add scoring
This commit is contained in:
parent
fd4279e96c
commit
f8eaaf20e3
@ -10,6 +10,10 @@
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<body>
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<header class="topbar">
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<h1>Klondike Solitaire</h1>
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<div class="scores">
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<div class="score-display">Score: <span id="current-score">0</span></div>
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<div class="score-display">High Score: <span id="high-score">0</span></div>
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</div>
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<div class="controls">
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<label class="draw-toggle">
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Draw:
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127
script.js
127
script.js
@ -16,6 +16,8 @@ document.addEventListener('DOMContentLoaded', () => {
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const history = [];
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let isAutoCompleting = false;
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let score = 0;
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let highScore = 0;
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const CARD_BACKS = [
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{ id: 'waves', name: 'Blue Waves', className: 'card-back-waves' },
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@ -42,11 +44,14 @@ document.addEventListener('DOMContentLoaded', () => {
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const cardBackOptionsContainer = document.getElementById('card-back-options');
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const checkMovesBtn = document.getElementById('check-moves-btn');
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const autoCompleteBtn = document.getElementById('autocomplete-btn');
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const scoreEl = document.getElementById('current-score');
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const highScoreEl = document.getElementById('high-score');
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// ====== SAVE / LOAD ======
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function saveGame() {
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const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT };
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// Also save score in the game state
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const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT, score };
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localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
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}
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function loadGame() {
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@ -61,6 +66,7 @@ document.addEventListener('DOMContentLoaded', () => {
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history.length = 0;
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history.push(...gameState.history);
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DRAW_COUNT = gameState.drawCount || 3;
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score = gameState.score || 0; // Load score
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drawSelect.value = DRAW_COUNT;
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Object.values(cardElements).forEach(el => el.remove());
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cardElements = {};
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@ -73,6 +79,7 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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});
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winMessage.classList.add('hidden');
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updateScoreDisplay();
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updateBoard(true);
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return true;
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} catch (e) {
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@ -83,10 +90,11 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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// ====== UNDO SNAPSHOTS ======
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const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau });
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const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau, score }); // Include score in snapshots
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const restoreState = (json) => {
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const s = JSON.parse(json);
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stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
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score = s.score !== undefined ? s.score : score; // Restore score
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};
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const pushHistory = () => {
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if (history.length > 50) history.shift();
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@ -95,7 +103,11 @@ document.addEventListener('DOMContentLoaded', () => {
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// ====== SETUP ======
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function initState() {
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isAutoCompleting = false; // Reset on new game
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score = 0;
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highScore = localStorage.getItem('solitaire-high-score') || 0;
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updateScoreDisplay();
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isAutoCompleting = false;
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Object.values(cardElements).forEach(el => el.remove());
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cardElements = {};
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deck = []; stock = []; waste = [];
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@ -120,13 +132,14 @@ document.addEventListener('DOMContentLoaded', () => {
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stock = deck;
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winMessage.classList.add('hidden');
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history.length = 0;
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pushHistory();
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pushHistory(); // Initial state for undo
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updateBoard(true);
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saveGame();
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}
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// ====== RENDER ======
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function updateBoard(initial=false) {
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updateScoreDisplay(); // Keep score display fresh on every update
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const gameBoardRect = gameBoard.getBoundingClientRect();
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const updatePile = (pileData, pileEl, type) => {
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if (!pileEl) return;
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@ -241,6 +254,10 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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// ====== HELPERS ======
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function updateScoreDisplay() {
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scoreEl.textContent = score;
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highScoreEl.textContent = highScore;
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}
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function getValueRank(v) { if (v==='A') return 1; if (v==='K') return 13; if (v==='Q') return 12; if (v==='J') return 11; return parseInt(v,10); }
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function getPileArrayFromElement(el) {
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if (!el) return null;
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@ -296,7 +313,11 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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function performMoveCleanup(sourcePile) {
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if (tableau.includes(sourcePile) && sourcePile.length > 0) {
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sourcePile[sourcePile.length - 1].faceUp = true;
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const topCard = sourcePile[sourcePile.length - 1];
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if (!topCard.faceUp) {
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topCard.faceUp = true;
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score += 5; // +5 points for revealing a card
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}
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}
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clearSelection();
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updateBoard();
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@ -307,6 +328,11 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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function checkWin() {
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if (foundations.every(p=>p.length===13)) {
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if (score > highScore) {
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highScore = score;
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localStorage.setItem('solitaire-high-score', highScore);
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updateScoreDisplay();
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}
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winMessage.classList.remove('hidden');
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try {
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confetti({ particleCount: 180, spread: 75, origin:{y:0.35} });
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@ -324,6 +350,7 @@ document.addEventListener('DOMContentLoaded', () => {
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cardsToMove.forEach(c => c.faceUp = true);
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waste.push(...cardsToMove);
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} else if (waste.length > 0) {
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score = Math.max(0, score - 20); // Penalty for recycling, but not below 0
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stock = waste.reverse();
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stock.forEach(c => c.faceUp = false);
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waste = [];
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@ -337,10 +364,13 @@ document.addEventListener('DOMContentLoaded', () => {
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const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
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if (!sourcePile || !cardsToMove || cardsToMove.length === 0) return;
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const cardToMove = cardsToMove[0];
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// Try moving single cards to foundation first
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if (cardsToMove.length === 1) {
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for (const f of foundations) {
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if (canMove(cardToMove, f)) {
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score += 10;
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updateScoreDisplay();
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pushHistory();
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moveSequence(sourcePile, cardIndex, f);
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performMoveCleanup(sourcePile);
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@ -348,9 +378,16 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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}
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}
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// Then try moving any valid stack to another tableau
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for (const t of tableau) {
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if (t !== sourcePile && canMove(cardToMove, t)) {
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// --- SCORING LOGIC ---
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if (sourcePile === waste) score += 5; // FIX: Added +5 for waste to tableau move
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if (foundations.includes(sourcePile)) score -= 15;
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updateScoreDisplay();
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(sourcePile, cardIndex, t);
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performMoveCleanup(sourcePile);
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@ -386,12 +423,15 @@ document.addEventListener('DOMContentLoaded', () => {
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isAutoCompleting = true;
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const intervalId = setInterval(() => {
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let movedCard = false;
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let source = null;
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// First check waste pile
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if (waste.length > 0) {
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const card = waste[waste.length - 1];
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for (const f of foundations) {
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if (canMove(card, f)) {
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moveSequence(waste, waste.length - 1, f);
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score += 10;
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source = waste;
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moveSequence(source, source.length - 1, f);
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movedCard = true;
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break;
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}
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@ -404,8 +444,9 @@ document.addEventListener('DOMContentLoaded', () => {
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const card = t[t.length - 1];
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for (const f of foundations) {
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if (canMove(card, f)) {
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moveSequence(t, t.length - 1, f);
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if (t.length > 0) t[t.length - 1].faceUp = true;
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score += 10;
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source = t;
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moveSequence(source, source.length - 1, f);
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movedCard = true;
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break;
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}
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@ -414,60 +455,40 @@ document.addEventListener('DOMContentLoaded', () => {
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if (movedCard) break;
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}
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}
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updateBoard();
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if (source) performMoveCleanup(source);
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if (!movedCard) {
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clearInterval(intervalId);
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isAutoCompleting = false;
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checkWin(); // Final check
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}
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}, 120);
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}
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/**
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* Checks for any available moves that make progress in the game.
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* Ignores pointless, looping moves between tableau piles.
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* @returns {boolean} - True if a productive move is found, otherwise false.
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*/
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function checkForAnyAvailableMove() {
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// 1. Any move to a foundation is always productive.
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const topWasteCard = waste.length > 0 ? waste[waste.length - 1] : null;
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if (topWasteCard) {
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for (const f of foundations) if (canMove(topWasteCard, f)) return true;
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}
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for (const t of tableau) {
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if (t.length > 0) {
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const topTableauCard = t[t.length - 1];
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for (const f of foundations) if (canMove(topTableauCard, f)) return true;
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}
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}
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// 2. Any move from the waste pile to the tableau is always productive.
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if (topWasteCard) {
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for (const t of tableau) if (canMove(topWasteCard, t)) return true;
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}
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// 3. A tableau-to-tableau move is only productive if it reveals a face-down card.
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for (const sourcePile of tableau) {
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// Find the start index of the movable, face-up stack.
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const movableStackIndex = sourcePile.findIndex(card => card.faceUp);
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if (sourcePile.length > 0) {
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const topCard = sourcePile[sourcePile.length-1];
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for(const f of foundations) if(canMove(topCard, f)) return true;
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// A move is productive if there is a movable stack AND a card underneath it.
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if (movableStackIndex > 0) { // Index > 0 means there's a card at index 0, 1, etc.
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const movableStackIndex = sourcePile.findIndex(card => card.faceUp);
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if (movableStackIndex > 0) {
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const cardToMove = sourcePile[movableStackIndex];
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for (const destPile of tableau) {
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if (sourcePile !== destPile && canMove(cardToMove, destPile)) {
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// This move is guaranteed to reveal the card at [movableStackIndex - 1].
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// We can immediately say a productive move is available.
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return true;
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if (sourcePile !== destPile && canMove(cardToMove, destPile)) return true;
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}
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}
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}
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}
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// If we've gotten this far, no moves were found that make clear progress.
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return false;
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}
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function handleStuckCheck() {
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if (checkForAnyAvailableMove()) {
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alert("Hint: A move is available on the board!");
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@ -527,9 +548,14 @@ function checkForAnyAvailableMove() {
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lastClick = { time: now, cardId: card.id };
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if (selected.card) {
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if (canMove(selected.card, sourcePile)) {
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// --- SCORING LOGIC ---
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if (foundations.includes(sourcePile)) score += 10;
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if (tableau.includes(sourcePile) && selected.sourcePile === waste) score += 5;
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if (tableau.includes(sourcePile) && foundations.includes(selected.sourcePile)) score -= 15;
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(selected.sourcePile, selected.cardIndex, sourcePile);
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performMoveCleanup(sourcePile);
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performMoveCleanup(selected.sourcePile);
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} else {
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if (selected.card.id === card.id) {
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clearSelection();
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@ -547,6 +573,11 @@ function checkForAnyAvailableMove() {
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if (pileEl && selected.card) {
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const destPile = getPileArrayFromElement(pileEl);
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if (destPile && canMove(selected.card, destPile)) {
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// --- SCORING LOGIC ---
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if (foundations.includes(destPile)) score += 10;
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if (tableau.includes(destPile) && selected.sourcePile === waste) score += 5;
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if (tableau.includes(destPile) && foundations.includes(selected.sourcePile)) score -= 15;
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(selected.sourcePile, selected.cardIndex, destPile);
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performMoveCleanup(selected.sourcePile);
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@ -571,7 +602,23 @@ function checkForAnyAvailableMove() {
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});
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gameBoard.addEventListener('dragover', e => { e.preventDefault(); document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over')); const targetEl = e.target.closest('.pile, .card'); if (targetEl) targetEl.closest('.pile')?.classList.add('drag-over'); });
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gameBoard.addEventListener('dragend', () => { if (dragged.cards?.length) { dragged.cards.forEach(c => cardElements[c.id]?.classList.remove('dragging')); } dragged = { cards: [], sourcePile: null, startIndex: -1 }; document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over')); });
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gameBoard.addEventListener('drop', e => { e.preventDefault(); if (!dragged.cards.length) return; const dropTargetEl = e.target.closest('.card, .pile'); if (!dropTargetEl) return; const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile')); if (destPile && canMove(dragged.cards[0], destPile)) { pushHistory(); moveSequence(dragged.sourcePile, dragged.startIndex, destPile); performMoveCleanup(dragged.sourcePile); }});
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gameBoard.addEventListener('drop', e => {
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e.preventDefault();
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if (!dragged.cards.length) return;
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const dropTargetEl = e.target.closest('.card, .pile');
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if (!dropTargetEl) return;
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const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile'));
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if (destPile && canMove(dragged.cards[0], destPile)) {
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// --- SCORING LOGIC ---
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if (foundations.includes(destPile)) score += 10;
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if (tableau.includes(destPile) && dragged.sourcePile === waste) score += 5;
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if (tableau.includes(destPile) && foundations.includes(dragged.sourcePile)) score -= 15;
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// --- END SCORING LOGIC ---
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pushHistory();
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moveSequence(dragged.sourcePile, dragged.startIndex, destPile);
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performMoveCleanup(dragged.sourcePile);
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}
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});
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document.addEventListener('keydown', (e)=>{
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if (isAutoCompleting) return;
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