main_web/tictac.html.bak
Christopher Edwards 2df8ed0300 add files
2020-10-31 10:51:26 -04:00

738 lines
36 KiB
HTML
Executable File

<html>
<head>
<link rel="icon" type="image/ico" href="tictac.ico">
<link rel="stylesheet" type="text/css" href="menu.css" />
<LINK rel="stylesheet" type="text/css" href="CSS_ANIMATION.CSS" >
<title> Tic Tac Toe Touch</title>
<style>
body {
background:
-webkit-linear-gradient(45deg, hsla(0, 0%, 97%, 1) 0%, hsla(0, 0%, 97%, 0) 70%),
-webkit-linear-gradient(315deg, hsla(0, 0%, 38%, 1) 10%, hsla(0, 0%, 38%, 0) 80%),
-webkit-linear-gradient(225deg, hsla(0, 0%, 63%, 1) 10%, hsla(0, 0%, 63%, 0) 80%),
-webkit-linear-gradient(135deg, hsla(0, 0%, 29%, 1) 100%, hsla(0, 0%, 29%, 0) 70%);
background:
linear-gradient(45deg, hsla(0, 0%, 97%, 1) 0%, hsla(0, 0%, 97%, 0) 70%),
linear-gradient(135deg, hsla(0, 0%, 38%, 1) 10%, hsla(0, 0%, 38%, 0) 80%),
linear-gradient(225deg, hsla(0, 0%, 63%, 1) 10%, hsla(0, 0%, 63%, 0) 80%),
linear-gradient(315deg, hsla(0, 0%, 29%, 1) 100%, hsla(0, 0%, 29%, 0) 70%);
}
#game {z-index:1;background-color:#E60000;
text-align: center;
box-shadow: 5px 5px 5px #888888;
-webkit-animation: rubberBand 1s; /* Chrome, Safari, Opera */
animation: rubberBand 1s;
}
#button{z-index:2;text-align: center}
#score{text-align: center;
color:#1A1A1A}
#level{text-align: center}
.t{color:white;}
.t2{color:red;}
#words{text-align:center;}
</style>
</head>
<body>
<script src="menu.js"></script>
<div id="menu" onclick="slideout()" ><img id='bars' src='3bar.png' /></div>
<div id="ham" tabindex="0" onblur="closemenu1()" class="ham-menu">
<ul>
<li><a href="index.html">Home</a></li>
<br />
<li><a href="tictac.html">Tic Tac Touch</a></li>
<br />
<li><a href="bingo.html">Bingo!</a></li>
<br />
<li><a href="subwaytemps.html">Subway Temperatures</a></li>
<br />
</ul>
</div>
</br>
</br>
</br>
<div id = "button">
<button onclick="game();">Multiplayer</button> <button onclick="game1();">Easy</button> <button onclick="game2();">Medium</button> <button onclick="game3();">Hard</button> <button onclick="game4();">Expert</button>
</br>
</div>
</br>
</br>
<div id= "tic">
</div>
<div id = "score">
</div>
<div id= "level">
<h1> CHOOSE A LEVEL</h1>
</div>
<pre id="words">
"Our home-amusements by the warm peat-fire
At evening, when with pencil, and smooth slate
In square divisions parcelled out and all
With crosses and with cyphers scribbled o'er,
We schemed and puzzled, head opposed to head
In strife too humble to be named in verse:
Or round the naked table, snow-white deal,
Cherry or maple, sate in close array,
And to the combat,
Loo or Whist, led on
A thick-ribbed army; not, as in the world,
Neglected and ungratefully thrown by
Even for the very service they had wrought,
But husbanded through many a long campaign."
- Wordsworth
</pre>
<script Language="JavaScript">
var board = []
var i = Number(i)
var j, a, error,xmove, omove, xwin, owin, draw, start;
var xwin=0, owin=0, draw=0, bcount, endgame = false;
for (i=1; i<10; i++) board[i] = i
rows = 4
columns = 3
function drawboard(ary){
document.getElementById("tic").innerHTML = ""
str = ""
str += '<table id="game" align="center" style="border-collapse: collapse;width:95px; height:95px; color:#1A1A1A" border="3" cellspacing="10" cellpadding="30">'
for(p = 1, q=1; p < rows; p++){
str += '<tr>'
for (j = 0; j < columns; q++,j++){
str += '<td style = color:#FFFFFF id="cell'+q+'">' +ary[q]+'</td>';
}
str += '</tr>'
}
str += '</table>'
document.getElementById("tic").innerHTML =str
}
function score(){
document.getElementById("score").innerHTML=""
var score = "</br> X Wins = " + xwin + "</br> O Wins = " + owin + "</br> Draws = &nbsp" + draw
document.getElementById("score").innerHTML=score
}
drawboard(board);
score();
var turn = "X"
var cellfunc = [
function cell0(){},
function cell1(){ if (board[1] == 1 && endgame == false){ board[1] = turn; document.getElementById("cell1").innerHTML = turn; document.getElementById("cell1").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell2(){ if (board[2] == 2 && endgame == false){ board[2] = turn; document.getElementById("cell2").innerHTML = turn; document.getElementById("cell2").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell3(){ if (board[3] == 3 && endgame == false){ board[3] = turn; document.getElementById("cell3").innerHTML = turn; document.getElementById("cell3").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell4(){ if (board[4] == 4 && endgame == false){ board[4] = turn; document.getElementById("cell4").innerHTML = turn; document.getElementById("cell4").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell5(){ if (board[5] == 5 && endgame == false){ board[5] = turn; document.getElementById("cell5").innerHTML = turn; document.getElementById("cell5").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell6(){ if (board[6] == 6 && endgame == false){ board[6] = turn; document.getElementById("cell6").innerHTML = turn; document.getElementById("cell6").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell7(){ if (board[7] == 7 && endgame == false){ board[7] = turn; document.getElementById("cell7").innerHTML = turn; document.getElementById("cell7").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell8(){ if (board[8] == 8 && endgame == false){ board[8] = turn; document.getElementById("cell8").innerHTML = turn; document.getElementById("cell8").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }},
function cell9(){ if (board[9] == 9 && endgame == false){ board[9] = turn; document.getElementById("cell9").innerHTML = turn; document.getElementById("cell9").style.color = "#00007A"; changeTurn(); checkO(); checkX(); draw1(); }}
];
function changeTurn(){
if(turn == 'X'){
turn = 'O';
} else {
turn = 'X';
}
}
function game(){
if (start == true){removeevent(); start = false; reset(); drawboard(board);}
start = true
document.getElementById("level").innerHTML = '<h1> LEVEL: MULTIPLAYER</h1>'
endgame = false;
turn = "X"
reset();
document.getElementById("cell1").onclick = cellfunc[1];
document.getElementById("cell2").onclick = cellfunc[2];
document.getElementById("cell3").onclick = cellfunc[3];
document.getElementById("cell4").onclick = cellfunc[4];
document.getElementById("cell5").onclick = cellfunc[5];
document.getElementById("cell6").onclick = cellfunc[6];
document.getElementById("cell7").onclick = cellfunc[7];
document.getElementById("cell8").onclick = cellfunc[8];
document.getElementById("cell9").onclick = cellfunc[9];
document.getElementById("cell1").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell2").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell3").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell4").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell5").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell6").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell7").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell8").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
document.getElementById("cell9").addEventListener("click", function gameend(){if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';})
}
function game1(){
if (start == true){removeevent(); start = false; reset(); drawboard(board);}
start = true
document.getElementById("level").innerHTML = '<h1> LEVEL: EASY</h1>'
turn = "X"
endgame = false;
reset();
document.getElementById("cell1").onclick = cellfunc[1];
document.getElementById("cell2").onclick = cellfunc[2];
document.getElementById("cell3").onclick = cellfunc[3];
document.getElementById("cell4").onclick = cellfunc[4];
document.getElementById("cell5").onclick = cellfunc[5];
document.getElementById("cell6").onclick = cellfunc[6];
document.getElementById("cell7").onclick = cellfunc[7];
document.getElementById("cell8").onclick = cellfunc[8];
document.getElementById("cell9").onclick = cellfunc[9];
document.getElementById("cell1").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell2").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell3").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell4").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell5").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell6").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell7").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell8").addEventListener("click", function error(){;ogame1();})
document.getElementById("cell9").addEventListener("click", function error(){;ogame1();})
function ogame1(){
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
if (endgame == false){
error = 1;
while (error == 1){
error = 0;
omove = omovenum(1,9);
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
document.getElementById("cell"+omove).style.color = " #19FF19";
document.getElementById("cell"+omove).innerHTML = turn;
board[omove] = turn
changeTurn();
checkO();
checkO();
draw1();
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
}
}
}
function game2(){
if (start == true){removeevent(); start = false; reset(); drawboard(board);}
start = true
document.getElementById("level").innerHTML = '<h1> LEVEL: MEDIUM</h1>'
turn = "X"
endgame = false;
reset();
document.getElementById("cell1").onclick = cellfunc[1];
document.getElementById("cell2").onclick = cellfunc[2];
document.getElementById("cell3").onclick = cellfunc[3];
document.getElementById("cell4").onclick = cellfunc[4];
document.getElementById("cell5").onclick = cellfunc[5];
document.getElementById("cell6").onclick = cellfunc[6];
document.getElementById("cell7").onclick = cellfunc[7];
document.getElementById("cell8").onclick = cellfunc[8];
document.getElementById("cell9").onclick = cellfunc[9];
document.getElementById("cell1").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell2").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell3").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell4").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell5").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell6").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell7").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell8").addEventListener("click", function error(){;ogame2();})
document.getElementById("cell9").addEventListener("click", function error(){;ogame2();})
function ogame2(){
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
if (endgame == false && turn == "O"){
error = 1;
while (error == 1){
error = 0;
if (board[1] == "X" && board[2] == "X" && board[3] == 3) {omove = 3; break;}//missing right end (horizontal)
if (board[4] == "X" && board[5] == "X" && board[6] == 6) {omove = 6; break;}
if (board[7] == "X" && board[8] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[3] == "X" && board[2] == 2) {omove = 2; break;}//missing middle (horizontal)
if (board[4] == "X" && board[6] == "X" && board[5] == 5) {omove = 5; break;}
if (board[7] == "X" && board[9] == "X" && board[8] == 8) {omove = 8; break;}
if (board[2] == "X" && board[3] == "X" && board[1] == 1) {omove = 1; break;}//missing left end (horizontal)
if (board[5] == "X" && board[6] == "X" && board[4] == 4) {omove = 4; break;}
if (board[8] == "X" && board[9] == "X" && board[7] == 7) {omove = 7; break;}
if (board[1] == "X" && board[4] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom one (vertical)
if (board[2] == "X" && board[5] == "X" && board[8] == 8) {omove = 8; break;}
if (board[3] == "X" && board[6] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[7] == "X" && board[4] == 4) {omove = 4; break;}//missing middle one (vertical)
if (board[2] == "X" && board[8] == "X" && board[5] == 5) {omove = 5; break;}
if (board[3] == "X" && board[9] == "X" && board[6] == 6) {omove = 6; break;}
if (board[4] == "X" && board[7] == "X" && board[1] == 1) {omove = 1; break;}//missing top one (vertical)
if (board[5] == "X" && board[8] == "X" && board[2] == 2) {omove = 2; break;}
if (board[6] == "X" && board[9] == "X" && board[3] == 3) {omove = 3; break;}
if (board[1] == "X" && board[5] == "X" && board[9] == 9) {omove = 9; break;}//missing bottom (diagnal)\
if (board[1] == "X" && board[9] == "X" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal)\
if (board[5] == "X" && board[9] == "X" && board[1] == 1) {omove = 1; break;}//missing top (diagnal) \
if (board[3] == "X" && board[5] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom (diagnal) /
if (board[3] == "X" && board[7] == "X" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal) /
if (board[5] == "X" && board[7] == "X" && board[3] == 3) {omove = 3; break;}//missing top (diagnal) /
else {omove = omovenum(1,9);}
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
document.getElementById("cell"+omove).style.color = " #19FF19";
document.getElementById("cell"+omove).innerHTML = turn;
board[omove] = turn
changeTurn();
checkO();
checkO();
draw1();
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
}
}
}
function game3(){
if (start == true){removeevent(); start = false; reset(); drawboard(board);}
start = true
document.getElementById("level").innerHTML = '<h1> LEVEL: HARD</h1>'
turn = "X"
endgame = false;
reset();
document.getElementById("cell1").onclick = cellfunc[1];
document.getElementById("cell2").onclick = cellfunc[2];
document.getElementById("cell3").onclick = cellfunc[3];
document.getElementById("cell4").onclick = cellfunc[4];
document.getElementById("cell5").onclick = cellfunc[5];
document.getElementById("cell6").onclick = cellfunc[6];
document.getElementById("cell7").onclick = cellfunc[7];
document.getElementById("cell8").onclick = cellfunc[8];
document.getElementById("cell9").onclick = cellfunc[9];
document.getElementById("cell1").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell2").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell3").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell4").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell5").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell6").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell7").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell8").addEventListener("click", function error(){;ogame3();})
document.getElementById("cell9").addEventListener("click", function error(){;ogame3();})
function ogame3(){
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
if (endgame == false && turn == "O"){
error = 1;
while (error == 1){
error = 0;
if (board[1] == "O" && board[2] == "O" && board[3] == 3) {omove = 3; break;}//missing right end (horizontal)
if (board[4] == "O" && board[5] == "O" && board[6] == 6) {omove = 6; break;}
if (board[7] == "O" && board[8] == "O" && board[9] == 9) {omove = 9; break;}
if (board[1] == "O" && board[3] == "O" && board[2] == 2) {omove = 2; break;}//missing middle (horizontal)
if (board[4] == "O" && board[6] == "O" && board[5] == 5) {omove = 5; break;}
if (board[7] == "O" && board[9] == "O" && board[8] == 8) {omove = 8; break;}
if (board[2] == "O" && board[3] == "O" && board[1] == 1) {omove = 1; break;}//missing left end (horizontal)
if (board[5] == "O" && board[6] == "O" && board[4] == 4) {omove = 4; break;}
if (board[8] == "O" && board[9] == "O" && board[7] == 7) {omove = 7; break;}
if (board[1] == "O" && board[4] == "O" && board[7] == 7) {omove = 7; break;}//missing bottom one (vertical)
if (board[2] == "O" && board[5] == "O" && board[8] == 8) {omove = 8; break;}
if (board[3] == "O" && board[6] == "O" && board[9] == 9) {omove = 9; break;}
if (board[1] == "O" && board[7] == "O" && board[4] == 4) {omove = 4; break;}//missing middle one (vertical)
if (board[2] == "O" && board[8] == "O" && board[5] == 5) {omove = 5; break;}
if (board[3] == "O" && board[9] == "O" && board[6] == 6) {omove = 6; break;}
if (board[4] == "O" && board[7] == "O" && board[1] == 1) {omove = 1; break;}//missing top one (vertical)
if (board[5] == "O" && board[8] == "O" && board[2] == 2) {omove = 2; break;}
if (board[6] == "O" && board[9] == "O" && board[3] == 3) {omove = 3; break;}
if (board[1] == "O" && board[5] == "O" && board[9] == 9) {omove = 9; break;}//missing bottom (diagnal)\
if (board[1] == "O" && board[9] == "O" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal)\
if (board[5] == "O" && board[9] == "O" && board[1] == 1) {omove = 1; break;}//missing top (diagnal) \
if (board[3] == "O" && board[5] == "O" && board[7] == 7) {omove = 7; break;}//missing bottom (diagnal) /
if (board[3] == "O" && board[7] == "O" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal) /
if (board[5] == "O" && board[7] == "O" && board[3] == 3) {omove = 3; break;}//missing top (diagnal) /
if (board[1] == "X" && board[2] == "X" && board[3] == 3) {omove = 3; break;}//missing right end (horizontal)
if (board[4] == "X" && board[5] == "X" && board[6] == 6) {omove = 6; break;}
if (board[7] == "X" && board[8] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[3] == "X" && board[2] == 2) {omove = 2; break;}//missing middle (horizontal)
if (board[4] == "X" && board[6] == "X" && board[5] == 5) {omove = 7; break;}
if (board[7] == "X" && board[9] == "X" && board[8] == 8) {omove = 8; break;}
if (board[2] == "X" && board[3] == "X" && board[1] == 1) {omove = 1; break;}//missing left end (horizontal)
if (board[5] == "X" && board[6] == "X" && board[4] == 4) {omove = 4; break;}
if (board[8] == "X" && board[9] == "X" && board[7] == 7) {omove = 7; break;}
if (board[1] == "X" && board[4] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom one (vertical)
if (board[2] == "X" && board[5] == "X" && board[8] == 8) {omove = 8; break;}
if (board[3] == "X" && board[6] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[7] == "X" && board[4] == 4) {omove = 4; break;}//missing middle one (vertical)
if (board[2] == "X" && board[8] == "X" && board[5] == 5) {omove = 5; break;}
if (board[3] == "X" && board[9] == "X" && board[6] == 6) {omove = 6; break;}
if (board[4] == "X" && board[7] == "X" && board[1] == 1) {omove = 1; break;}//missing top one (vertical)
if (board[5] == "X" && board[8] == "X" && board[2] == 2) {omove = 2; break;}
if (board[6] == "X" && board[9] == "X" && board[3] == 3) {omove = 3; break;}
if (board[1] == "X" && board[5] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom (diagnal)\
if (board[1] == "X" && board[9] == "X" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal)\
if (board[5] == "X" && board[9] == "X" && board[1] == 1) {omove = 1; break;}//missing top (diagnal) \
if (board[3] == "X" && board[5] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom (diagnal) /
if (board[3] == "X" && board[7] == "X" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal) /
if (board[5] == "X" && board[7] == "X" && board[3] == 3) {omove = 3; break;}//missing top (diagnal) /
else {omove = omovenum(1,9);}
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
document.getElementById("cell"+omove).style.color = " #19FF19";
document.getElementById("cell"+omove).innerHTML = turn;
board[omove] = turn
changeTurn();
checkO();
checkO();
draw1();
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
}
}
}
function game4(){
if (start == true){removeevent(); start = false; reset(); drawboard(board);}
start = true
document.getElementById("level").innerHTML = '<h1> LEVEL: EXPERT</h1>'
turn = "X"
var turnnum = 1
endgame = false;
reset();
if (endgame == false){
document.getElementById("cell1").onclick = cellfunc[1];
document.getElementById("cell2").onclick = cellfunc[2];
document.getElementById("cell3").onclick = cellfunc[3];
document.getElementById("cell4").onclick = cellfunc[4];
document.getElementById("cell5").onclick = cellfunc[5];
document.getElementById("cell6").onclick = cellfunc[6];
document.getElementById("cell7").onclick = cellfunc[7];
document.getElementById("cell8").onclick = cellfunc[8];
document.getElementById("cell9").onclick = cellfunc[9];
document.getElementById("cell1").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell2").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell3").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell4").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell5").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell6").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell7").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell8").addEventListener("click", function error(){;ogame4();})
document.getElementById("cell9").addEventListener("click", function error(){;ogame4();})
}
function ogame4(){
if (endgame == true) document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'
else if (endgame == false && turn == "O"){
error = 1;
while (error == 1){
error = 0;
if (board[1] == "O" && board[2] == "O" && board[3] == 3) {omove = 3; break;}//missing right end (horizontal)
if (board[4] == "O" && board[5] == "O" && board[6] == 6) {omove = 6; break;}
if (board[7] == "O" && board[8] == "O" && board[9] == 9) {omove = 9; break;}
if (board[1] == "O" && board[3] == "O" && board[2] == 2) {omove = 2; break;}//missing middle (horizontal)
if (board[4] == "O" && board[6] == "O" && board[5] == 5) {omove = 5; break;}
if (board[7] == "O" && board[9] == "O" && board[8] == 8) {omove = 8; break;}
if (board[2] == "O" && board[3] == "O" && board[1] == 1) {omove = 1; break;}//missing left end (horizontal)
if (board[5] == "O" && board[6] == "O" && board[4] == 4) {omove = 4; break;}
if (board[8] == "O" && board[9] == "O" && board[7] == 7) {omove = 7; break;}
if (board[1] == "O" && board[4] == "O" && board[7] == 7) {omove = 7; break;}//missing bottom one (vertical)
if (board[2] == "O" && board[5] == "O" && board[8] == 8) {omove = 8; break;}
if (board[3] == "O" && board[6] == "O" && board[9] == 9) {omove = 9; break;}
if (board[1] == "O" && board[7] == "O" && board[4] == 4) {omove = 4; break;}//missing middle one (vertical)
if (board[2] == "O" && board[8] == "O" && board[5] == 5) {omove = 5; break;}
if (board[3] == "O" && board[9] == "O" && board[6] == 6) {omove = 6; break;}
if (board[4] == "O" && board[7] == "O" && board[1] == 1) {omove = 1; break;}//missing top one (vertical)
if (board[5] == "O" && board[8] == "O" && board[2] == 2) {omove = 2; break;}
if (board[6] == "O" && board[9] == "O" && board[3] == 3) {omove = 3; break;}
if (board[1] == "O" && board[5] == "O" && board[9] == 9) {omove = 9; break;}//missing bottom (diagnal)\
if (board[1] == "O" && board[9] == "O" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal)\
if (board[5] == "O" && board[9] == "O" && board[1] == 1) {omove = 1; break;}//missing top (diagnal) \
if (board[3] == "O" && board[5] == "O" && board[7] == 7) {omove = 7; break;}//missing bottom (diagnal) /
if (board[3] == "O" && board[7] == "O" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal) /
if (board[5] == "O" && board[7] == "O" && board[3] == 3) {omove = 3; break;}//missing top (diagnal) /
if (board[1] == "X" && board[2] == "X" && board[3] == 3) {omove = 3; break;}//missing right end (horizontal)
if (board[4] == "X" && board[5] == "X" && board[6] == 6) {omove = 6; break;}
if (board[7] == "X" && board[8] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[3] == "X" && board[2] == 2) {omove = 2; break;}//missing middle (horizontal)
if (board[4] == "X" && board[6] == "X" && board[5] == 5) {omove = 5; break;}
if (board[7] == "X" && board[9] == "X" && board[8] == 8) {omove = 8; break;}
if (board[2] == "X" && board[3] == "X" && board[1] == 1) {omove = 1; break;}//missing left end (horizontal)
if (board[5] == "X" && board[6] == "X" && board[4] == 4) {omove = 4; break;}
if (board[8] == "X" && board[9] == "X" && board[7] == 7) {omove = 7; break;}
if (board[1] == "X" && board[4] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom one (vertical)
if (board[2] == "X" && board[5] == "X" && board[8] == 8) {omove = 8; break;}
if (board[3] == "X" && board[6] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[7] == "X" && board[4] == 4) {omove = 4; break;}//missing middle one (vertical)
if (board[2] == "X" && board[8] == "X" && board[5] == 5) {omove = 5; break;}
if (board[3] == "X" && board[9] == "X" && board[6] == 6) {omove = 6; break;}
if (board[4] == "X" && board[7] == "X" && board[1] == 1) {omove = 1; break;}//missing top one (vertical)
if (board[5] == "X" && board[8] == "X" && board[2] == 2) {omove = 2; break;}
if (board[6] == "X" && board[9] == "X" && board[3] == 3) {omove = 3; break;}
if (board[1] == "X" && board[5] == "X" && board[9] == 9) {omove = 9; break;}//missing bottom (diagnal)\
if (board[1] == "X" && board[9] == "X" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal)\
if (board[5] == "X" && board[9] == "X" && board[1] == 1) {omove = 1; break;}//missing top (diagnal) \
if (board[3] == "X" && board[5] == "X" && board[7] == 7) {omove = 7; break;}//missing bottom (diagnal) /
if (board[3] == "X" && board[7] == "X" && board[5] == 5) {omove = 5; break;}//missing middle (diagnal) /
if (board[5] == "X" && board[7] == "X" && board[3] == 3) {omove = 3; break;}//missing top (diagnal) /
//alert(turnnum)
if (turnnum == 1 ){
//alert(turnnum+" Turn");
if (board[1] == "X" || board[3] == "X" || board[7] == "X" || board[9] == "X") {omove = 5; break;}//first turn
if (board[5] == "X" ) {omove = 1; break;}//first turn
if (board[2] == "X" || board[6] == "X" || board[8] == "X" || board[4] == "X") {omove = 5; break;}
else {omove = omovenum(1,9);}
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
if (turnnum == 2){
//alert(turnnum+" Turn");
if (board[5] == "X" && board[9] == "X" && board[3] == 3) {omove = 3; break;}
if (board[4] == "X" && board[3] == "X" && board[7] == 7) {omove = 7; break;}
if (board[4] == "X" && board[8] == "X" && board[7] == 7) {omove = 7; break;}
if (board[6] == "X" && board[8] == "X" && board[9] == 9) {omove = 9; break;}
if (board[1] == "X" && board[8] == "X" && board[4] == 4) {omove = 4; break;}
if (board[2] == "X" && board[4] == "X" && board[1] == 1) {omove = 1; break;}
if (board[2] == "X" && board[6] == "X" && board[3] == 3) {omove = 3; break;}
if (board[2] == "X" && board[9] == "X" && board[6] == 6) {omove = 3; break;}
if (board[1] == "X" && board[6] == "X" && board[4] == 4) {omove = 3; break;}
if (board[1] == "X" && board[2] == 2) {omove = 2; break;}
if (board[3] == "X" && board[4] == 4) {omove = 4; break;}
if (board[7] == "X" && board[6] == 6) {omove = 6; break;}
if (board[9] == "X" && board[8] == 8) {omove = 8; break;}
else {omove = omovenum(1,9);}
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
if (turnnum == 3){
//alert(turnnum+" Turn");
if (board[4] == "X" && board[6] == "X" && board[9] == 9) {omove = 9; break;}
if (board[9] == "X" && board[4] == "X" && board[2] =="X" && board[1] == 1) {omove = 1; break;}
else {omove = omovenum(1,9);}
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
else {omove = omovenum(1,9);}
//alert(omove+" omove");
if (omove < 1 || omove > 9) error = 1;
if (isNaN(board[omove]) == true) error = 1;
}
//alert(omove);
document.getElementById("cell"+omove).style.color = " #19FF19";
document.getElementById("cell"+omove).innerHTML = turn;
board[omove] = turn
turnnum++
//alert("after turn "+turnnum)
changeTurn();
checkO();
checkO();
draw1();
if (endgame == true) {document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>'; error = 0;}
}
}
}
function omovenum(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
};
function reset(){
for (i=1; i<10; i++) board[i] = i;
document.getElementById("cell1").innerHTML = 1
document.getElementById("cell2").innerHTML = 2
document.getElementById("cell3").innerHTML = 3
document.getElementById("cell4").innerHTML = 4
document.getElementById("cell5").innerHTML = 5
document.getElementById("cell6").innerHTML = 6
document.getElementById("cell7").innerHTML = 7
document.getElementById("cell8").innerHTML = 8
document.getElementById("cell9").innerHTML = 9
}
function draw1(){
if (endgame == false){
for (i=0, bcount=0; i<=9;i++)if (isNaN(board[i]) == false)bcount++;
if(bcount==0){alert("Draw"); endgame = true; draw++; if (endgame == true) { document.getElementById("level").innerHTML = '<h1> CHOOSE A LEVEL</h1>';score();removeevent();}
}
}
}
function checkX(){
if (endgame == false){
if (board[1] == "X" && board[2] == "X" && board[3] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[4] == "X" && board[5] == "X" && board[6] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[7] == "X" && board[8] == "X" && board[9] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[1] == "X" && board[5] == "X" && board[9] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[3] == "X" && board[5] == "X" && board[7] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[1] == "X" && board[4] == "X" && board[7] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[2] == "X" && board[5] == "X" && board[8] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
if (board[3] == "X" && board[6] == "X" && board[9] == "X"){ alert("X wins!"); endgame = true; xwin++;score();removeevent();}
//if (endgame == true){ removeevent();alert("endgame "+endgame +" checkx")}
}
}
function checkO(){
if (endgame == false){
if (board[1] == "O" && board[2] == "O" && board[3] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[4] == "O" && board[5] == "O" && board[6] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[7] == "O" && board[8] == "O" && board[9] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[1] == "O" && board[5] == "O" && board[9] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[3] == "O" && board[5] == "O" && board[7] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[1] == "O" && board[4] == "O" && board[7] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[2] == "O" && board[5] == "O" && board[8] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
if (board[3] == "O" && board[6] == "O" && board[9] == "O"){ alert("O wins!"); endgame = true; owin++;score();removeevent();}
//if (endgame == true) { removeevent();alert("endgame "+endgame +" checkO")}
}
}
function removeevent(){
document.getElementById("cell1").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell2").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell3").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell4").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell5").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell6").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell7").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell8").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell9").removeEventListener("click", function error(){;ogame4();})
document.getElementById("cell1").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell2").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell3").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell4").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell5").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell6").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell7").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell8").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell9").removeEventListener("click", function error(){;ogame3();})
document.getElementById("cell1").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell2").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell3").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell4").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell5").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell6").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell7").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell8").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell9").removeEventListener("click", function error(){;ogame2();})
document.getElementById("cell1").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell2").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell3").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell4").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell5").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell6").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell7").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell8").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell9").removeEventListener("click", function error(){;ogame1();})
document.getElementById("cell1").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell2").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell3").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell4").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell5").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell6").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell7").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell8").removeEventListener("click", function error(){;ogame();})
document.getElementById("cell9").removeEventListener("click", function error(){;ogame();})
}
</script>
</body>
</html>