Hogwarts Arithmancy Flash Cards
Interactive, themeable multiplication drill game with a Hogwarts aesthetic. Solve equations quickly to push back the “dementor” overlay, earn gold, buy cosmetics, and track mastery. Supports keyboard play and a quick-use consumables bar.
Highlights
- Progressive levels tied to specific fact sets; XP queues focus facts (no auto-master).
- Dementor pressure overlay + CAST timer that scales with problem difficulty.
- Keyboard + on-screen keypad; quick consumables bar for instant use.
- Gold shop: skins (Houses, Marauder’s Map, Spellbook), trails, pets; snitch bonuses (infrequent, hides when dementor is near).
- Hint grid after repeated misses; darker overlays brighten UI/text for readability.
- Persistent progress via
localStorage.
Play
- Open
index.htmlin a browser (or serve the folder with any static server). - Enter answers via keypad or keyboard (
0–9,Backspace,C/Escto clear,Enterto CAST). - Earn gold/XP on correct answers; spend gold in the Student Trunk; quick-use consumables from the bar under the keypad.
Gameplay logic
- Timer: CAST bar drains with dementor; duration scales with problem difficulty (larger factors give more time). Timer-out counts as a third miss after a brief grace period.
- Miss flow: 1st miss shakes; 2nd miss shakes + shows star grid; 3rd miss (or timeout) auto-fills the answer, adds to trouble list, and requires pressing CAST to continue.
- Focus facts: XP fills queue entries instead of auto-mastering; queued facts are injected into upcoming questions.
- Snitch: appears rarely (45–75s) and only when dementor pressure is low; grants bonus gold when clicked.
- Data/key:
arithmancyDataV17stored inlocalStorage.
Development
- Tech: vanilla HTML/CSS/JS (no build step).
- Entry points:
index.html,style.css,app.js.
License
MIT License. See LICENSE for details.
Credits
- Game design & playtesting: Alyssa, Jolene, Kathleen, Evelyn
Description
Languages
JavaScript
53.5%
CSS
39.3%
HTML
7.2%