- Snapshot now bakes a moves index (937: type, damage class, power,
accuracy, pp, priority, generation, machine ids per version group) and an
items index (2223: id, name, category — resolved via the 54 item
categories). ~806 KB / 117 KB gzip.
- Search Moves/Items tabs show the FULL list when the query is empty:
- Moves: filter by type / damage class / 'TMs only' (for the selected
game), sort by A–Z / power / accuracy / newest; TM numbers resolve
lazily via /machine. Rich rows (type + class + power) with no fetch.
- Items: filter by category, sort A–Z / dex order; sprite + category tag.
- Result count shown; capped at 400 with a 'refine to see more' note.
- Both tabs are now fully offline (dropped the online name-index calls).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
107 lines
5.5 KiB
Markdown
107 lines
5.5 KiB
Markdown
# Pokédex PWA
|
|
|
|
A responsive, offline-capable Pokédex reference built on
|
|
[PokéAPI](https://pokeapi.co/). Vanilla JS + Vite + Workbox — no UI
|
|
framework.
|
|
|
|
## Two headline features
|
|
|
|
| Feature | How it works |
|
|
| --- | --- |
|
|
| **Game series selection** | Pick a *game* (PokéAPI version group, e.g. Scarlet & Violet). If it has more than one regional dex (Paldea / Kitakami / Blueberry) a sub-dex switcher appears. The choice drives which species show, their regional numbering, and which version's flavor text the detail page uses. Stored in `localStorage`. |
|
|
| **Unified Pokémon selection** | One tracking record per Pokémon, keyed by **National Dex id**. Mark Pikachu once and every game's view reflects it — each dex computes its own "Seen / Caught" totals by intersecting its species list with that single map. The active Pokémon is also a single deep-linkable route (`#/pokemon/25`). |
|
|
|
|
## Data & storage split
|
|
|
|
- **Preferences + tracking state** → `localStorage` (`pdx.settings`, `pdx.selection`). Tiny, synchronous, restored on reload.
|
|
- **Build-time snapshot** (`src/data/snapshot.json`, ~150 KB) → generated by `npm run snapshot` from PokéAPI: every species (id, name, generation, types), all regional Pokédex lists, and all version groups. Precached by the service worker, so the list / search / game switching work on the first offline launch.
|
|
- **Detail data** (stats, abilities, flavor text, evolution) → fetched lazily from `pokeapi.co` per Pokémon, then cached by the service worker (stale-while-revalidate, 30-day TTL).
|
|
- **Sprites** → cache-first with a capped LRU.
|
|
|
|
Export / import of `settings` + `selection` as JSON lives in **Settings**.
|
|
|
|
## Scripts
|
|
|
|
```bash
|
|
npm install
|
|
npm run snapshot # fetch data from PokéAPI -> src/data/snapshot.json (run once; refreshes if >30 days old)
|
|
npm run dev # vite dev server
|
|
npm run build # runs snapshot (prebuild) then vite build
|
|
npm run preview # serve the production build (needed to exercise the service worker)
|
|
```
|
|
|
|
Deploying under a sub-path (e.g. GitHub Pages project site): `BASE_PATH=/repo-name/ npm run build`.
|
|
|
|
## Docker
|
|
|
|
Multi-stage build (Node → nginx) that serves the static `dist/`:
|
|
|
|
```bash
|
|
docker compose up --build # → http://localhost:8080
|
|
# or without compose:
|
|
docker build -t pokedex-pwa .
|
|
docker run --rm -p 8080:80 pokedex-pwa
|
|
```
|
|
|
|
The build stage runs `npm run build`, whose `prebuild` step fetches the
|
|
PokéAPI snapshot — so `docker build` needs network access to `pokeapi.co`
|
|
unless a fresh `src/data/snapshot.json` is already present (it gets copied in
|
|
and reused). Serving under a sub-path: `docker build --build-arg BASE_PATH=/dex/ .`.
|
|
`nginx.conf` sets the SPA fallback and long-cache headers for `/assets/*`
|
|
while keeping `index.html` / `sw.js` uncached.
|
|
|
|
## Project layout
|
|
|
|
```
|
|
scripts/build-snapshot.mjs PokéAPI -> snapshot.json
|
|
src/
|
|
main.js boot: theme, nav, router, SW registration
|
|
router.js hash router (#/, #/pokemon/:id, #/games, #/search, #/settings)
|
|
sw.js Workbox service worker (injectManifest)
|
|
store/ createStore + settings + selection (localStorage)
|
|
data/ snapshot loader, pokedex resolver, lazy API client
|
|
components/ Card, Sprite, TypeChip, StatBar, ProgressHeader, Nav
|
|
views/ DexGrid, PokemonDetail, GamePicker, SearchView, SettingsView
|
|
styles/ tokens.css (palette, type colors, light/dark), layout.css
|
|
```
|
|
|
|
## Status
|
|
|
|
Working app with a type-themed UI:
|
|
|
|
- **Dex grid** — type-tinted cards (official artwork, spotlight, ghost number),
|
|
per-dex progress, name/number filter, caught/favorite filters.
|
|
- **Detail** — type-gradient hero + tabbed sheet (About / Stats / Evolution /
|
|
Moves / Locations); coloured animated stat bars; defensive type matchups;
|
|
evolution chain re-parented to the selected game's generation; learnset with
|
|
per-move power/type/accuracy/PP/effect (era-accurate via `past_values`,
|
|
incl. pre-Gen-4 physical/special-by-type); wild encounter locations.
|
|
- **Game-aware** — abilities gated to Gen 3+ (hidden to Gen 5+); type chart
|
|
applies Gen 1 / pre-Gen 6 rules.
|
|
- **Games** — overlay picker with stylised version-colour cover tiles,
|
|
sub-dex switch, and an "All games" (National, no gen limits) option.
|
|
- **Search** — tabbed lookup: Pokémon, Moves and Items, all browsable
|
|
offline from the snapshot. Moves filter by type / damage class / "TMs in
|
|
this game" and sort by power / accuracy / recency; Items filter by
|
|
category. Each has its own detail page. Query, scroll, tab and filters
|
|
persist.
|
|
- **Team** — a lineup of up to 6 with a Coverage table (weaknesses, STAB
|
|
gaps) and a Compare table; toggleable in the nav from Settings.
|
|
- **Settings** — theme (System / Light / Dark / Black / Sepia) + accent
|
|
colour, sprite style, JSON export/import.
|
|
- **PWA** — Workbox SW: precache shell + snapshot, SWR for API JSON,
|
|
cache-first LRU for sprites, in-app update toast.
|
|
|
|
Not yet done: version-exclusive badges, type/generation filters on the grid,
|
|
an interactive region map (PokéAPI has no map imagery or coordinates),
|
|
skeleton loaders, install-prompt handling, PNG/maskable raster icons
|
|
(currently SVG only), and a Lighthouse PWA pass.
|
|
|
|
## Notes
|
|
|
|
- `npm audit` reports the known esbuild dev-server advisory via Vite 5. It
|
|
affects the local dev server only, not the production build. Vite 8 (which
|
|
fixes it) requires a newer Node than this environment has.
|
|
- Data and images © Nintendo / Game Freak / The Pokémon Company, served via
|
|
PokéAPI. This project is a non-commercial reference tool.
|