Add keyboard controls for keypad and casting
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19
app.js
19
app.js
@ -142,6 +142,7 @@
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document.addEventListener('touchmove', handleTouchTrail, {passive: false});
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document.addEventListener('touchmove', handleTouchTrail, {passive: false});
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document.addEventListener('mousemove', handleMouseTrail);
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document.addEventListener('mousemove', handleMouseTrail);
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document.addEventListener('keydown', handleKeydown);
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// CHEAT LISTENER (Tap Year X 5 times)
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// CHEAT LISTENER (Tap Year X 5 times)
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document.getElementById('level-name').addEventListener('click', () => {
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document.getElementById('level-name').addEventListener('click', () => {
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@ -514,6 +515,24 @@
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document.body.appendChild(p); setTimeout(() => p.remove(), 800);
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document.body.appendChild(p); setTimeout(() => p.remove(), 800);
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}
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}
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function handleKeydown(e) {
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const activeEl = document.activeElement;
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if (activeEl && (activeEl.tagName === 'INPUT' || activeEl.tagName === 'TEXTAREA')) return;
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if (document.querySelector('.modal-overlay.visible')) return;
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if (!game.active && !game.forcedAnswer) return;
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const k = e.key;
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if (k >= '0' && k <= '9') {
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pressKey(Number(k));
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} else if (k === 'Backspace') {
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e.preventDefault();
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pressKey('BS');
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} else if (k === 'Enter') {
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checkAnswer();
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} else if (k === 'c' || k === 'C' || k === 'Escape') {
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pressKey('C');
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}
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}
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function openStats() {
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function openStats() {
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game.active = false;
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game.active = false;
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clearInterval(dementor.interval);
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clearInterval(dementor.interval);
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