6 Commits

Author SHA1 Message Date
4b9bc5c0ab Settings: text size, reduce motion, landing screen, haptics
Four new preferences, all in settings.js / applied via applyTheme() so
boot and live changes go through one path:

- fontScale (small/default/large): scales root font-size (92/100/115%);
  the whole stylesheet is already rem-based so this alone rescales
  everything.
- reduceMotion: an explicit in-app override alongside the existing
  `prefers-reduced-motion` OS check, via a new
  :root[data-reduce-motion="true"] rule in tokens.css mirroring the
  existing media-query kill-switch. New prefersReducedMotion() helper
  (checks both) replaces the three hand-rolled matchMedia checks in
  router.js/Card.js/PokemonDetail.js.
- defaultRoute (dex/team/search): redirects on a genuinely hash-less
  launch only (bookmark, home-screen icon, bare URL) — explicit nav
  (e.g. tapping "Dex") is never touched, since it's applied once in
  main.js before initRouter runs.
- haptics: a short navigator.vibrate() pulse on the same catch/seen/
  favorite toggles that already play the pop animation, via a new
  lib/haptics.js buzz() (no-ops without Vibration API support, e.g. iOS
  Safari).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017Ve7HLspzeG2xDPtJQ8vmu
2026-09-04 12:35:26 -04:00
1d35f2d433 Motion pass: view transitions, skeletons, micro-interactions
- Router uses the View Transitions API to cross-fade placeholder -> content
  on navigation (falls back to a plain swap where unsupported or when the
  user prefers reduced motion)
- Shaped shimmer skeletons for the Pokémon / move / item detail pages
  (src/components/skeletons.js) so there's no layout shift on load
- Views fade+rise in; progress ring draws its arc from empty on mount;
  caught / seen / favourite toggles pop when switched on
- Offline indicator pill (online/offline events) + 'Back online' toast
- All new motion gated behind prefers-reduced-motion

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 08:36:41 -04:00
491d1102cc Center card sprite; ghost number to top:2px; scroll-position restore
- Card sprite sits centred in the upper area (flex:1 + place-items:center)
  instead of a forced margin; sprite-style / boxed sizing moved onto the
  img so it stays centred
- .card__ghost number nudged to top: 2px
- Feed Back-navigation restores the raw scroll offset again (dropped the
  card-anchor approach); keeps manual scrollRestoration + retry-on-reflow

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-28 08:25:23 -04:00
23272b99a7 Land Back on the opened card (clear of header/nav); card spacing
- Feed remembers the opened card (ui.feedAnchor) and, on Back, scrolls that
  exact card just below the sticky header via scrollIntoView + a computed
  scroll-margin-top; re-corrects on webfont load and as off-screen cards
  render their real height, but yields once the user scrolls
- history.scrollRestoration = 'manual' so the browser doesn't fight it;
  per-session scroll memory cleared on cold launch
- Cards: ghost number nudged off the top edge; sprite dropped 10px (flex
  column grows the card, so nothing overlaps); intrinsic size bumped to match

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 17:49:23 -04:00
0665d0f2ef Both-version flavour text; refresh detail page on game switch
- FlavorText: shows a version pill toggle (Sword/Shield, Scarlet/Violet…)
  when the two entries differ, sliding between them; collapses identical
  entries; falls back to the newest English entry, captioned
- Switching games while viewing a Pokémon now rebuilds the detail page
  (router.rerender wired from a settings subscription in main.js) so
  flavour text, learnset, matchups, evolution, abilities, locations and
  era sprites all follow the newly selected game

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 12:54:11 -04:00
cd2655011f Scaffold Pokedex PWA (Vite + Workbox)
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 10:54:36 -04:00