Add mobile vibration when card shakes
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parent
8efe87fadf
commit
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10
app.js
10
app.js
@ -533,6 +533,11 @@
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}
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}
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}
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}
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function triggerShake(card) {
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triggerShake(card);
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if (navigator.vibrate) navigator.vibrate([90, 40, 90]);
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}
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function openStats() {
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function openStats() {
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game.active = false;
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game.active = false;
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clearInterval(dementor.interval);
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clearInterval(dementor.interval);
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@ -865,10 +870,7 @@
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// guard in case question changed
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// guard in case question changed
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const currentId = `${Math.min(game.currentFact.n1, game.currentFact.n2)}x${Math.max(game.currentFact.n1, game.currentFact.n2)}`;
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const currentId = `${Math.min(game.currentFact.n1, game.currentFact.n2)}x${Math.max(game.currentFact.n1, game.currentFact.n2)}`;
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if (currentId !== factId) return;
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if (currentId !== factId) return;
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if (card) {
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triggerShake(card);
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card.classList.add('apply-shake');
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setTimeout(() => card.classList.remove('apply-shake'), 500);
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}
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feedback.style.color = '#ffb0b0';
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feedback.style.color = '#ffb0b0';
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feedback.innerText = `Answer is ${game.currentFact.ans}.${penalty ? ` (-${penalty} XP)` : ''} Press CAST to continue.`;
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feedback.innerText = `Answer is ${game.currentFact.ans}.${penalty ? ` (-${penalty} XP)` : ''} Press CAST to continue.`;
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addToTroubleList(game.currentFact.n1, game.currentFact.n2);
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addToTroubleList(game.currentFact.n1, game.currentFact.n2);
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