diff --git a/index.html b/index.html
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+
+
+
+
+
+ Klondike Solitaire
+
+
+
+
+
+
+
+
+
+
+
+
+ You Won! 🎉
+
+
+
+
+
Choose Card Back
+
+
+
+
+
+
+
+
+
diff --git a/script.js b/script.js
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+document.addEventListener('DOMContentLoaded', () => {
+ // ====== CONSTANTS & STATE ======
+ const suits = ['♥', '♦', '♣', '♠'];
+ const values = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
+ const PILE_BORDER_WIDTH = 2;
+ const SPACING_FACE_DOWN = 10;
+ const SPACING_FACE_UP = 32;
+
+ let DRAW_COUNT = 3;
+
+ let deck, stock, waste, foundations, tableau;
+ let cardElements = {};
+ let dragged = { cards: [], sourcePile: null, startIndex: -1 };
+ let selected = { card: null, sourcePile: null, cardIndex: -1 };
+ let lastClick = { time: 0, cardId: null };
+ const history = [];
+
+ let isAutoCompleting = false;
+
+ const CARD_BACKS = [
+ { id: 'waves', name: 'Blue Waves', className: 'card-back-waves' },
+ { id: 'herringbone', name: 'Green Herringbone', className: 'card-back-herringbone' },
+ { id: 'sunset', name: 'Gradient Sunset', className: 'card-back-sunset' },
+ { id: 'linen', name: 'Cozy Linen', className: 'card-back-linen' },
+ { id: 'nordic', name: 'Nordic Cross', className: 'card-back-nordic' },
+ { id: 'midnight', name: 'Midnight Grid', className: 'card-back-midnight' },
+ { id: 'diamond', name: 'Diamond Weave', className: 'card-back-diamond' },
+ { id: 'royal', name: 'Royal Blue Stripe', className: 'card-back-royal' },
+ { id: 'fade', name: 'Matte Gradient Fade', className: 'card-back-fade' }
+ ];
+
+ // ====== DOM ======
+ const gameBoard = document.querySelector('.game-board');
+ const restartBtn = document.getElementById('restart-btn');
+ const winMessage = document.getElementById('win-message');
+ const undoBtn = document.getElementById('undo-btn');
+ const drawSelect = document.getElementById('draw-select');
+ const cardBackModal = document.getElementById('card-back-modal');
+ const openModalBtn = document.getElementById('change-back-btn');
+ const closeModalBtn = document.getElementById('modal-close-btn');
+ const modalOverlay = document.querySelector('.modal-overlay');
+ const cardBackOptionsContainer = document.getElementById('card-back-options');
+ const checkMovesBtn = document.getElementById('check-moves-btn');
+ const autoCompleteBtn = document.getElementById('autocomplete-btn');
+
+
+ // ====== SAVE / LOAD ======
+ function saveGame() {
+ const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT };
+ localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
+ }
+ function loadGame() {
+ const savedGame = localStorage.getItem('solitaire-save-game');
+ if (!savedGame) return false;
+ try {
+ const gameState = JSON.parse(savedGame);
+ stock = gameState.stock;
+ waste = gameState.waste;
+ foundations = gameState.foundations;
+ tableau = gameState.tableau;
+ history.length = 0;
+ history.push(...gameState.history);
+ DRAW_COUNT = gameState.drawCount || 3;
+ drawSelect.value = DRAW_COUNT;
+ Object.values(cardElements).forEach(el => el.remove());
+ cardElements = {};
+ const allCards = [...stock, ...waste, ...foundations.flat(), ...tableau.flat()];
+ allCards.forEach(cardData => {
+ if (!cardElements[cardData.id]) {
+ const el = createCardElement(cardData);
+ cardElements[cardData.id] = el;
+ gameBoard.appendChild(el);
+ }
+ });
+ winMessage.classList.add('hidden');
+ updateBoard(true);
+ return true;
+ } catch (e) {
+ console.error("Failed to load saved game:", e);
+ localStorage.removeItem('solitaire-save-game');
+ return false;
+ }
+ }
+
+ // ====== UNDO SNAPSHOTS ======
+ const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau });
+ const restoreState = (json) => {
+ const s = JSON.parse(json);
+ stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
+ };
+ const pushHistory = () => {
+ if (history.length > 50) history.shift();
+ history.push(snapshotState());
+ };
+
+ // ====== SETUP ======
+ function initState() {
+ isAutoCompleting = false; // Reset on new game
+ Object.values(cardElements).forEach(el => el.remove());
+ cardElements = {};
+ deck = []; stock = []; waste = [];
+ foundations = [[],[],[],[]];
+ tableau = Array(7).fill(null).map(()=>[]);
+ suits.forEach(suit => values.forEach(value => {
+ deck.push({ suit, value, faceUp:false, id:`${value}${suit}-${Math.random().toString(36).slice(2,8)}` });
+ }));
+ for (let i = deck.length - 1; i > 0; i--) {
+ const j = Math.floor(Math.random()*(i+1));
+ [deck[i], deck[j]] = [deck[j], deck[i]];
+ }
+ deck.forEach(cardData => {
+ const el = createCardElement(cardData);
+ cardElements[cardData.id] = el;
+ gameBoard.appendChild(el);
+ });
+ for (let i=0; i<7; i++){
+ for (let j=i; j<7; j++) tableau[j].push(deck.pop());
+ }
+ tableau.forEach(pile => { if (pile.length) pile[pile.length-1].faceUp = true; });
+ stock = deck;
+ winMessage.classList.add('hidden');
+ history.length = 0;
+ pushHistory();
+ updateBoard(true);
+ saveGame();
+ }
+
+ // ====== RENDER ======
+ function updateBoard(initial=false) {
+ const gameBoardRect = gameBoard.getBoundingClientRect();
+ const updatePile = (pileData, pileEl, type) => {
+ if (!pileEl) return;
+ const { top, left } = pileEl.getBoundingClientRect();
+ const baseTop = top - gameBoardRect.top + PILE_BORDER_WIDTH;
+ const baseLeft = left - gameBoardRect.left + PILE_BORDER_WIDTH;
+ let currentOffset = 0;
+ pileData.forEach((cardData, i) => {
+ const cardEl = cardElements[cardData.id];
+ if(!cardEl) return;
+ if (type === 'tableau') {
+ cardEl.style.top = `${baseTop + currentOffset}px`;
+ currentOffset += cardData.faceUp ? SPACING_FACE_UP : SPACING_FACE_DOWN;
+ } else {
+ cardEl.style.top = `${baseTop}px`;
+ }
+ cardEl.style.left = `${baseLeft}px`;
+ cardEl.style.pointerEvents = 'auto';
+ cardEl.classList.toggle('is-stacked', i < pileData.length - 1 && type !== 'tableau');
+ if (cardData.faceUp) {
+ cardEl.classList.add('is-flipped');
+ cardEl.draggable = true;
+ } else {
+ cardEl.classList.remove('is-flipped');
+ cardEl.draggable = false;
+ }
+ cardEl.classList.toggle('selected', selected.card?.id === cardData.id);
+ const zBase = type === 'tableau' ? 100 : type === 'foundation' ? 400 : 600;
+ cardEl.style.zIndex = zBase + i;
+ });
+ };
+ tableau.forEach((p,i)=>updatePile(p, document.getElementById(`tableau-${i}`), 'tableau'));
+ foundations.forEach((p,i)=>updatePile(p, document.getElementById(`foundation-${i}`), 'foundation'));
+ updatePile(stock, document.getElementById('stock'), 'stock');
+ stock.forEach(cardData => { if(cardElements[cardData.id]) cardElements[cardData.id].style.pointerEvents = 'none'; });
+ const wasteEl = document.getElementById('waste');
+ if (wasteEl) {
+ const { top:wt, left:wl } = wasteEl.getBoundingClientRect();
+ const baseTop = wt - gameBoardRect.top + PILE_BORDER_WIDTH;
+ const baseLeft = wl - gameBoardRect.left + PILE_BORDER_WIDTH;
+ waste.forEach((cardData, i) => {
+ const cardEl = cardElements[cardData.id];
+ if(!cardEl) return;
+ const isTopCard = i === waste.length - 1;
+ const visibleFanIndexStart = Math.max(0, waste.length - DRAW_COUNT);
+ let leftOffset = 0;
+ if (i >= visibleFanIndexStart) {
+ leftOffset = (i - visibleFanIndexStart) * 18;
+ }
+ cardEl.style.top = `${baseTop}px`;
+ cardEl.style.left = `${baseLeft + leftOffset}px`;
+ cardEl.style.zIndex = 800 + i;
+ cardEl.classList.add('is-flipped');
+ cardEl.classList.toggle('is-stacked', !isTopCard);
+ cardEl.draggable = isTopCard;
+ cardEl.style.pointerEvents = isTopCard ? 'auto' : 'none';
+ });
+ }
+ if (!initial) checkWin();
+ }
+ function createCardElement(cardData) {
+ const el = document.createElement('div');
+ el.classList.add('card');
+ el.dataset.id = cardData.id;
+ const cardInner = document.createElement('div');
+ cardInner.classList.add('card-inner');
+ const color = (cardData.suit === '♥' || cardData.suit === '♦') ? 'red' : 'black';
+ const front = document.createElement('div');
+ front.className = `card-face card-face--front ${color}`;
+ front.innerHTML = `
+ ${cardData.value}${cardData.suit}
+ ${cardData.value}${cardData.suit}
+ ${cardData.suit}
`;
+ const back = document.createElement('div');
+ back.className = 'card-face card-face--back';
+ cardInner.append(front, back);
+ el.appendChild(cardInner);
+ return el;
+ }
+
+ // ====== THEMES & MODAL ======
+ function applyCardBack(backId) {
+ const back = CARD_BACKS.find(b => b.id === backId) || CARD_BACKS[0];
+ CARD_BACKS.forEach(b => document.body.classList.remove(b.className));
+ document.body.classList.add(back.className);
+ document.querySelectorAll('.back-option').forEach(el => el.classList.toggle('active', el.dataset.id === backId));
+ }
+ function setupThemeSelector() {
+ if (!cardBackOptionsContainer) return;
+ cardBackOptionsContainer.innerHTML = '';
+ CARD_BACKS.forEach(back => {
+ const optionEl = document.createElement('div');
+ optionEl.className = `back-option ${back.className}`;
+ optionEl.dataset.id = back.id;
+ optionEl.title = back.name;
+ const previewInner = document.createElement('div');
+ previewInner.className = 'card-face card-face--back';
+ optionEl.appendChild(previewInner);
+ cardBackOptionsContainer.appendChild(optionEl);
+ });
+ cardBackOptionsContainer.addEventListener('click', e => {
+ const target = e.target.closest('.back-option');
+ if (target) {
+ const backId = target.dataset.id;
+ applyCardBack(backId);
+ localStorage.setItem('solitaire-card-back', backId);
+ cardBackModal.classList.add('hidden');
+ }
+ });
+ const savedBack = localStorage.getItem('solitaire-card-back');
+ applyCardBack(savedBack || 'waves');
+ }
+
+ // ====== HELPERS ======
+ function getValueRank(v) { if (v==='A') return 1; if (v==='K') return 13; if (v==='Q') return 12; if (v==='J') return 11; return parseInt(v,10); }
+ function getPileArrayFromElement(el) {
+ if (!el) return null;
+ const [type, index] = el.id.split('-');
+ if (type === 'tableau') return tableau[Number(index)];
+ if (type === 'foundation') return foundations[Number(index)];
+ if (type === 'waste') return waste;
+ if (type === 'stock') return stock;
+ return null;
+ }
+ function findCardData(cardEl) {
+ const id = cardEl.dataset.id;
+ let cardIndex;
+ const findIn = (pile) => pile.findIndex(c => c.id === id);
+ if ((cardIndex = findIn(waste)) > -1 && cardIndex === waste.length - 1) {
+ return { sourcePile: waste, cardIndex, card: waste[cardIndex], cardsToMove: [waste[cardIndex]] };
+ }
+ for (const pile of tableau) {
+ if ((cardIndex = findIn(pile)) > -1 && pile[cardIndex].faceUp) {
+ const cardsToMove = pile.slice(cardIndex);
+ return { sourcePile: pile, cardIndex, card: cardsToMove[0], cardsToMove };
+ }
+ }
+ for (const pile of foundations) {
+ if ((cardIndex = findIn(pile)) > -1 && cardIndex === pile.length - 1) {
+ return { sourcePile: pile, cardIndex, card: pile[cardIndex], cardsToMove: [pile[cardIndex]] };
+ }
+ }
+ return {};
+ }
+ function canMove(card, destPile) {
+ if (!card || !destPile) return false;
+ const destType = (foundations.includes(destPile)) ? 'foundation' : (tableau.includes(destPile)) ? 'tableau' : 'other';
+ if (destType === 'other') return false;
+ if (destPile.length === 0) {
+ return (destType==='tableau' && card.value==='K') || (destType==='foundation' && card.value==='A');
+ }
+ const top = destPile[destPile.length - 1];
+ if (destType === 'tableau') {
+ const opposite = ((['♥','♦'].includes(card.suit) && ['♣','♠'].includes(top.suit)) || (['♣','♠'].includes(card.suit) && ['♥','♦'].includes(top.suit)));
+ return opposite && getValueRank(card.value) === getValueRank(top.value) - 1;
+ } else {
+ return card.suit === top.suit && getValueRank(card.value) === getValueRank(top.value) + 1;
+ }
+ }
+ function clearSelection() {
+ if (selected.card) cardElements[selected.card.id]?.classList.remove('selected');
+ selected = { card:null, sourcePile:null, cardIndex:-1 };
+ }
+ function moveSequence(sourcePile, startIndex, destPile) {
+ const seq = sourcePile.splice(startIndex);
+ destPile.push(...seq);
+ }
+ function performMoveCleanup(sourcePile) {
+ if (tableau.includes(sourcePile) && sourcePile.length > 0) {
+ sourcePile[sourcePile.length - 1].faceUp = true;
+ }
+ clearSelection();
+ updateBoard();
+ saveGame();
+ if (!isAutoCompleting) {
+ checkAndTriggerAutoComplete();
+ }
+ }
+ function checkWin() {
+ if (foundations.every(p=>p.length===13)) {
+ winMessage.classList.remove('hidden');
+ try {
+ confetti({ particleCount: 180, spread: 75, origin:{y:0.35} });
+ setTimeout(()=>confetti({ particleCount: 140, spread: 65, origin:{y:.2} }), 350);
+ } catch(_) {}
+ }
+ }
+
+ // ====== ACTIONS ======
+ function handleStockClick() {
+ if (isAutoCompleting) return;
+ pushHistory();
+ if (stock.length > 0) {
+ const cardsToMove = stock.splice(stock.length - DRAW_COUNT, DRAW_COUNT).reverse();
+ cardsToMove.forEach(c => c.faceUp = true);
+ waste.push(...cardsToMove);
+ } else if (waste.length > 0) {
+ stock = waste.reverse();
+ stock.forEach(c => c.faceUp = false);
+ waste = [];
+ }
+ clearSelection();
+ updateBoard();
+ saveGame();
+ }
+ function handleCardDoubleClick(cardEl) {
+ if (isAutoCompleting) return;
+ const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
+ if (!sourcePile || !cardsToMove || cardsToMove.length === 0) return;
+ const cardToMove = cardsToMove[0];
+ // Try moving single cards to foundation first
+ if (cardsToMove.length === 1) {
+ for (const f of foundations) {
+ if (canMove(cardToMove, f)) {
+ pushHistory();
+ moveSequence(sourcePile, cardIndex, f);
+ performMoveCleanup(sourcePile);
+ return;
+ }
+ }
+ }
+ // Then try moving any valid stack to another tableau
+ for (const t of tableau) {
+ if (t !== sourcePile && canMove(cardToMove, t)) {
+ pushHistory();
+ moveSequence(sourcePile, cardIndex, t);
+ performMoveCleanup(sourcePile);
+ return;
+ }
+ }
+ }
+ function undo() {
+ if (isAutoCompleting) return;
+ if (history.length <= 1) return;
+ history.pop();
+ restoreState(history[history.length-1]);
+ clearSelection();
+ winMessage.classList.add('hidden');
+ updateBoard(true);
+ saveGame();
+ }
+
+ function checkAndTriggerAutoComplete() {
+ if (isAutoCompleting) return;
+ const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
+ if (isWinnable) {
+ autoComplete();
+ }
+ }
+
+ function autoComplete() {
+ const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
+ if (!isWinnable) {
+ alert("You can only auto-complete when all cards are face-up and the stock is empty.");
+ return;
+ }
+ isAutoCompleting = true;
+ const intervalId = setInterval(() => {
+ let movedCard = false;
+ // First check waste pile
+ if (waste.length > 0) {
+ const card = waste[waste.length - 1];
+ for (const f of foundations) {
+ if (canMove(card, f)) {
+ moveSequence(waste, waste.length - 1, f);
+ movedCard = true;
+ break;
+ }
+ }
+ }
+ // Then check tableau piles
+ if (!movedCard) {
+ for (const t of tableau) {
+ if (t.length > 0) {
+ const card = t[t.length - 1];
+ for (const f of foundations) {
+ if (canMove(card, f)) {
+ moveSequence(t, t.length - 1, f);
+ if (t.length > 0) t[t.length - 1].faceUp = true;
+ movedCard = true;
+ break;
+ }
+ }
+ }
+ if (movedCard) break;
+ }
+ }
+ updateBoard();
+ if (!movedCard) {
+ clearInterval(intervalId);
+ isAutoCompleting = false;
+ }
+ }, 120);
+ }
+
+ /**
+ * Checks for any available moves that make progress in the game.
+ * Ignores pointless, looping moves between tableau piles.
+ * @returns {boolean} - True if a productive move is found, otherwise false.
+ */
+function checkForAnyAvailableMove() {
+ // 1. Any move to a foundation is always productive.
+ const topWasteCard = waste.length > 0 ? waste[waste.length - 1] : null;
+ if (topWasteCard) {
+ for (const f of foundations) if (canMove(topWasteCard, f)) return true;
+ }
+ for (const t of tableau) {
+ if (t.length > 0) {
+ const topTableauCard = t[t.length - 1];
+ for (const f of foundations) if (canMove(topTableauCard, f)) return true;
+ }
+ }
+
+ // 2. Any move from the waste pile to the tableau is always productive.
+ if (topWasteCard) {
+ for (const t of tableau) if (canMove(topWasteCard, t)) return true;
+ }
+
+ // 3. A tableau-to-tableau move is only productive if it reveals a face-down card.
+ for (const sourcePile of tableau) {
+ // Find the start index of the movable, face-up stack.
+ const movableStackIndex = sourcePile.findIndex(card => card.faceUp);
+
+ // A move is productive if there is a movable stack AND a card underneath it.
+ if (movableStackIndex > 0) { // Index > 0 means there's a card at index 0, 1, etc.
+ const cardToMove = sourcePile[movableStackIndex];
+ for (const destPile of tableau) {
+ if (sourcePile !== destPile && canMove(cardToMove, destPile)) {
+ // This move is guaranteed to reveal the card at [movableStackIndex - 1].
+ // We can immediately say a productive move is available.
+ return true;
+ }
+ }
+ }
+ }
+
+ // If we've gotten this far, no moves were found that make clear progress.
+ return false;
+}
+
+
+ function handleStuckCheck() {
+ if (checkForAnyAvailableMove()) {
+ alert("Hint: A move is available on the board!");
+ return;
+ }
+ let tempStock = JSON.parse(JSON.stringify(stock));
+ let tempWaste = JSON.parse(JSON.stringify(waste));
+ const originalStockSize = tempStock.length + tempWaste.length;
+ if (originalStockSize === 0) {
+ alert("No more moves available. The game appears to be unwinnable from this state.");
+ return;
+ }
+ let cardsCycled = 0;
+ while (cardsCycled < originalStockSize) {
+ if (tempStock.length === 0) {
+ tempStock = tempWaste.reverse();
+ tempWaste = [];
+ }
+ const draw = Math.min(tempStock.length, DRAW_COUNT);
+ const drawnCards = tempStock.splice(tempStock.length - draw, draw);
+ tempWaste.push(...drawnCards);
+ cardsCycled += drawnCards.length;
+ const newTopWasteCard = tempWaste.length > 0 ? tempWaste[tempWaste.length - 1] : null;
+ if (newTopWasteCard) {
+ for (const f of foundations) if (canMove(newTopWasteCard, f)) {
+ alert("Hint: A move will become available by drawing from the stock!");
+ return;
+ }
+ for (const t of tableau) if (canMove(newTopWasteCard, t)) {
+ alert("Hint: A move will become available by drawing from the stock!");
+ return;
+ }
+ }
+ }
+ alert("No more moves available. The game appears to be unwinnable from this state.");
+ }
+
+ // ====== INPUT HANDLERS ======
+ gameBoard.addEventListener('click', e => {
+ if (isAutoCompleting) return;
+ const pileEl = e.target.closest('.pile');
+ const cardEl = e.target.closest('.card');
+ if (pileEl && pileEl.id === 'stock' && !cardEl) {
+ handleStockClick();
+ return;
+ }
+ if (cardEl) {
+ const { sourcePile, cardIndex, card } = findCardData(cardEl);
+ if (!sourcePile || !card) return;
+ const now = Date.now();
+ if (now - lastClick.time < 300 && lastClick.cardId === card.id) {
+ handleCardDoubleClick(cardEl);
+ clearSelection();
+ lastClick = { time: 0, cardId: null };
+ return;
+ }
+ lastClick = { time: now, cardId: card.id };
+ if (selected.card) {
+ if (canMove(selected.card, sourcePile)) {
+ pushHistory();
+ moveSequence(selected.sourcePile, selected.cardIndex, sourcePile);
+ performMoveCleanup(sourcePile);
+ } else {
+ if (selected.card.id === card.id) {
+ clearSelection();
+ } else {
+ selected = { card, sourcePile, cardIndex };
+ }
+ updateBoard();
+ }
+ } else {
+ selected = { card, sourcePile, cardIndex };
+ updateBoard();
+ }
+ return;
+ }
+ if (pileEl && selected.card) {
+ const destPile = getPileArrayFromElement(pileEl);
+ if (destPile && canMove(selected.card, destPile)) {
+ pushHistory();
+ moveSequence(selected.sourcePile, selected.cardIndex, destPile);
+ performMoveCleanup(selected.sourcePile);
+ } else {
+ clearSelection();
+ updateBoard();
+ }
+ return;
+ }
+ clearSelection();
+ updateBoard();
+ });
+
+ gameBoard.addEventListener('dragstart', e => {
+ if (isAutoCompleting) { e.preventDefault(); return; }
+ const cardEl = e.target.closest('.card');
+ if (!cardEl) { e.preventDefault(); return; }
+ const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
+ if (!sourcePile || !cardsToMove.length) { e.preventDefault(); return; }
+ dragged = { cards: cardsToMove, sourcePile, startIndex: cardIndex };
+ setTimeout(() => cardsToMove.forEach(c => cardElements[c.id]?.classList.add('dragging')), 0);
+ });
+ gameBoard.addEventListener('dragover', e => { e.preventDefault(); document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over')); const targetEl = e.target.closest('.pile, .card'); if (targetEl) targetEl.closest('.pile')?.classList.add('drag-over'); });
+ gameBoard.addEventListener('dragend', () => { if (dragged.cards?.length) { dragged.cards.forEach(c => cardElements[c.id]?.classList.remove('dragging')); } dragged = { cards: [], sourcePile: null, startIndex: -1 }; document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over')); });
+ gameBoard.addEventListener('drop', e => { e.preventDefault(); if (!dragged.cards.length) return; const dropTargetEl = e.target.closest('.card, .pile'); if (!dropTargetEl) return; const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile')); if (destPile && canMove(dragged.cards[0], destPile)) { pushHistory(); moveSequence(dragged.sourcePile, dragged.startIndex, destPile); performMoveCleanup(dragged.sourcePile); }});
+
+ document.addEventListener('keydown', (e)=>{
+ if (isAutoCompleting) return;
+ if (e.code === 'Space') { e.preventDefault(); handleStockClick(); }
+ if (e.key.toLowerCase() === 'u' || (e.ctrlKey && e.key.toLowerCase() === 'z')) {
+ e.preventDefault();
+ undo();
+ }
+ });
+
+ // ====== BUTTONS & MODAL LISTENERS ======
+ restartBtn?.addEventListener('click', initState);
+ undoBtn?.addEventListener('click', undo);
+ drawSelect?.addEventListener('change', () => { DRAW_COUNT = parseInt(drawSelect.value, 10) || 3; initState(); });
+ openModalBtn?.addEventListener('click', () => cardBackModal.classList.remove('hidden'));
+ closeModalBtn?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
+ modalOverlay?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
+ checkMovesBtn?.addEventListener('click', handleStuckCheck);
+ autoCompleteBtn?.addEventListener('click', autoComplete);
+
+
+ // ====== INIT ======
+ setupThemeSelector();
+ if (!loadGame()) {
+ initState();
+ }
+ window.addEventListener('resize', () => updateBoard(true));
+});
diff --git a/script.js.bak b/script.js.bak
new file mode 100644
index 0000000..2b59c46
--- /dev/null
+++ b/script.js.bak
@@ -0,0 +1,475 @@
+document.addEventListener('DOMContentLoaded', () => {
+ // ====== CONSTANTS & STATE ======
+ const suits = ['♥', '♦', '♣', '♠'];
+ const values = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
+ const PILE_BORDER_WIDTH = 2;
+ // FIX: Replaced dynamic spacing with two fixed values for better control
+ const SPACING_FACE_DOWN = 10; // Spacing for stacked face-down cards
+ const SPACING_FACE_UP = 32; // Spacing for fanned-out face-up cards
+
+ let DRAW_COUNT = 3;
+
+ let deck, stock, waste, foundations, tableau;
+ let cardElements = {};
+ let dragged = { cards: [], sourcePile: null, startIndex: -1 };
+ let selected = { card: null, sourcePile: null, cardIndex: -1 };
+ let lastClick = { time: 0, cardId: null };
+ const history = [];
+
+ const CARD_BACKS = [
+ { id: 'waves', name: 'Blue Waves', className: 'card-back-waves' },
+ { id: 'herringbone', name: 'Green Herringbone', className: 'card-back-herringbone' },
+ { id: 'sunset', name: 'Gradient Sunset', className: 'card-back-sunset' },
+ { id: 'linen', name: 'Cozy Linen', className: 'card-back-linen' },
+ { id: 'nordic', name: 'Nordic Cross', className: 'card-back-nordic' },
+ { id: 'midnight', name: 'Midnight Grid', className: 'card-back-midnight' },
+ { id: 'diamond', name: 'Diamond Weave', className: 'card-back-diamond' },
+ { id: 'royal', name: 'Royal Blue Stripe', className: 'card-back-royal' },
+ { id: 'fade', name: 'Matte Gradient Fade', className: 'card-back-fade' }
+ ];
+
+ // ====== DOM ======
+ const gameBoard = document.querySelector('.game-board');
+ const restartBtn = document.getElementById('restart-btn');
+ const winMessage = document.getElementById('win-message');
+ const undoBtn = document.getElementById('undo-btn');
+ const drawSelect = document.getElementById('draw-select');
+ const cardBackModal = document.getElementById('card-back-modal');
+ const openModalBtn = document.getElementById('change-back-btn');
+ const closeModalBtn = document.getElementById('modal-close-btn');
+ const modalOverlay = document.querySelector('.modal-overlay');
+ const cardBackOptionsContainer = document.getElementById('card-back-options');
+
+ // ====== SAVE / LOAD ======
+ function saveGame() {
+ const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT };
+ localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
+ }
+ function loadGame() {
+ const savedGame = localStorage.getItem('solitaire-save-game');
+ if (!savedGame) return false;
+ try {
+ const gameState = JSON.parse(savedGame);
+ stock = gameState.stock;
+ waste = gameState.waste;
+ foundations = gameState.foundations;
+ tableau = gameState.tableau;
+ history.length = 0;
+ history.push(...gameState.history);
+ DRAW_COUNT = gameState.drawCount || 3;
+ drawSelect.value = DRAW_COUNT;
+
+ Object.values(cardElements).forEach(el => el.remove());
+ cardElements = {};
+ const allCards = [...stock, ...waste, ...foundations.flat(), ...tableau.flat()];
+ allCards.forEach(cardData => {
+ if (!cardElements[cardData.id]) {
+ const el = createCardElement(cardData);
+ cardElements[cardData.id] = el;
+ gameBoard.appendChild(el);
+ }
+ });
+
+ winMessage.classList.add('hidden');
+ updateBoard(true);
+ return true;
+ } catch (e) {
+ console.error("Failed to load saved game:", e);
+ localStorage.removeItem('solitaire-save-game');
+ return false;
+ }
+ }
+
+ // ====== UNDO SNAPSHOTS ======
+ const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau });
+ const restoreState = (json) => {
+ const s = JSON.parse(json);
+ stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
+ };
+ const pushHistory = () => {
+ if (history.length > 50) history.shift();
+ history.push(snapshotState());
+ };
+
+ // ====== SETUP ======
+ function initState() {
+ Object.values(cardElements).forEach(el => el.remove());
+ cardElements = {};
+ deck = []; stock = []; waste = [];
+ foundations = [[],[],[],[]];
+ tableau = Array(7).fill(null).map(()=>[]);
+ suits.forEach(suit => values.forEach(value => {
+ deck.push({ suit, value, faceUp:false, id:`${value}${suit}-${Math.random().toString(36).slice(2,8)}` });
+ }));
+ for (let i = deck.length - 1; i > 0; i--) {
+ const j = Math.floor(Math.random()*(i+1));
+ [deck[i], deck[j]] = [deck[j], deck[i]];
+ }
+ deck.forEach(cardData => {
+ const el = createCardElement(cardData);
+ cardElements[cardData.id] = el;
+ gameBoard.appendChild(el);
+ });
+ for (let i=0; i<7; i++){
+ for (let j=i; j<7; j++) tableau[j].push(deck.pop());
+ }
+ tableau.forEach(pile => { if (pile.length) pile[pile.length-1].faceUp = true; });
+ stock = deck;
+ winMessage.classList.add('hidden');
+ history.length = 0;
+ pushHistory();
+ updateBoard(true);
+ saveGame();
+ }
+
+ // ====== RENDER ======
+ function updateBoard(initial=false) {
+ const gameBoardRect = gameBoard.getBoundingClientRect();
+
+ const updatePile = (pileData, pileEl, type) => {
+ if (!pileEl) return;
+ const { top, left } = pileEl.getBoundingClientRect();
+ const baseTop = top - gameBoardRect.top + PILE_BORDER_WIDTH;
+ const baseLeft = left - gameBoardRect.left + PILE_BORDER_WIDTH;
+ let currentOffset = 0; // Used for tableau spacing calculation
+
+ pileData.forEach((cardData, i) => {
+ const cardEl = cardElements[cardData.id];
+ if(!cardEl) return;
+
+ let t = baseTop;
+ // FIX: New iterative spacing logic for tableau piles
+ if (type === 'tableau') {
+ cardEl.style.top = `${baseTop + currentOffset}px`;
+ currentOffset += cardData.faceUp ? SPACING_FACE_UP : SPACING_FACE_DOWN;
+ } else {
+ cardEl.style.top = `${baseTop}px`;
+ }
+
+ cardEl.style.left = `${baseLeft}px`;
+ cardEl.style.pointerEvents = 'auto';
+ cardEl.classList.toggle('is-stacked', i < pileData.length - 1);
+ if (cardData.faceUp) {
+ cardEl.classList.add('is-flipped');
+ cardEl.draggable = true;
+ } else {
+ cardEl.classList.remove('is-flipped');
+ cardEl.draggable = false;
+ }
+ cardEl.classList.toggle('selected', selected.card?.id === cardData.id);
+ const zBase = type === 'tableau' ? 100 : type === 'foundation' ? 400 : 600;
+ cardEl.style.zIndex = zBase + i;
+ });
+ };
+
+ tableau.forEach((p,i)=>updatePile(p, document.getElementById(`tableau-${i}`), 'tableau'));
+ foundations.forEach((p,i)=>updatePile(p, document.getElementById(`foundation-${i}`), 'foundation'));
+ updatePile(stock, document.getElementById('stock'), 'stock');
+ stock.forEach(cardData => { if(cardElements[cardData.id]) cardElements[cardData.id].style.pointerEvents = 'none'; });
+
+ const wasteEl = document.getElementById('waste');
+ if (wasteEl) {
+ const { top:wt, left:wl } = wasteEl.getBoundingClientRect();
+ const baseTop = wt - gameBoardRect.top + PILE_BORDER_WIDTH;
+ const baseLeft = wl - gameBoardRect.left + PILE_BORDER_WIDTH;
+ waste.forEach((cardData, i) => {
+ const cardEl = cardElements[cardData.id];
+ if(!cardEl) return;
+ const isTopCard = i === waste.length - 1;
+ const visibleFanIndexStart = Math.max(0, waste.length - DRAW_COUNT);
+ let leftOffset = 0;
+ if (i >= visibleFanIndexStart) {
+ leftOffset = (i - visibleFanIndexStart) * 22;
+ }
+ cardEl.style.top = `${baseTop}px`;
+ cardEl.style.left = `${baseLeft + leftOffset}px`;
+ cardEl.style.zIndex = 800 + i;
+ cardEl.classList.add('is-flipped');
+ cardEl.classList.toggle('is-stacked', !isTopCard);
+ cardEl.draggable = isTopCard;
+ cardEl.style.pointerEvents = isTopCard ? 'auto' : 'none';
+ });
+ }
+ if (!initial) checkWin();
+ }
+ function createCardElement(cardData) {
+ const el = document.createElement('div');
+ el.classList.add('card');
+ el.dataset.id = cardData.id;
+ const cardInner = document.createElement('div');
+ cardInner.classList.add('card-inner');
+ const color = (cardData.suit === '♥' || cardData.suit === '♦') ? 'red' : 'black';
+ const front = document.createElement('div');
+ front.className = `card-face card-face--front ${color}`;
+ front.innerHTML = `
+ ${cardData.value}${cardData.suit}
+ ${cardData.value}${cardData.suit}
+ ${cardData.suit}
`;
+ const back = document.createElement('div');
+ back.className = 'card-face card-face--back';
+ cardInner.append(front, back);
+ el.appendChild(cardInner);
+ return el;
+ }
+
+ // ====== THEMES & MODAL ======
+ function applyCardBack(backId) {
+ const back = CARD_BACKS.find(b => b.id === backId) || CARD_BACKS[0];
+ CARD_BACKS.forEach(b => document.body.classList.remove(b.className));
+ document.body.classList.add(back.className);
+ document.querySelectorAll('.back-option').forEach(el => el.classList.toggle('active', el.dataset.id === backId));
+ }
+ function setupThemeSelector() {
+ if (!cardBackOptionsContainer) return;
+ cardBackOptionsContainer.innerHTML = '';
+ CARD_BACKS.forEach(back => {
+ const optionEl = document.createElement('div');
+ optionEl.className = `back-option ${back.className}`;
+ optionEl.dataset.id = back.id;
+ optionEl.title = back.name;
+ const previewInner = document.createElement('div');
+ previewInner.className = 'card-face card-face--back';
+ optionEl.appendChild(previewInner);
+ cardBackOptionsContainer.appendChild(optionEl);
+ });
+ cardBackOptionsContainer.addEventListener('click', e => {
+ const target = e.target.closest('.back-option');
+ if (target) {
+ const backId = target.dataset.id;
+ applyCardBack(backId);
+ localStorage.setItem('solitaire-card-back', backId);
+ cardBackModal.classList.add('hidden');
+ }
+ });
+ const savedBack = localStorage.getItem('solitaire-card-back');
+ applyCardBack(savedBack || 'waves');
+ }
+
+ // ====== HELPERS ======
+ function getValueRank(v) { if (v==='A') return 1; if (v==='K') return 13; if (v==='Q') return 12; if (v==='J') return 11; return parseInt(v,10); }
+ function getPileArrayFromElement(el) {
+ if (!el) return null;
+ const [type, index] = el.id.split('-');
+ if (type === 'tableau') return tableau[Number(index)];
+ if (type === 'foundation') return foundations[Number(index)];
+ if (type === 'waste') return waste;
+ if (type === 'stock') return stock;
+ return null;
+ }
+ function findCardData(cardEl) {
+ const id = cardEl.dataset.id;
+ let cardIndex;
+ const findIn = (pile) => pile.findIndex(c => c.id === id);
+ if ((cardIndex = findIn(waste)) > -1 && cardIndex === waste.length - 1) {
+ return { sourcePile: waste, cardIndex, card: waste[cardIndex], cardsToMove: [waste[cardIndex]] };
+ }
+ for (const pile of tableau) {
+ if ((cardIndex = findIn(pile)) > -1 && pile[cardIndex].faceUp) {
+ return { sourcePile: pile, cardIndex, card: pile[cardIndex], cardsToMove: pile.slice(cardIndex) };
+ }
+ }
+ for (const pile of foundations) {
+ if ((cardIndex = findIn(pile)) > -1 && cardIndex === pile.length - 1) {
+ return { sourcePile: pile, cardIndex, card: pile[cardIndex], cardsToMove: [pile[cardIndex]] };
+ }
+ }
+ return {};
+ }
+ function canMove(card, destPile) {
+ if (!card || !destPile) return false;
+ const destType = (foundations.includes(destPile)) ? 'foundation' : (tableau.includes(destPile)) ? 'tableau' : 'other';
+ if (destType === 'other') return false;
+ if (destPile.length === 0) {
+ return (destType==='tableau' && card.value==='K') || (destType==='foundation' && card.value==='A');
+ }
+ const top = destPile[destPile.length - 1];
+ if (destType === 'tableau') {
+ const opposite = ((['♥','♦'].includes(card.suit) && ['♣','♠'].includes(top.suit)) || (['♣','♠'].includes(card.suit) && ['♥','♦'].includes(top.suit)));
+ return opposite && getValueRank(card.value) === getValueRank(top.value) - 1;
+ } else {
+ return card.suit === top.suit && getValueRank(card.value) === getValueRank(top.value) + 1;
+ }
+ }
+ function clearSelection() {
+ if (selected.card) cardElements[selected.card.id]?.classList.remove('selected');
+ selected = { card:null, sourcePile:null, cardIndex:-1 };
+ }
+ function moveSequence(sourcePile, startIndex, destPile) {
+ const seq = sourcePile.splice(startIndex);
+ destPile.push(...seq);
+ }
+ function performMoveCleanup(sourcePile) {
+ if (tableau.includes(sourcePile) && sourcePile.length > 0) {
+ sourcePile[sourcePile.length - 1].faceUp = true;
+ }
+ clearSelection();
+ updateBoard();
+ saveGame();
+ }
+ function checkWin() {
+ if (foundations.every(p=>p.length===13)) {
+ winMessage.classList.remove('hidden');
+ try {
+ confetti({ particleCount: 180, spread: 75, origin:{y:0.35} });
+ setTimeout(()=>confetti({ particleCount: 140, spread: 65, origin:{y:.2} }), 350);
+ } catch(_) {}
+ }
+ }
+
+ // ====== ACTIONS ======
+ function handleStockClick() {
+ pushHistory();
+ if (stock.length > 0) {
+ const cardsToMove = stock.splice(stock.length - DRAW_COUNT, DRAW_COUNT).reverse();
+ cardsToMove.forEach(c => c.faceUp = true);
+ waste.push(...cardsToMove);
+ } else if (waste.length > 0) {
+ stock = waste.reverse();
+ stock.forEach(c => c.faceUp = false);
+ waste = [];
+ }
+ clearSelection();
+ updateBoard();
+ saveGame();
+ }
+ function handleCardDoubleClick(cardEl) {
+ const { sourcePile, card } = findCardData(cardEl);
+ if (!sourcePile || !card || sourcePile[sourcePile.length - 1].id !== card.id) return;
+ for (const f of foundations) {
+ if (canMove(card, f)) {
+ pushHistory();
+ moveSequence(sourcePile, sourcePile.length - 1, f);
+ performMoveCleanup(sourcePile);
+ return;
+ }
+ }
+ for (const t of tableau) {
+ if (t !== sourcePile && canMove(card, t)) {
+ pushHistory();
+ moveSequence(sourcePile, sourcePile.length - 1, t);
+ performMoveCleanup(sourcePile);
+ return;
+ }
+ }
+ }
+ function undo() {
+ if (history.length <= 1) return;
+ history.pop();
+ restoreState(history[history.length-1]);
+ clearSelection();
+ winMessage.classList.add('hidden');
+ updateBoard(true);
+ saveGame();
+ }
+
+ // ====== INPUT HANDLERS ======
+ gameBoard.addEventListener('click', e => {
+ const pileEl = e.target.closest('.pile');
+ const cardEl = e.target.closest('.card');
+ if (pileEl && pileEl.id === 'stock' && !cardEl) {
+ handleStockClick();
+ return;
+ }
+ if (cardEl) {
+ const { sourcePile, cardIndex, card, cardsToMove } = findCardData(cardEl);
+ if (!sourcePile || !card || !card.faceUp) return;
+ const now = Date.now();
+ if (now - lastClick.time < 300 && lastClick.cardId === card.id) {
+ handleCardDoubleClick(cardEl);
+ clearSelection();
+ lastClick = { time: 0, cardId: null };
+ return;
+ }
+ lastClick = { time: now, cardId: card.id };
+ if (selected.card) {
+ if (canMove(selected.card, sourcePile)) {
+ pushHistory();
+ moveSequence(selected.sourcePile, selected.cardIndex, sourcePile);
+ performMoveCleanup(selected.sourcePile);
+ } else {
+ clearSelection();
+ selected = { card: cardsToMove[0], sourcePile, cardIndex };
+ updateBoard();
+ }
+ } else {
+ selected = { card: cardsToMove[0], sourcePile, cardIndex };
+ updateBoard();
+ }
+ return;
+ }
+ if (pileEl && selected.card) {
+ const destPile = getPileArrayFromElement(pileEl);
+ if (destPile && canMove(selected.card, destPile)) {
+ pushHistory();
+ moveSequence(selected.sourcePile, selected.cardIndex, destPile);
+ performMoveCleanup(selected.sourcePile);
+ } else {
+ clearSelection();
+ updateBoard();
+ }
+ return;
+ }
+ clearSelection();
+ updateBoard();
+ });
+
+ gameBoard.addEventListener('dragstart', e => {
+ const cardEl = e.target.closest('.card');
+ if (!cardEl) { e.preventDefault(); return; }
+ const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
+ if (!sourcePile || !cardsToMove.length) { e.preventDefault(); return; }
+ dragged = { cards: cardsToMove, sourcePile, startIndex: cardIndex };
+ setTimeout(() => cardsToMove.forEach(c => cardElements[c.id]?.classList.add('dragging')), 0);
+ });
+ gameBoard.addEventListener('dragover', e => {
+ e.preventDefault();
+ document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over'));
+ const targetEl = e.target.closest('.pile, .card');
+ if (targetEl) targetEl.closest('.pile')?.classList.add('drag-over');
+ });
+ gameBoard.addEventListener('dragend', () => {
+ if (dragged.cards?.length) {
+ dragged.cards.forEach(c => cardElements[c.id]?.classList.remove('dragging'));
+ }
+ dragged = { cards: [], sourcePile: null, startIndex: -1 };
+ document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over'));
+ });
+ gameBoard.addEventListener('drop', e => {
+ e.preventDefault();
+ if (!dragged.cards.length) return;
+ const dropTargetEl = e.target.closest('.card, .pile');
+ if (!dropTargetEl) return;
+ const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile'));
+ if (destPile && canMove(dragged.cards[0], destPile)) {
+ pushHistory();
+ moveSequence(dragged.sourcePile, dragged.startIndex, destPile);
+ performMoveCleanup(dragged.sourcePile);
+ }
+ });
+
+ document.addEventListener('keydown', (e)=>{
+ if (e.code === 'Space') { e.preventDefault(); handleStockClick(); }
+ if (e.key.toLowerCase() === 'u' || (e.ctrlKey && e.key.toLowerCase() === 'z')) {
+ e.preventDefault();
+ undo();
+ }
+ });
+
+ // ====== BUTTONS & MODAL LISTENERS ======
+ restartBtn?.addEventListener('click', initState);
+ undoBtn?.addEventListener('click', undo);
+ drawSelect?.addEventListener('change', () => {
+ DRAW_COUNT = parseInt(drawSelect.value, 10) || 3;
+ initState();
+ });
+ openModalBtn?.addEventListener('click', () => cardBackModal.classList.remove('hidden'));
+ closeModalBtn?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
+ modalOverlay?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
+
+ // ====== INIT ======
+ setupThemeSelector();
+ if (!loadGame()) {
+ initState();
+ }
+ window.addEventListener('resize', () => updateBoard(true));
+});
\ No newline at end of file
diff --git a/style.css b/style.css
new file mode 100644
index 0000000..e691f83
--- /dev/null
+++ b/style.css
@@ -0,0 +1,481 @@
+/* Import a modern, clean font */
+@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700;800&display=swap');
+
+:root {
+ /* UI Dimensions */
+ --card-width: max(7vmin, 65px);
+ --card-height: calc(var(--card-width) * 1.4);
+ --card-radius: clamp(6px, 1.5vmin, 10px);
+ --gap: clamp(10px, 2vmin, 18px);
+
+ /* New Color Palette */
+ --felt: #1a5632;
+ --felt-dark: #113821;
+ --line: #ffffff2a;
+ --glow: #64ffda;
+ --shadow-color: rgba(0, 0, 0, 0.3);
+
+ /* UI Element Colors */
+ --control-bg: #ffffff11;
+ --control-hover-bg: #ffffff22;
+ --accent-color: #58cc93;
+ --accent-hover-color: #4ab881;
+ --text-color: #f0f0f0;
+}
+
+* { box-sizing: border-box; }
+
+html, body {
+ height: 100%;
+ margin: 0;
+}
+
+body {
+ background: radial-gradient(circle at 50% 0%, var(--felt) 0%, var(--felt-dark) 90%);
+ color: var(--text-color);
+ font-family: 'Inter', system-ui, -apple-system, Segoe UI, Roboto, Ubuntu, Cantarell, 'Helvetica Neue', sans-serif;
+ display: flex;
+ flex-direction: column;
+ overflow: hidden;
+}
+
+.topbar {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ flex-wrap: wrap;
+ padding: 12px clamp(12px, 3vw, 28px);
+ gap: 12px;
+ background: rgba(0,0,0,0.1);
+ border-bottom: 1px solid var(--line);
+}
+
+h1 {
+ margin: 0;
+ font-size: clamp(18px, 3.2vmin, 28px);
+ font-weight: 700;
+}
+
+.controls {
+ display: flex;
+ gap: 8px;
+ align-items: center;
+ flex-wrap: wrap;
+}
+
+.btn {
+ background: var(--control-bg);
+ color: var(--text-color);
+ border: 1px solid var(--line);
+ padding: 8px 14px;
+ border-radius: 8px;
+ cursor: pointer;
+ font-weight: 600;
+ transition: transform .12s ease, background-color .15s ease, box-shadow .15s ease;
+}
+
+.btn:hover {
+ background: var(--control-hover-bg);
+ box-shadow: 0 4px 12px rgba(0,0,0,0.2);
+}
+
+.btn:active {
+ transform: translateY(1px) scale(.99);
+}
+
+.btn-accent {
+ background: var(--accent-color);
+ border-color: transparent;
+ color: #113821;
+}
+
+.btn-accent:hover {
+ background: var(--accent-hover-color);
+ border-color: transparent;
+}
+
+.draw-toggle {
+ display: flex;
+ gap: 6px;
+ align-items: center;
+ background: var(--control-bg);
+ padding: 6px 10px;
+ border-radius: 8px;
+ border: 1px solid var(--line);
+}
+
+.draw-toggle select {
+ appearance: none;
+ background: transparent;
+ color: var(--text-color);
+ border: none;
+ outline: none;
+ font-weight: 600;
+ cursor: pointer;
+}
+
+.game-board {
+ position: relative;
+ display: flex;
+ flex-direction: column;
+ gap: calc(var(--gap) * 1.5);
+ width: min(1100px, 96vw);
+ margin: 0 auto;
+ padding: 0 clamp(10px, 2vw, 20px) clamp(10px, 2vw, 20px);
+ flex: 1;
+ min-height: 0;
+}
+
+.top-piles, .tableau {
+ display: flex;
+ gap: var(--gap);
+ justify-content: space-between;
+}
+.tableau { flex: 1; min-height: 0; }
+.stock-waste, .foundations { display: flex; gap: var(--gap); }
+.foundations { margin-left: auto; }
+
+.pile {
+ width: var(--card-width);
+ height: var(--card-height);
+ border-radius: var(--card-radius);
+ position: relative;
+ border: 2px dashed var(--line);
+ outline: none;
+ transition: box-shadow 0.2s ease;
+}
+.pile:focus-visible { box-shadow: 0 0 0 3px #fff6; }
+.tableau-pile { height: 100%; border: none; }
+.tableau-pile::before {
+ content: "";
+ position: absolute;
+ inset: 0 auto auto 0;
+ width: var(--card-width);
+ height: var(--card-height);
+ border-radius: var(--card-radius);
+ border: 2px dashed var(--line);
+}
+
+.card {
+ width: var(--card-width);
+ height: var(--card-height);
+ position: absolute;
+ user-select: none;
+ touch-action: none;
+ transition: top .18s ease, left .18s ease, transform .18s ease, filter .2s ease;
+ will-change: top, left, transform;
+ filter: drop-shadow(0 2px 5px var(--shadow-color));
+}
+.card.is-stacked { filter: none; }
+.card-inner {
+ position: relative;
+ width: 100%;
+ height: 100%;
+ transform-style: preserve-3d;
+ transition: transform .24s ease;
+}
+.card.is-flipped .card-inner { transform: rotateY(180deg); }
+.card-face {
+ position: absolute;
+ inset: 0;
+ border-radius: var(--card-radius);
+ backface-visibility: hidden;
+}
+.card-face--front {
+ background: linear-gradient(160deg, #ffffff, #f4f4f4);
+ transform: rotateY(180deg);
+ padding: 8px;
+ cursor: grab;
+ border: 1px solid #d0d0d0;
+}
+
+.red { color: #D90429; }
+.black { color: #2B2D42; }
+
+.card-value-display--top {
+ position: absolute;
+ top: 8px;
+ left: 8px;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ line-height: .9;
+}
+.card-value-display--bottom {
+ position: absolute;
+ bottom: 8px;
+ right: 8px;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ line-height: .9;
+ transform: rotate(180deg);
+}
+
+.card-rank { font-size: 1.24em; font-weight: 800; }
+.card-suit { font-size: .9em; }
+
+.card-watermark {
+ position: absolute;
+ inset: auto 0 0 0;
+ top: 50%;
+ transform: translateY(-50%);
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ font-size: 3.6em;
+ opacity: .10;
+ pointer-events: none;
+}
+.card.dragging {
+ opacity: .95;
+ transform: rotate(-1.5deg) scale(1.06);
+ z-index: 900;
+ filter: drop-shadow(0 10px 22px rgba(0, 0, 0, .45));
+ outline: 2px solid var(--glow);
+ border-radius: var(--card-radius);
+}
+.pile.drag-over::before, .pile.drag-over {
+ box-shadow: 0 0 14px 4px var(--glow);
+ border-color: var(--glow);
+ border-style: solid;
+}
+.card.selected {
+ outline: 3px solid #ffd54d;
+ border-radius: var(--card-radius);
+ filter: drop-shadow(0 0 0 var(--shadow-color)) drop-shadow(0 8px 16px rgba(0,0,0,0.45));
+}
+#win-message.hidden { display: none; }
+#win-message {
+ position: fixed;
+ inset: auto 0 14% 0;
+ margin: auto;
+ width: fit-content;
+ font-size: clamp(28px, 5vmin, 48px);
+ font-weight: 900;
+ text-shadow: 0 8px 20px rgba(0, 0, 0, .4);
+ animation: win-bounce 1.2s ease-in-out infinite;
+ padding: 10px 16px;
+ background: rgba(0, 0, 0, 0.2);
+ border-radius: 14px;
+ border: 1px solid var(--line);
+ backdrop-filter: blur(8px);
+}
+@keyframes win-bounce {
+ 0%, 100% { transform: translateY(0); }
+ 50% { transform: translateY(-12px); }
+}
+
+/* ADDED: Styles for the new modal */
+.modal {
+ position: fixed;
+ inset: 0;
+ z-index: 1000;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ transition: opacity 0.2s ease, visibility 0.2s ease;
+}
+.modal.hidden {
+ opacity: 0;
+ visibility: hidden;
+}
+.modal-overlay {
+ position: absolute;
+ inset: 0;
+ background: rgba(0,0,0,0.6);
+ backdrop-filter: blur(5px);
+}
+.modal-content {
+ position: relative;
+ background: var(--felt-dark);
+ border: 1px solid var(--line);
+ border-radius: 16px;
+ padding: 24px;
+ display: flex;
+ flex-direction: column;
+ gap: 20px;
+ align-items: center;
+ box-shadow: 0 10px 30px rgba(0,0,0,0.3);
+ animation: modal-enter 0.3s ease forwards;
+}
+.modal.hidden .modal-content {
+ animation: modal-exit 0.3s ease forwards;
+}
+@keyframes modal-enter {
+ from { transform: translateY(20px) scale(0.95); opacity: 0; }
+ to { transform: translateY(0) scale(1); opacity: 1; }
+}
+@keyframes modal-exit {
+ from { transform: translateY(0) scale(1); opacity: 1; }
+ to { transform: translateY(20px) scale(0.95); opacity: 0; }
+}
+.modal-content h2 {
+ margin: 0;
+ font-weight: 700;
+}
+
+.card-back-options { display: flex; flex-wrap: wrap; justify-content: center; gap: 16px; }
+.back-option {
+ width: 64px;
+ height: 90px;
+ border-radius: 8px;
+ cursor: pointer;
+ border: 3px solid transparent;
+ transition: border-color 0.2s ease, transform 0.2s ease;
+ position: relative;
+ overflow: hidden;
+}
+.back-option .card-face--back { border: none; }
+.back-option.active, .back-option:hover { border-color: var(--glow); }
+/* Highlight the selected card back */
+
+
+.back-option.active {
+ border: 3px solid var(--glow);
+ box-shadow: 0 0 14px 4px var(--glow);
+ transform: scale(1.08);
+ z-index: 2;
+}
+
+/* Still allow hover effect, but don't override active */
+.back-option:hover {
+ border-color: var(--glow);
+ box-shadow: 0 0 10px 2px var(--glow);
+ transform: scale(1.05);
+}
+
+/* --- CSS Card Backs --- */
+.card-face--back { border: 1px solid #444; }
+body.card-back-waves .card .card-face--back,
+.back-option.card-back-waves .card-face--back {
+ background-color: #a2d2ff; background-image: radial-gradient(circle at 50% 0, #bde0fe 25%, transparent 25.5%), radial-gradient(circle at 0 50%, #bde0fe 25%, transparent 25.5%), radial-gradient(circle at 100% 50%, #bde0fe 25%, transparent 25.5%), radial-gradient(circle at 50% 100%, #bde0fe 25%, transparent 25.5%); background-size: 40px 40px; border-color: #6c9dbd;
+}
+body.card-back-herringbone .card .card-face--back,
+.back-option.card-back-herringbone .card-face--back {
+ background-color: #3d405b; background-image: linear-gradient(135deg, #81b29a 25%, transparent 25%), linear-gradient(225deg, #81b29a 25%, transparent 25%), linear-gradient(45deg, #81b29a 25%, transparent 25%), linear-gradient(315deg, #81b29a 25%, #3d405b 25%); background-position: 10px 0, 10px 0, 0 0, 0 0; background-size: 20px 20px; background-repeat: repeat; border-color: #2c2e40;
+}
+body.card-back-sunset .card .card-face--back,
+.back-option.card-back-sunset .card-face--back {
+ background: linear-gradient(160deg, #f28482, #f6bd60, #84a59d); border-color: #6a847e;
+}
+body.card-back-linen .card .card-face--back,
+.back-option.card-back-linen .card-face--back {
+ background-color: #fcf4e2; background-image: linear-gradient(45deg, #e3d5b8 25%, transparent 25%, transparent 75%, #e3d5b8 75%, #e3d5b8), linear-gradient(45deg, #e3d5b8 25%, transparent 25%, transparent 75%, #e3d5b8 75%, #e3d5b8); background-size: 20px 20px; background-position: 0 0, 10px 10px; border-color: #c9bba4;
+}
+body.card-back-nordic .card .card-face--back,
+.back-option.card-back-nordic .card-face--back {
+ background-color: #2b2d42; background-image: linear-gradient(white 2px, transparent 2px), linear-gradient(90deg, white 2px, transparent 2px), linear-gradient(hsla(0,0%,100%,.3) 1px, transparent 1px), linear-gradient(90deg, hsla(0,0%,100%,.3) 1px, transparent 1px); background-size: 50px 50px, 50px 50px, 10px 10px, 10px 10px; background-position: -2px -2px, -2px -2px, -1px -1px, -1px -1px; border-color: #1e1f2e;
+}
+
+body.card-back-midnight .card .card-face--back,
+.back-option.card-back-midnight .card-face--back {
+ background-color: #121212;
+ background-image:
+ linear-gradient(#ffffff20 1px, transparent 1px),
+ linear-gradient(90deg, #ffffff20 1px, transparent 1px);
+ background-size: 22px 22px;
+ border-color: #1e1e1e;
+}
+
+body.card-back-diamond .card .card-face--back,
+.back-option.card-back-diamond .card-face--back {
+ background-color: #f8f8f8;
+ background-image:
+ linear-gradient(45deg, #ddd 25%, transparent 25%),
+ linear-gradient(-45deg, #ddd 25%, transparent 25%),
+ linear-gradient(45deg, transparent 75%, #ddd 75%),
+ linear-gradient(-45deg, transparent 75%, #ddd 75%);
+ background-size: 28px 28px;
+ background-position: 0 0, 0 14px, 14px -14px, -14px 0px;
+ border-color: #c2c2c2;
+}
+
+body.card-back-royal .card .card-face--back,
+.back-option.card-back-royal .card-face--back {
+ background: repeating-linear-gradient(
+ 45deg,
+ #224488,
+ #224488 12px,
+ #2c5ab0 12px,
+ #2c5ab0 24px
+ );
+ border-color: #1b3561;
+}
+
+body.card-back-fade .card .card-face--back,
+.back-option.card-back-fade .card-face--back {
+ background: linear-gradient(160deg, #2c3e50, #34495e, #2c3e50);
+ border: 1px solid #1a242f;
+}
+
+body.card-back-midnight .card .card-face--back,
+.back-option.card-back-midnight .card-face--back {
+ background-color: #121212;
+ background-image:
+ linear-gradient(#ffffff20 1px, transparent 1px),
+ linear-gradient(90deg, #ffffff20 1px, transparent 1px);
+ background-size: 22px 22px;
+ border-color: #1e1e1e;
+}
+
+body.card-back-diamond .card .card-face--back,
+.back-option.card-back-diamond .card-face--back {
+ background-color: #f8f8f8;
+ background-image:
+ linear-gradient(45deg, #ddd 25%, transparent 25%),
+ linear-gradient(-45deg, #ddd 25%, transparent 25%),
+ linear-gradient(45deg, transparent 75%, #ddd 75%),
+ linear-gradient(-45deg, transparent 75%, #ddd 75%);
+ background-size: 28px 28px;
+ background-position: 0 0, 0 14px, 14px -14px, -14px 0px;
+ border-color: #c2c2c2;
+}
+
+body.card-back-royal .card .card-face--back,
+.back-option.card-back-royal .card-face--back {
+ background: repeating-linear-gradient(
+ 45deg,
+ #224488,
+ #224488 12px,
+ #2c5ab0 12px,
+ #2c5ab0 24px
+ );
+ border-color: #1b3561;
+}
+
+body.card-back-fade .card .card-face--back,
+.back-option.card-back-fade .card-face--back {
+ background: linear-gradient(160deg, #2c3e50, #34495e, #2c3e50);
+ border: 1px solid #1a242f;
+}
+
+/* =================================== */
+/* ======= RESPONSIVE STYLES ======= */
+/* =================================== */
+
+/* For Mobile Screens (anything below 600px wide) */
+@media (max-width: 600px) {
+ .foundations {
+ /* This brings the four foundation piles closer together */
+ gap: 5px;
+ }
+}
+
+/* For Tablets (screens 768px and wider) */
+@media (min-width: 768px) {
+ :root {
+ /* Increase the minimum card size for tablets */
+ --card-width: max(7vmin, 75px);
+ }
+}
+
+/* For Laptops & Desktops (screens 1024px and wider) */
+@media (min-width: 1024px) {
+ :root {
+ /* Further increase the minimum card size for large screens */
+ --card-width: max(7.5vmin, 90px);
+ }
+}
+
+