document.addEventListener('DOMContentLoaded', () => {
// ====== CONSTANTS & STATE ======
const suits = ['♥', '♦', '♣', '♠'];
const values = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const PILE_BORDER_WIDTH = 2;
const SPACING_FACE_DOWN = 10;
const SPACING_FACE_UP = 32;
let DRAW_COUNT = 3;
let deck, stock, waste, foundations, tableau;
let cardElements = {};
let dragged = { cards: [], sourcePile: null, startIndex: -1, ghostEl: null, offsetX: 0, offsetY: 0 };
const history = [];
let isAutoCompleting = false;
let autoCompleteInterval = null;
let isDealing = false;
let score = 0;
let highScore = 0;
let isActive = false;
const CARD_BACKS = [
{ id: 'waves', name: 'Blue Waves', className: 'card-back-waves' },
{ id: 'herringbone', name: 'Green Herringbone', className: 'card-back-herringbone' },
{ id: 'sunset', name: 'Gradient Sunset', className: 'card-back-sunset' },
{ id: 'linen', name: 'Cozy Linen', className: 'card-back-linen' },
{ id: 'nordic', name: 'Nordic Cross', className: 'card-back-nordic' },
{ id: 'midnight', name: 'Midnight Grid', className: 'card-back-midnight' },
{ id: 'diamond', name: 'Diamond Weave', className: 'card-back-diamond' },
{ id: 'royal', name: 'Royal Blue Stripe', className: 'card-back-royal' },
{ id: 'fade', name: 'Matte Gradient Fade', className: 'card-back-fade' }
];
// ====== DOM ======
const gameBoard = document.querySelector('.game-board');
const restartBtn = document.getElementById('restart-btn');
const winMessage = document.getElementById('win-message');
const undoBtn = document.getElementById('undo-btn');
const drawSelect = document.getElementById('draw-select');
const cardBackModal = document.getElementById('card-back-modal');
const openModalBtn = document.getElementById('change-back-btn');
const closeModalBtn = document.getElementById('modal-close-btn');
const modalOverlay = document.querySelector('.modal-overlay');
const cardBackOptionsContainer = document.getElementById('card-back-options');
const checkMovesBtn = document.getElementById('check-moves-btn');
const autoCompleteBtn = document.getElementById('autocomplete-btn');
const scoreEl = document.getElementById('current-score');
const highScoreEl = document.getElementById('high-score');
// ====== SAVE / LOAD ======
function saveGame() {
const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT, score };
localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
}
function loadGame() {
const savedGame = localStorage.getItem('solitaire-save-game');
if (!savedGame) return false;
try {
const gameState = JSON.parse(savedGame);
stock = gameState.stock;
waste = gameState.waste;
foundations = gameState.foundations;
tableau = gameState.tableau;
history.length = 0;
history.push(...gameState.history);
DRAW_COUNT = gameState.drawCount || 3;
score = gameState.score || 0;
highScore = parseInt(localStorage.getItem('solitaire-high-score'), 10) || 0;
drawSelect.value = DRAW_COUNT;
Object.values(cardElements).forEach(el => el.remove());
cardElements = {};
const allCards = [...stock, ...waste, ...foundations.flat(), ...tableau.flat()];
allCards.forEach(cardData => {
if (!cardElements[cardData.id]) {
const el = createCardElement(cardData);
cardElements[cardData.id] = el;
gameBoard.appendChild(el);
}
});
winMessage.classList.add('hidden');
updateScoreDisplay();
updateBoard(true);
return true;
} catch (e) {
console.error("Failed to load saved game:", e);
localStorage.removeItem('solitaire-save-game');
return false;
}
}
// ====== UNDO SNAPSHOTS ======
const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau, score });
const restoreState = (json) => {
const s = JSON.parse(json);
stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
score = s.score !== undefined ? s.score : score;
};
const pushHistory = () => {
if (history.length > 50) history.shift();
history.push(snapshotState());
};
// ====== SETUP ======
function initState() {
score = 0;
highScore = parseInt(localStorage.getItem('solitaire-high-score'), 10) || 0;
updateScoreDisplay();
isAutoCompleting = false;
if (autoCompleteInterval) clearInterval(autoCompleteInterval);
Object.values(cardElements).forEach(el => el.remove());
cardElements = {};
deck = []; stock = []; waste = [];
foundations = [[],[],[],[]];
tableau = Array(7).fill(null).map(()=>[]);
suits.forEach(suit => values.forEach(value => {
deck.push({ suit, value, faceUp:false, id:`${value}${suit}-${Math.random().toString(36).slice(2,8)}` });
}));
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random()*(i+1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
deck.forEach(cardData => {
const el = createCardElement(cardData);
cardElements[cardData.id] = el;
gameBoard.appendChild(el);
// Initially position cards at the stock location to animate out from there
const stockEl = document.getElementById('stock');
if (stockEl) {
const rect = stockEl.getBoundingClientRect();
const boardRect = gameBoard.getBoundingClientRect();
el.style.top = `${rect.top - boardRect.top + PILE_BORDER_WIDTH}px`;
el.style.left = `${rect.left - boardRect.left + PILE_BORDER_WIDTH}px`;
}
});
// Separate cards for tableau and stock
const tableauCards = [];
for (let i=0; i<7; i++){
for (let j=i; j<7; j++) {
const card = deck.pop();
tableau[j].push(card);
tableauCards.push({ card, pileIndex: j });
}
}
stock = deck;
winMessage.classList.add('hidden');
history.length = 0;
pushHistory();
// Start dealing animation
dealTableauSequentially(tableauCards);
}
async function dealTableauSequentially(cardsToDeal) {
isDealing = true;
// Turn off interactivity during deal
gameBoard.style.pointerEvents = 'none';
for (let i = 0; i < cardsToDeal.length; i++) {
const { card, pileIndex } = cardsToDeal[i];
// Only flip the last card of each pile
const pile = tableau[pileIndex];
if (card === pile[pile.length - 1]) {
card.faceUp = true;
}
updateBoard(true);
await new Promise(r => setTimeout(r, 60));
}
isDealing = false;
gameBoard.style.pointerEvents = 'auto';
updateBoard();
saveGame();
}
// ====== RENDER ======
function updateBoard(initial=false) {
updateScoreDisplay();
const gameBoardRect = gameBoard.getBoundingClientRect();
const updatePile = (pileData, pileEl, type) => {
if (!pileEl) return;
const { top, left } = pileEl.getBoundingClientRect();
const baseTop = top - gameBoardRect.top + PILE_BORDER_WIDTH;
const baseLeft = left - gameBoardRect.left + PILE_BORDER_WIDTH;
let currentOffset = 0;
pileData.forEach((cardData, i) => {
const cardEl = cardElements[cardData.id];
if(!cardEl) return;
// Don't update position for cards being dragged (ghost)
if (dragged.ghostEl && dragged.cards.some(c => c.id === cardData.id)) {
cardEl.style.visibility = 'hidden'; // Hide the original card
return;
} else {
cardEl.style.visibility = 'visible';
}
if (type === 'tableau') {
cardEl.style.top = `${baseTop + currentOffset}px`;
currentOffset += cardData.faceUp ? SPACING_FACE_UP : SPACING_FACE_DOWN;
} else {
cardEl.style.top = `${baseTop}px`;
}
cardEl.style.left = `${baseLeft}px`;
cardEl.style.pointerEvents = 'auto';
cardEl.classList.toggle('is-stacked', i < pileData.length - 1 && type !== 'tableau');
if (cardData.faceUp) {
cardEl.classList.add('is-flipped');
cardEl.draggable = true;
} else {
cardEl.classList.remove('is-flipped');
cardEl.draggable = false;
}
const zBase = type === 'tableau' ? 100 : type === 'foundation' ? 400 : 600;
cardEl.style.zIndex = zBase + i;
});
};
tableau.forEach((p,i)=>updatePile(p, document.getElementById(`tableau-${i}`), 'tableau'));
foundations.forEach((p,i)=>updatePile(p, document.getElementById(`foundation-${i}`), 'foundation'));
updatePile(stock, document.getElementById('stock'), 'stock');
stock.forEach(cardData => { if(cardElements[cardData.id]) cardElements[cardData.id].style.pointerEvents = 'none'; });
const wasteEl = document.getElementById('waste');
if (wasteEl) {
const { top:wt, left:wl } = wasteEl.getBoundingClientRect();
const baseTop = wt - gameBoardRect.top + PILE_BORDER_WIDTH;
const baseLeft = wl - gameBoardRect.left + PILE_BORDER_WIDTH;
waste.forEach((cardData, i) => {
const cardEl = cardElements[cardData.id];
if(!cardEl) return;
if (dragged.ghostEl && dragged.cards.some(c => c.id === cardData.id)) {
cardEl.style.visibility = 'hidden';
return;
} else {
cardEl.style.visibility = 'visible';
}
const isTopCard = i === waste.length - 1;
const visibleFanIndexStart = Math.max(0, waste.length - DRAW_COUNT);
let leftOffset = 0;
if (i >= visibleFanIndexStart) {
leftOffset = (i - visibleFanIndexStart) * 18;
}
cardEl.style.top = `${baseTop}px`;
cardEl.style.left = `${baseLeft + leftOffset}px`;
cardEl.style.zIndex = 800 + i;
cardEl.classList.add('is-flipped');
cardEl.classList.toggle('is-stacked', !isTopCard);
cardEl.draggable = isTopCard;
cardEl.style.pointerEvents = isTopCard ? 'auto' : 'none';
});
}
if (!initial) checkWin();
}
function createCardElement(cardData) {
const el = document.createElement('div');
el.classList.add('card');
el.dataset.id = cardData.id;
const cardInner = document.createElement('div');
cardInner.classList.add('card-inner');
const color = (cardData.suit === '♥' || cardData.suit === '♦') ? 'red' : 'black';
const front = document.createElement('div');
front.className = `card-face card-face--front ${color}`;
front.innerHTML = `
${cardData.value}${cardData.suit}
${cardData.value}${cardData.suit}
${cardData.suit}
`;
const back = document.createElement('div');
back.className = 'card-face card-face--back';
cardInner.append(front, back);
el.appendChild(cardInner);
return el;
}
// ====== THEMES & MODAL ======
function applyCardBack(backId) {
const back = CARD_BACKS.find(b => b.id === backId) || CARD_BACKS[0];
CARD_BACKS.forEach(b => document.body.classList.remove(b.className));
document.body.classList.add(back.className);
document.querySelectorAll('.back-option').forEach(el => el.classList.toggle('active', el.dataset.id === backId));
}
function setupThemeSelector() {
if (!cardBackOptionsContainer) return;
cardBackOptionsContainer.innerHTML = '';
CARD_BACKS.forEach(back => {
const optionEl = document.createElement('div');
optionEl.className = `back-option ${back.className}`;
optionEl.dataset.id = back.id;
optionEl.title = back.name;
const previewInner = document.createElement('div');
previewInner.className = 'card-face card-face--back';
optionEl.appendChild(previewInner);
cardBackOptionsContainer.appendChild(optionEl);
});
cardBackOptionsContainer.addEventListener('click', e => {
const target = e.target.closest('.back-option');
if (target) {
const backId = target.dataset.id;
applyCardBack(backId);
localStorage.setItem('solitaire-card-back', backId);
cardBackModal.classList.add('hidden');
}
});
const savedBack = localStorage.getItem('solitaire-card-back');
applyCardBack(savedBack || 'waves');
}
// ====== HELPERS ======
function updateScoreDisplay() {
if (!isActive) return;
scoreEl.textContent = score;
highScoreEl.textContent = highScore;
}
function getValueRank(v) { if (v==='A') return 1; if (v==='K') return 13; if (v==='Q') return 12; if (v==='J') return 11; return parseInt(v,10); }
function getPileArrayFromElement(el) {
if (!el) return null;
const [type, index] = el.id.split('-');
if (type === 'tableau') return tableau[Number(index)];
if (type === 'foundation') return foundations[Number(index)];
if (type === 'waste') return waste;
if (type === 'stock') return stock;
return null;
}
// Helper to get the actual pile that a card belongs to
function getPileContainingCard(cardId) {
const checkPile = (pile) => pile.find(c => c.id === cardId);
if (checkPile(waste)) return waste;
for (const pile of tableau) {
if (checkPile(pile)) return pile;
}
for (const pile of foundations) {
if (checkPile(pile)) return pile;
}
return null;
}
function findCardData(cardEl) {
const id = cardEl.dataset.id;
let cardIndex;
// Check waste (only top card can be moved)
if (waste.length > 0 && waste[waste.length - 1].id === id) {
return { sourcePile: waste, cardIndex: waste.length - 1, card: waste[waste.length - 1], cardsToMove: [waste[waste.length - 1]] };
}
// Check tableau piles (any face-up card and cards above it can be moved)
for (const pile of tableau) {
cardIndex = pile.findIndex(c => c.id === id);
if (cardIndex > -1 && pile[cardIndex].faceUp) {
const cardsToMove = pile.slice(cardIndex);
return { sourcePile: pile, cardIndex, card: cardsToMove[0], cardsToMove };
}
}
// Check foundations (only top card can be moved)
for (const pile of foundations) {
if (pile.length > 0 && pile[pile.length - 1].id === id) {
return { sourcePile: pile, cardIndex: pile.length - 1, card: pile[pile.length - 1], cardsToMove: [pile[pile.length - 1]] };
}
}
return {}; // Return empty object if card not found or not movable
}
function canMove(card, destPile) {
if (!card || !destPile) return false;
// Prevent moving to the stock pile
if (destPile === stock) return false;
const destType = (foundations.includes(destPile)) ? 'foundation' : (tableau.includes(destPile)) ? 'tableau' : 'other';
if (destType === 'other' && destPile !== waste) return false; // Only allow tableau, foundation, or waste as actual destinations
// Waste pile can only receive cards if it's not the source for the current drag (handled by dragged.sourcePile check)
// Also, waste doesn't typically accept cards from other piles in Klondike.
// We ensure we don't try to drop on the waste pile itself unless it's for internal logic like recycling stock.
if (destPile === waste) return false; // Generally, cards don't move TO waste.
if (destPile.length === 0) {
return (destType==='tableau' && card.value==='K') || (destType==='foundation' && card.value==='A');
}
const top = destPile[destPile.length - 1];
if (destType === 'tableau') {
const opposite = ((['♥','♦'].includes(card.suit) && ['♣','♠'].includes(top.suit)) || (['♣','♠'].includes(card.suit) && ['♥','♦'].includes(top.suit)));
return opposite && getValueRank(card.value) === getValueRank(top.value) - 1;
} else if (destType === 'foundation') {
return card.suit === top.suit && getValueRank(card.value) === getValueRank(top.value) + 1;
}
return false;
}
function moveSequence(sourcePile, startIndex, destPile) {
const seq = sourcePile.splice(startIndex);
destPile.push(...seq);
}
function performMoveCleanup(sourcePile) {
if (tableau.includes(sourcePile) && sourcePile.length > 0) {
const topCard = sourcePile[sourcePile.length - 1];
if (!topCard.faceUp) {
topCard.faceUp = true;
score += 5;
}
}
updateBoard();
saveGame();
if (!isAutoCompleting) {
checkAndTriggerAutoComplete();
}
}
function checkWin() {
if (foundations.every(p=>p.length===13)) {
if (score > highScore) {
highScore = score;
localStorage.setItem('solitaire-high-score', highScore);
updateScoreDisplay();
}
winMessage.classList.remove('hidden');
triggerBouncingCards();
}
}
function triggerBouncingCards() {
const boardRect = gameBoard.getBoundingClientRect();
const cardsToBounce = [];
// Gather all top cards from foundations to start the bounce sequence
// We'll process them one suit at a time for the classic effect
const animationFoundations = foundations.map(f => [...f]); // Clone
function bounceNextCard() {
let cardFound = false;
for (let i = 0; i < 4; i++) {
if (animationFoundations[i].length > 0) {
const cardData = animationFoundations[i].pop();
const cardEl = cardElements[cardData.id];
if (cardEl) {
startCardPhysics(cardEl);
cardFound = true;
break; // One card per trigger
}
}
}
if (cardFound) {
setTimeout(bounceNextCard, 180);
}
}
function startCardPhysics(el) {
const rect = el.getBoundingClientRect();
let x = rect.left;
let y = rect.top;
let vx = (Math.random() * 4 + 2) * (Math.random() > 0.5 ? 1 : -1);
let vy = Math.random() * -5 - 2;
const gravity = 0.5;
const friction = 0.75;
// Remove transition for physics
el.style.transition = 'none';
el.style.position = 'fixed';
el.style.zIndex = 3000;
el.style.pointerEvents = 'none';
function step() {
x += vx;
y += vy;
vy += gravity;
if (y + rect.height > window.innerHeight) {
y = window.innerHeight - rect.height;
vy *= -friction;
if (Math.abs(vy) < 2) vy = 0; // Stop vertical bounce if too small
}
if (x + rect.width < 0 || x > window.innerWidth) {
el.remove();
return; // Card off screen
}
el.style.left = `${x}px`;
el.style.top = `${y}px`;
if (Math.abs(vx) > 0.1 || Math.abs(vy) > 0.1 || y < window.innerHeight - rect.height) {
requestAnimationFrame(step);
} else {
// Small slide before stopping
vx *= 0.95;
if (Math.abs(vx) > 0.1) requestAnimationFrame(step);
else el.remove();
}
}
requestAnimationFrame(step);
}
bounceNextCard();
}
window.triggerBouncingCards = triggerBouncingCards;
// ====== ACTIONS ======
function handleStockClick() {
if (isAutoCompleting) return;
pushHistory();
if (stock.length > 0) {
const drawCount = Math.min(stock.length, DRAW_COUNT);
const cardsToMove = stock.splice(stock.length - drawCount, drawCount).reverse();
cardsToMove.forEach(c => c.faceUp = true);
waste.push(...cardsToMove);
} else if (waste.length > 0) {
score = Math.max(0, score - 20);
stock = waste.reverse();
stock.forEach(c => c.faceUp = false);
waste = [];
}
updateBoard();
saveGame();
}
function performAutoMove(cardEl) {
if (isAutoCompleting) return;
const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
if (!sourcePile || !cardsToMove || cardsToMove.length === 0) return;
const cardToMove = cardsToMove[0];
// Priority 1: Try to move a single card to a foundation.
if (cardsToMove.length === 1) {
for (const f of foundations) {
if (canMove(cardToMove, f)) {
score += 10;
pushHistory();
moveSequence(sourcePile, cardIndex, f);
performMoveCleanup(sourcePile);
return;
}
}
}
// Priority 2: Try to move a stack to another tableau pile.
for (const t of tableau) {
if (t !== sourcePile && canMove(cardToMove, t)) {
if (sourcePile === waste) score += 5;
if (foundations.includes(sourcePile)) score -= 15;
pushHistory();
moveSequence(sourcePile, cardIndex, t);
performMoveCleanup(sourcePile);
return;
}
}
}
function undo() {
if (isAutoCompleting) return;
if (history.length <= 1) return;
history.pop();
restoreState(history[history.length-1]);
winMessage.classList.add('hidden');
updateBoard(true);
saveGame();
}
function checkAndTriggerAutoComplete() {
if (isAutoCompleting) return;
const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
if (isWinnable) {
autoComplete();
}
}
function autoComplete() {
const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
if (!isWinnable) {
Swal.fire({
title: 'Cannot Auto-Complete',
text: 'You can only auto-complete when all cards are face-up and the stock is empty.',
icon: 'info'
});
return;
}
isAutoCompleting = true;
autoCompleteInterval = setInterval(() => {
let movedCard = false;
let source = null;
if (waste.length > 0) {
const card = waste[waste.length - 1];
for (const f of foundations) {
if (canMove(card, f)) {
score += 10;
source = waste;
moveSequence(source, source.length - 1, f);
movedCard = true;
break;
}
}
}
if (!movedCard) {
for (const t of tableau) {
if (t.length > 0) {
const card = t[t.length - 1];
for (const f of foundations) {
if (canMove(card, f)) {
score += 10;
source = t;
moveSequence(source, source.length - 1, f);
movedCard = true;
break;
}
}
}
if (movedCard) break;
}
}
if (source) performMoveCleanup(source);
if (!movedCard) {
clearInterval(autoCompleteInterval);
autoCompleteInterval = null;
isAutoCompleting = false;
checkWin();
}
}, 120);
}
function checkForAnyAvailableMove() {
const topWasteCard = waste.length > 0 ? waste[waste.length - 1] : null;
if (topWasteCard) {
for (const f of foundations) if (canMove(topWasteCard, f)) return true;
for (const t of tableau) if (canMove(topWasteCard, t)) return true;
}
for (const sourcePile of tableau) {
if (sourcePile.length > 0) {
const topCard = sourcePile[sourcePile.length-1];
for(const f of foundations) if(canMove(topCard, f)) return true;
const movableStackIndex = sourcePile.findIndex(card => card.faceUp);
if (movableStackIndex > -1) {
const cardToMove = sourcePile[movableStackIndex];
for (const destPile of tableau) {
if (sourcePile !== destPile && canMove(cardToMove, destPile)) return true;
}
}
}
}
return false;
}
function handleStuckCheck() {
if (checkForAnyAvailableMove()) {
Swal.fire({
title: 'Hint!',
text: 'A move is available on the board!',
icon: 'info'
});
return;
}
let tempStock = JSON.parse(JSON.stringify(stock));
let tempWaste = JSON.parse(JSON.stringify(waste));
const originalStockSize = tempStock.length + tempWaste.length;
if (originalStockSize === 0) {
Swal.fire({
title: 'No Moves Found',
text: 'The game appears to be unwinnable from this state.',
icon: 'warning'
});
return;
}
let cardsCycled = 0;
while (cardsCycled < originalStockSize) {
if (tempStock.length === 0) {
tempStock = tempWaste.reverse();
tempWaste = [];
}
const draw = Math.min(tempStock.length, DRAW_COUNT);
const drawnCards = tempStock.splice(tempStock.length - draw, draw);
tempWaste.push(...drawnCards);
cardsCycled += drawnCards.length;
const newTopWasteCard = tempWaste.length > 0 ? tempWaste[tempWaste.length - 1] : null;
if (newTopWasteCard) {
const hintText = "A move will become available by drawing from the stock!";
for (const f of foundations) if (canMove(newTopWasteCard, f)) {
Swal.fire({ title: 'Hint!', text: hintText, icon: 'info' });
return;
}
for (const t of tableau) if (canMove(newTopWasteCard, t)) {
Swal.fire({ title: 'Hint!', text: hintText, icon: 'info' });
return;
}
}
}
Swal.fire({
title: 'No Moves Found',
text: 'The game appears to be unwinnable from this state.',
icon: 'warning'
});
}
// ====== INPUT HANDLERS ======
gameBoard.addEventListener('click', e => {
if (!isActive || isAutoCompleting) return;
const clickedCardEl = e.target.closest('.card');
const clickedPileEl = e.target.closest('.pile');
// If the stock pile background was clicked, draw cards.
if (clickedPileEl && clickedPileEl.id === 'stock' && !clickedCardEl) {
handleStockClick();
return;
}
// If a card was clicked, attempt to auto-move it.
if (clickedCardEl) {
performAutoMove(clickedCardEl);
return;
}
// Clicks on anything else (background, empty piles, etc.) will do nothing.
});
// Custom drag and drop functionality
gameBoard.addEventListener('dragstart', e => {
if (!isActive || isAutoCompleting) { e.preventDefault(); return; }
const cardEl = e.target.closest('.card');
if (!cardEl) { e.preventDefault(); return; }
const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
if (!sourcePile || !cardsToMove.length) { e.preventDefault(); return; }
const rect = cardEl.getBoundingClientRect();
dragged.offsetX = e.clientX - rect.left;
dragged.offsetY = e.clientY - rect.top;
dragged.cards = cardsToMove;
dragged.sourcePile = sourcePile;
dragged.startIndex = cardIndex;
// Create a "ghost" element for visual feedback
dragged.ghostEl = document.createElement('div');
dragged.ghostEl.classList.add('card-ghost-stack');
// Add classes for card back if applicable
const currentBackClass = document.body.className.match(/card-back-\w+/);
if (currentBackClass) {
dragged.ghostEl.classList.add(currentBackClass[0]);
}
cardsToMove.forEach((cardData, i) => {
const el = cardElements[cardData.id].cloneNode(true);
el.style.position = 'absolute'; // Position relative to ghostEl
el.style.top = `${i * SPACING_FACE_UP}px`;
el.style.left = '0';
el.style.zIndex = i + 1; // Stack visually
el.classList.add('is-flipped'); // Ensure ghost cards are flipped
el.style.visibility = 'visible';
dragged.ghostEl.appendChild(el);
});
dragged.ghostEl.style.position = 'fixed';
dragged.ghostEl.style.pointerEvents = 'none'; // Ensure it doesn't interfere with drop targets
dragged.ghostEl.style.zIndex = 2000; // Above everything else
dragged.ghostEl.style.width = cardEl.offsetWidth + 'px'; // Match card width
dragged.ghostEl.style.height = (cardEl.offsetHeight + (cardsToMove.length - 1) * SPACING_FACE_UP) + 'px';
document.body.appendChild(dragged.ghostEl);
// Hide the original cards visually while dragging
cardsToMove.forEach(c => cardElements[c.id].style.visibility = 'hidden');
// Set custom drag image (a tiny transparent image) to prevent default ghost
const img = new Image();
img.src = 'data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7';
e.dataTransfer.setDragImage(img, 0, 0);
// Initial position for the ghost
dragged.ghostEl.style.left = `${e.clientX - dragged.offsetX}px`;
dragged.ghostEl.style.top = `${e.clientY - dragged.offsetY}px`;
});
gameBoard.addEventListener('drag', e => {
if (dragged.ghostEl && e.clientX !== 0) {
// Update ghost element position to follow the cursor
dragged.ghostEl.style.left = `${e.clientX - dragged.offsetX}px`;
dragged.ghostEl.style.top = `${e.clientY - dragged.offsetY}px`;
}
});
gameBoard.addEventListener('dragover', e => {
e.preventDefault();
const targetEl = e.target.closest('.card, .pile');
let potentialDestPileEl = null;
if (targetEl) {
if (targetEl.classList.contains('card')) {
potentialDestPileEl = targetEl.closest('.pile');
} else if (targetEl.classList.contains('pile')) {
potentialDestPileEl = targetEl;
}
}
const currentlyHighlighted = document.querySelector('.pile.drag-over');
if (currentlyHighlighted && currentlyHighlighted !== potentialDestPileEl) {
currentlyHighlighted.classList.remove('drag-over');
}
if (potentialDestPileEl && dragged.cards.length > 0) {
const destPileData = getPileArrayFromElement(potentialDestPileEl);
if (canMove(dragged.cards[0], destPileData)) {
potentialDestPileEl.classList.add('drag-over');
}
}
});
gameBoard.addEventListener('dragend', () => {
// Clean up ghost element and reset state
if (dragged.ghostEl) {
dragged.ghostEl.remove();
dragged.ghostEl = null;
}
// Make original cards visible again (updateBoard will re-position them)
dragged.cards.forEach(c => cardElements[c.id].style.visibility = 'visible');
dragged = { cards: [], sourcePile: null, startIndex: -1, ghostEl: null };
document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over'));
updateBoard(); // Re-render to ensure everything is correct
});
gameBoard.addEventListener('drop', e => {
e.preventDefault();
document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over'));
if (!dragged.cards.length) return;
const dropTargetEl = e.target.closest('.card, .pile');
if (!dropTargetEl) return;
let destPile = null;
if (dropTargetEl.classList.contains('card')) {
// If dropped on a card, find the pile that card belongs to
const cardId = dropTargetEl.dataset.id;
const targetCardPile = getPileContainingCard(cardId);
if (targetCardPile) {
// We need to ensure it's the TOP card of the pile to drop ONTO it effectively
if (targetCardPile[targetCardPile.length - 1].id === cardId) {
destPile = targetCardPile;
}
}
} else if (dropTargetEl.classList.contains('pile')) {
// If dropped directly on a pile (e.g., an empty tableau slot)
destPile = getPileArrayFromElement(dropTargetEl);
}
if (destPile && canMove(dragged.cards[0], destPile)) {
// --- SCORING LOGIC ---
if (foundations.includes(destPile)) score += 10;
if (tableau.includes(destPile) && dragged.sourcePile === waste) score += 5;
if (tableau.includes(destPile) && foundations.includes(dragged.sourcePile)) score -= 15;
// --- END SCORING LOGIC ---
pushHistory();
moveSequence(dragged.sourcePile, dragged.startIndex, destPile);
performMoveCleanup(dragged.sourcePile);
}
// dragend will handle cleanup regardless of success
});
document.addEventListener('keydown', (e)=>{
if (!isActive || isAutoCompleting) return;
if (e.code === 'Space') { e.preventDefault(); handleStockClick(); }
if (e.key.toLowerCase() === 'u' || (e.ctrlKey && e.key.toLowerCase() === 'z')) {
e.preventDefault();
undo();
}
});
// ====== BUTTONS & MODAL LISTENERS ======
restartBtn?.addEventListener('click', () => {
if (isActive) initState();
});
undoBtn?.addEventListener('click', undo);
drawSelect?.addEventListener('change', () => { DRAW_COUNT = parseInt(drawSelect.value, 10) || 3; initState(); });
openModalBtn?.addEventListener('click', () => cardBackModal.classList.remove('hidden'));
closeModalBtn?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
modalOverlay?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
checkMovesBtn?.addEventListener('click', handleStuckCheck);
autoCompleteBtn?.addEventListener('click', autoComplete);
document.addEventListener('gameModeChanged', (e) => {
isActive = (e.detail === 'klondike');
if (isActive) {
updateScoreDisplay();
updateBoard();
}
});
// ====== INIT ======
setupThemeSelector();
isActive = (localStorage.getItem('solitaire-mode') !== 'pyramid');
if (isActive) {
if (!loadGame()) {
initState();
}
} else {
loadGame();
}
window.addEventListener('resize', () => { if (isActive) updateBoard(true); });
});