[2] == "X" && board[6] == "X" && board[3] == 3) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
if (board[2] == "X" && board[9] == "X" && board[6] == 6) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
if (board[1] == "X" && board[6] == "X" && board[4] == 4) {
|
|
omove = 3;
|
|
break;
|
|
}
|
|
if (board[1] == "X" && board[2] == 2) {
|
|
omove = 2;
|
|
break;
|
|
}
|
|
if (board[3] == "X" && board[4] == 4) {
|
|
omove = 4;
|
|
break;
|
|
}
|
|
if (board[7] == "X" && board[6] == 6) {
|
|
omove = 6;
|
|
break;
|
|
}
|
|
if (board[9] == "X" && board[8] == 8) {
|
|
omove = 8;
|
|
break;
|
|
} else {
|
|
omove = omovenum(1, 9);
|
|
}
|
|
if (omove < 1 || omove > 9) error = 1;
|
|
if (isNaN(board[omove]) == true) error = 1;
|
|
}
|
|
if (turnnum == 3) {
|
|
//alert(turnnum+" Turn");
|
|
if (board[4] == "X" && board[6] == "X" && board[9] == 9) {
|
|
omove = 9;
|
|
break;
|
|
}
|
|
if (
|
|
board[9] == "X" &&
|
|
board[4] == "X" &&
|
|
board[2] == "X" &&
|
|
board[1] == 1
|
|
) {
|
|
omove = 1;
|
|
break;
|
|
} else {
|
|
omove = omovenum(1, 9);
|
|
}
|
|
if (omove < 1 || omove > 9) error = 1;
|
|
if (isNaN(board[omove]) == true) error = 1;
|
|
} else {
|
|
omove = omovenum(1, 9);
|
|
}
|
|
//alert(omove+" omove");
|
|
if (omove < 1 || omove > 9) error = 1;
|
|
if (isNaN(board[omove]) == true) error = 1;
|
|
}
|
|
//alert(omove);
|
|
document.getElementById("cell" + omove).style.color = " #19FF19";
|
|
document.getElementById("cell" + omove).innerHTML = turn;
|
|
board[omove] = turn;
|
|
turnnum++;
|
|
//alert("after turn "+turnnum)
|
|
changeTurn();
|
|
checkO();
|
|
checkO();
|
|
draw1();
|
|
if (endgame == true) {
|
|
document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
|
|
error = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function omovenum(min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1) + min);
|
|
}
|
|
|
|
function reset() {
|
|
for (i = 1; i < 10; i++) board[i] = i;
|
|
document.getElementById("cell1").innerHTML = 1;
|
|
document.getElementById("cell2").innerHTML = 2;
|
|
document.getElementById("cell3").innerHTML = 3;
|
|
document.getElementById("cell4").innerHTML = 4;
|
|
document.getElementById("cell5").innerHTML = 5;
|
|
document.getElementById("cell6").innerHTML = 6;
|
|
document.getElementById("cell7").innerHTML = 7;
|
|
document.getElementById("cell8").innerHTML = 8;
|
|
document.getElementById("cell9").innerHTML = 9;
|
|
}
|
|
|
|
function draw1() {
|
|
if (endgame == false) {
|
|
for (i = 0, bcount = 0; i <= 9; i++) if (isNaN(board[i]) == false) bcount++;
|
|
if (bcount == 0) {
|
|
alert("Draw");
|
|
endgame = true;
|
|
draw++;
|
|
if (endgame == true) {
|
|
document.getElementById("level").innerHTML = "<h1> CHOOSE A LEVEL</h1>";
|
|
score();
|
|
removeevent();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
function checkX() {
|
|
if (endgame == false) {
|
|
if (board[1] == "X" && board[2] == "X" && board[3] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[4] == "X" && board[5] == "X" && board[6] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[7] == "X" && board[8] == "X" && board[9] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[1] == "X" && board[5] == "X" && board[9] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[3] == "X" && board[5] == "X" && board[7] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[1] == "X" && board[4] == "X" && board[7] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[2] == "X" && board[5] == "X" && board[8] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[3] == "X" && board[6] == "X" && board[9] == "X") {
|
|
alert("X wins!");
|
|
endgame = true;
|
|
xwin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
//if (endgame == true){ removeevent();alert("endgame "+endgame +" checkx")}
|
|
}
|
|
}
|
|
|
|
function checkO() {
|
|
if (endgame == false) {
|
|
if (board[1] == "O" && board[2] == "O" && board[3] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[4] == "O" && board[5] == "O" && board[6] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[7] == "O" && board[8] == "O" && board[9] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[1] == "O" && board[5] == "O" && board[9] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[3] == "O" && board[5] == "O" && board[7] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[1] == "O" && board[4] == "O" && board[7] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[2] == "O" && board[5] == "O" && board[8] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
if (board[3] == "O" && board[6] == "O" && board[9] == "O") {
|
|
alert("O wins!");
|
|
endgame = true;
|
|
owin++;
|
|
score();
|
|
removeevent();
|
|
}
|
|
//if (endgame == true) { removeevent();alert("endgame "+endgame +" checkO")}
|
|
}
|
|
}
|
|
function removeevent() {
|
|
document
|
|
.getElementById("cell1")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell2")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell3")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell4")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell5")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell6")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell7")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell8")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
document
|
|
.getElementById("cell9")
|
|
.removeEventListener("click", function error() {
|
|
ogame4();
|
|
});
|
|
|
|
document
|
|
.getElementById("cell1")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell2")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell3")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell4")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell5")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell6")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell7")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell8")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
document
|
|
.getElementById("cell9")
|
|
.removeEventListener("click", function error() {
|
|
ogame3();
|
|
});
|
|
|
|
document
|
|
.getElementById("cell1")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell2")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell3")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell4")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell5")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell6")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell7")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell8")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
document
|
|
.getElementById("cell9")
|
|
.removeEventListener("click", function error() {
|
|
ogame2();
|
|
});
|
|
|
|
document
|
|
.getElementById("cell1")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell2")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell3")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell4")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell5")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell6")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell7")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell8")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
document
|
|
.getElementById("cell9")
|
|
.removeEventListener("click", function error() {
|
|
ogame1();
|
|
});
|
|
|
|
document
|
|
.getElementById("cell1")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell2")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell3")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell4")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell5")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell6")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell7")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell8")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
|
|
});
|
|
document
|
|
.getElementById("cell9")
|
|
.removeEventListener("click", function error() {
|
|
ogame();
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});
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}
|