change double click to single click
This commit is contained in:
parent
1840280d23
commit
65f74bd0c6
@ -65,7 +65,7 @@
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<button id="modal-close-btn" class="btn">Close</button>
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</div>
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</div>
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<script src="https://cdn.jsdelivr.net/npm/sweetalert2@11"></script>
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<script src="script.js"></script>
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</body>
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</html>
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159
script.js
159
script.js
@ -11,8 +11,7 @@ document.addEventListener('DOMContentLoaded', () => {
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let deck, stock, waste, foundations, tableau;
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let cardElements = {};
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let dragged = { cards: [], sourcePile: null, startIndex: -1 };
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let selected = { card: null, sourcePile: null, cardIndex: -1 };
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let lastClick = { time: 0, cardId: null };
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// 'selected' state is no longer needed for click controls and has been removed.
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const history = [];
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let isAutoCompleting = false;
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@ -50,7 +49,6 @@ document.addEventListener('DOMContentLoaded', () => {
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// ====== SAVE / LOAD ======
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function saveGame() {
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// Also save score in the game state
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const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT, score };
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localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
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}
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@ -66,7 +64,7 @@ document.addEventListener('DOMContentLoaded', () => {
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history.length = 0;
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history.push(...gameState.history);
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DRAW_COUNT = gameState.drawCount || 3;
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score = gameState.score || 0; // Load score
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score = gameState.score || 0;
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drawSelect.value = DRAW_COUNT;
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Object.values(cardElements).forEach(el => el.remove());
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cardElements = {};
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@ -90,11 +88,11 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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// ====== UNDO SNAPSHOTS ======
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const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau, score }); // Include score in snapshots
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const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau, score });
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const restoreState = (json) => {
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const s = JSON.parse(json);
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stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
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score = s.score !== undefined ? s.score : score; // Restore score
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score = s.score !== undefined ? s.score : score;
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};
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const pushHistory = () => {
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if (history.length > 50) history.shift();
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@ -132,14 +130,14 @@ document.addEventListener('DOMContentLoaded', () => {
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stock = deck;
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winMessage.classList.add('hidden');
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history.length = 0;
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pushHistory(); // Initial state for undo
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pushHistory();
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updateBoard(true);
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saveGame();
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}
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// ====== RENDER ======
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function updateBoard(initial=false) {
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updateScoreDisplay(); // Keep score display fresh on every update
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updateScoreDisplay();
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const gameBoardRect = gameBoard.getBoundingClientRect();
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const updatePile = (pileData, pileEl, type) => {
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if (!pileEl) return;
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@ -166,7 +164,7 @@ document.addEventListener('DOMContentLoaded', () => {
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cardEl.classList.remove('is-flipped');
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cardEl.draggable = false;
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}
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cardEl.classList.toggle('selected', selected.card?.id === cardData.id);
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// The 'selected' class is no longer applied via click.
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const zBase = type === 'tableau' ? 100 : type === 'foundation' ? 400 : 600;
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cardEl.style.zIndex = zBase + i;
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});
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@ -303,10 +301,9 @@ document.addEventListener('DOMContentLoaded', () => {
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return card.suit === top.suit && getValueRank(card.value) === getValueRank(top.value) + 1;
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}
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}
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function clearSelection() {
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if (selected.card) cardElements[selected.card.id]?.classList.remove('selected');
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selected = { card:null, sourcePile:null, cardIndex:-1 };
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}
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// The `clearSelection` function is no longer needed.
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function moveSequence(sourcePile, startIndex, destPile) {
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const seq = sourcePile.splice(startIndex);
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destPile.push(...seq);
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@ -316,10 +313,9 @@ document.addEventListener('DOMContentLoaded', () => {
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const topCard = sourcePile[sourcePile.length - 1];
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if (!topCard.faceUp) {
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topCard.faceUp = true;
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score += 5; // +5 points for revealing a card
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score += 5;
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}
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}
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clearSelection();
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updateBoard();
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saveGame();
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if (!isAutoCompleting) {
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@ -350,57 +346,58 @@ document.addEventListener('DOMContentLoaded', () => {
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cardsToMove.forEach(c => c.faceUp = true);
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waste.push(...cardsToMove);
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} else if (waste.length > 0) {
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score = Math.max(0, score - 20); // Penalty for recycling, but not below 0
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score = Math.max(0, score - 20);
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stock = waste.reverse();
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stock.forEach(c => c.faceUp = false);
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waste = [];
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}
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clearSelection();
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updateBoard();
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saveGame();
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}
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function handleCardDoubleClick(cardEl) {
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/**
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* This new function handles the single-click auto-move logic.
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* It finds the best valid move for a card and executes it.
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*/
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function performAutoMove(cardEl) {
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if (isAutoCompleting) return;
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const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
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if (!sourcePile || !cardsToMove || cardsToMove.length === 0) return;
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const cardToMove = cardsToMove[0];
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// Try moving single cards to foundation first
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// Priority 1: Try to move a single card to a foundation.
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if (cardsToMove.length === 1) {
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for (const f of foundations) {
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if (canMove(cardToMove, f)) {
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score += 10;
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updateScoreDisplay();
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pushHistory();
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moveSequence(sourcePile, cardIndex, f);
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performMoveCleanup(sourcePile);
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return;
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return; // Move executed, action is complete.
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}
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}
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}
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// Then try moving any valid stack to another tableau
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// Priority 2: Try to move a stack to another tableau pile.
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for (const t of tableau) {
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if (t !== sourcePile && canMove(cardToMove, t)) {
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// --- SCORING LOGIC ---
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if (sourcePile === waste) score += 5; // FIX: Added +5 for waste to tableau move
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if (sourcePile === waste) score += 5;
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if (foundations.includes(sourcePile)) score -= 15;
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updateScoreDisplay();
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(sourcePile, cardIndex, t);
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performMoveCleanup(sourcePile);
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return;
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return; // Move executed, action is complete.
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}
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}
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}
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function undo() {
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if (isAutoCompleting) return;
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if (history.length <= 1) return;
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history.pop();
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restoreState(history[history.length-1]);
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clearSelection();
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winMessage.classList.add('hidden');
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updateBoard(true);
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saveGame();
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@ -417,14 +414,18 @@ document.addEventListener('DOMContentLoaded', () => {
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function autoComplete() {
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const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
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if (!isWinnable) {
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alert("You can only auto-complete when all cards are face-up and the stock is empty.");
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Swal.fire({
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title: 'Cannot Auto-Complete',
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text: 'You can only auto-complete when all cards are face-up and the stock is empty.',
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icon: 'info'
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});
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return;
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}
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isAutoCompleting = true;
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const intervalId = setInterval(() => {
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let movedCard = false;
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let source = null;
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// First check waste pile
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if (waste.length > 0) {
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const card = waste[waste.length - 1];
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for (const f of foundations) {
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@ -437,7 +438,7 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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}
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}
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// Then check tableau piles
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if (!movedCard) {
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for (const t of tableau) {
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if (t.length > 0) {
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@ -461,7 +462,7 @@ document.addEventListener('DOMContentLoaded', () => {
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if (!movedCard) {
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clearInterval(intervalId);
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isAutoCompleting = false;
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checkWin(); // Final check
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checkWin();
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}
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}, 120);
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}
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@ -478,7 +479,7 @@ document.addEventListener('DOMContentLoaded', () => {
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for(const f of foundations) if(canMove(topCard, f)) return true;
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const movableStackIndex = sourcePile.findIndex(card => card.faceUp);
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if (movableStackIndex > 0) {
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if (movableStackIndex > -1) { // Fixed: check should be > -1
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const cardToMove = sourcePile[movableStackIndex];
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for (const destPile of tableau) {
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if (sourcePile !== destPile && canMove(cardToMove, destPile)) return true;
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@ -491,14 +492,22 @@ document.addEventListener('DOMContentLoaded', () => {
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function handleStuckCheck() {
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if (checkForAnyAvailableMove()) {
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alert("Hint: A move is available on the board!");
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Swal.fire({
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title: 'Hint!',
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text: 'A move is available on the board!',
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icon: 'info'
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});
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return;
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}
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let tempStock = JSON.parse(JSON.stringify(stock));
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let tempWaste = JSON.parse(JSON.stringify(waste));
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const originalStockSize = tempStock.length + tempWaste.length;
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if (originalStockSize === 0) {
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alert("No more moves available. The game appears to be unwinnable from this state.");
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Swal.fire({
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title: 'No Moves Found',
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text: 'The game appears to be unwinnable from this state.',
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icon: 'warning'
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});
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return;
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}
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let cardsCycled = 0;
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@ -513,82 +522,44 @@ document.addEventListener('DOMContentLoaded', () => {
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cardsCycled += drawnCards.length;
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const newTopWasteCard = tempWaste.length > 0 ? tempWaste[tempWaste.length - 1] : null;
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if (newTopWasteCard) {
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const hintText = "A move will become available by drawing from the stock!";
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for (const f of foundations) if (canMove(newTopWasteCard, f)) {
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alert("Hint: A move will become available by drawing from the stock!");
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Swal.fire({ title: 'Hint!', text: hintText, icon: 'info' });
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return;
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}
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for (const t of tableau) if (canMove(newTopWasteCard, t)) {
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alert("Hint: A move will become available by drawing from the stock!");
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Swal.fire({ title: 'Hint!', text: hintText, icon: 'info' });
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return;
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}
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}
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}
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alert("No more moves available. The game appears to be unwinnable from this state.");
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Swal.fire({
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title: 'No Moves Found',
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text: 'The game appears to be unwinnable from this state.',
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icon: 'warning'
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});
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}
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// ====== INPUT HANDLERS ======
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gameBoard.addEventListener('click', e => {
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if (isAutoCompleting) return;
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const pileEl = e.target.closest('.pile');
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const cardEl = e.target.closest('.card');
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if (pileEl && pileEl.id === 'stock' && !cardEl) {
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const clickedCardEl = e.target.closest('.card');
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const clickedPileEl = e.target.closest('.pile');
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// If the stock pile background was clicked, draw cards.
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if (clickedPileEl && clickedPileEl.id === 'stock' && !clickedCardEl) {
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handleStockClick();
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return;
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}
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if (cardEl) {
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const { sourcePile, cardIndex, card } = findCardData(cardEl);
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if (!sourcePile || !card) return;
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const now = Date.now();
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if (now - lastClick.time < 300 && lastClick.cardId === card.id) {
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handleCardDoubleClick(cardEl);
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clearSelection();
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lastClick = { time: 0, cardId: null };
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// If a card was clicked, attempt to auto-move it.
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if (clickedCardEl) {
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performAutoMove(clickedCardEl);
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return;
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}
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lastClick = { time: now, cardId: card.id };
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if (selected.card) {
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if (canMove(selected.card, sourcePile)) {
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// --- SCORING LOGIC ---
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if (foundations.includes(sourcePile)) score += 10;
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if (tableau.includes(sourcePile) && selected.sourcePile === waste) score += 5;
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if (tableau.includes(sourcePile) && foundations.includes(selected.sourcePile)) score -= 15;
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(selected.sourcePile, selected.cardIndex, sourcePile);
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performMoveCleanup(selected.sourcePile);
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} else {
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if (selected.card.id === card.id) {
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clearSelection();
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} else {
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selected = { card, sourcePile, cardIndex };
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}
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updateBoard();
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}
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} else {
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selected = { card, sourcePile, cardIndex };
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updateBoard();
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}
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return;
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}
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if (pileEl && selected.card) {
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const destPile = getPileArrayFromElement(pileEl);
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if (destPile && canMove(selected.card, destPile)) {
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// --- SCORING LOGIC ---
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if (foundations.includes(destPile)) score += 10;
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if (tableau.includes(destPile) && selected.sourcePile === waste) score += 5;
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if (tableau.includes(destPile) && foundations.includes(selected.sourcePile)) score -= 15;
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(selected.sourcePile, selected.cardIndex, destPile);
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performMoveCleanup(selected.sourcePile);
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} else {
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clearSelection();
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updateBoard();
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}
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return;
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}
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clearSelection();
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updateBoard();
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// Clicks on anything else (background, empty piles, etc.) will do nothing.
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});
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gameBoard.addEventListener('dragstart', e => {
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@ -609,11 +580,9 @@ document.addEventListener('DOMContentLoaded', () => {
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if (!dropTargetEl) return;
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const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile'));
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if (destPile && canMove(dragged.cards[0], destPile)) {
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// --- SCORING LOGIC ---
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if (foundations.includes(destPile)) score += 10;
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if (tableau.includes(destPile) && dragged.sourcePile === waste) score += 5;
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if (tableau.includes(destPile) && foundations.includes(dragged.sourcePile)) score -= 15;
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(dragged.sourcePile, dragged.startIndex, destPile);
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performMoveCleanup(dragged.sourcePile);
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