Most of a build was compiling the same C++ twice per APK with nothing reused between builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Y2iUsKEWDuRGjK5FPmcUP
73 lines
3.3 KiB
Bash
Executable File
73 lines
3.3 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Build both release APKs into an output folder:
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# musicshare-<version>.apk the normal app (with Google's barcode scanner)
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# musicshare-<version>-foss.apk no closed-source code (MUSICSHARE_FOSS=1), as F-Droid builds it
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#
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# apps/mobile/scripts/build-android.sh [out-dir] (default: apps/mobile/dist)
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#
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# Both are signed with the upload key when it's configured (see plugins/withReleaseSigning.js;
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# in CI it comes from ORG_GRADLE_PROJECT_MUSICSHARE_UPLOAD_* variables). Set REQUIRE_SIGNED=1 to
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# fail rather than produce unsigned APKs. ABIS picks the CPU types (default: 64-bit phones, which is
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# nearly every phone from the last several years; ABIS=armeabi-v7a,arm64-v8a adds old 32-bit ones).
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# Regenerates apps/mobile/android each time (prebuild --clean); Gradle's build cache and ccache (when
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# installed) make the rebuild cheap anyway.
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set -euo pipefail
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cd "$(dirname "$0")/.."
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OUT=$(realpath -m "${1:-dist}")
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VERSION=$(node -p "require('./app.json').expo.version")
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ABIS=${ABIS:-arm64-v8a}
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BUILD_TOOLS=$(ls -d "$ANDROID_HOME"/build-tools/*/ | sort -V | tail -1)
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mkdir -p "$OUT"
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say() { printf '\n==> %s\n' "$*"; }
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# Most of a build is compiling the C++ in React Native and its libraries, which rarely changes:
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# with ccache, CMake (3.17+) reuses earlier results via these launcher variables.
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if command -v ccache > /dev/null; then
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export CMAKE_C_COMPILER_LAUNCHER=ccache CMAKE_CXX_COMPILER_LAUNCHER=ccache
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export CCACHE_BASEDIR=${CCACHE_BASEDIR:-$PWD} CCACHE_COMPILERCHECK=content CCACHE_MAXSIZE=${CCACHE_MAXSIZE:-6G}
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ccache --zero-stats > /dev/null
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fi
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build() {
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local suffix=$1 foss=$2
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say "Building musicshare-$VERSION$suffix.apk"
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MUSICSHARE_FOSS=$foss CI=1 npx expo prebuild --platform android --clean --no-install
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# --build-cache reuses compiled Kotlin/Java, dex and resources from earlier builds (kept in ~/.gradle).
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# Release lint is skipped: it takes a while and TypeScript, ESLint and the tests cover what matters.
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(cd android && ./gradlew :app:assembleRelease -PreactNativeArchitectures="$ABIS" --build-cache \
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-x lintVitalAnalyzeRelease -x lintVitalReportRelease -x lintVitalRelease --console=plain)
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local apk
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apk=$(ls android/app/build/outputs/apk/release/*.apk | head -1)
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if "$BUILD_TOOLS/apksigner" verify "$apk" > /dev/null 2>&1; then
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"$BUILD_TOOLS/apksigner" verify --print-certs "$apk" | grep 'SHA-256 digest'
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elif [ "${REQUIRE_SIGNED:-0}" = 1 ]; then
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echo "The APK isn't signed: is the upload key configured?" >&2
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exit 1
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else
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echo "Unsigned (no upload key configured)."
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fi
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if [ "$foss" = 1 ]; then
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# Nothing from Google's closed-source libraries may be inside.
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local tmp count
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tmp=$(mktemp -d)
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unzip -q "$apk" 'classes*.dex' -d "$tmp"
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count=$(for f in "$tmp"/classes*.dex; do "$BUILD_TOOLS/dexdump" "$f" 2>/dev/null | grep 'Class descriptor'; done | grep -cE 'Lcom/google/(mlkit|android/gms)/' || true)
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rm -rf "$tmp"
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if [ "$count" != 0 ]; then
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echo "The FOSS build contains $count ML Kit / Play Services classes." >&2
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exit 1
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fi
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echo "No ML Kit / Play Services classes."
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fi
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cp "$apk" "$OUT/musicshare-$VERSION$suffix.apk"
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}
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build "" 0
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build "-foss" 1
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(cd "$OUT" && sha256sum musicshare-"$VERSION"*.apk > SHA256SUMS && cat SHA256SUMS)
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if command -v ccache > /dev/null; then say "ccache"; ccache --show-stats | grep -iE 'hits|misses|cache size' || true; fi
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