Merge branch 'master'

"merge master into main"
This commit is contained in:
chris 2025-08-31 18:22:19 -04:00
commit fd4279e96c
4 changed files with 1625 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Klondike Solitaire</title>
<link rel="stylesheet" href="style.css"/>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.3/dist/confetti.browser.min.js"></script>
</head>
<body>
<header class="topbar">
<h1>Klondike Solitaire</h1>
<div class="controls">
<label class="draw-toggle">
Draw:
<select id="draw-select" aria-label="Draw count">
<option value="1">1</option>
<option value="3" selected>3</option>
</select>
</label>
<button id="change-back-btn" class="btn">Card Back</button>
<button id="undo-btn" class="btn">Undo</button>
<button id="check-moves-btn" class="btn">Check Moves</button>
<button id="restart-btn" class="btn btn-accent">New Game</button>
</div>
</header>
<main class="game-board" aria-label="Solitaire game board">
<div class="top-piles">
<div class="stock-waste">
<div class="pile stock" id="stock" aria-label="Stock" tabindex="0"></div>
<div class="pile waste" id="waste" aria-label="Waste" tabindex="0"></div>
</div>
<div class="foundations">
<div class="pile foundation" id="foundation-0" aria-label="Foundation 1" tabindex="0"></div>
<div class="pile foundation" id="foundation-1" aria-label="Foundation 2" tabindex="0"></div>
<div class="pile foundation" id="foundation-2" aria-label="Foundation 3" tabindex="0"></div>
<div class="pile foundation" id="foundation-3" aria-label="Foundation 4" tabindex="0"></div>
</div>
</div>
<div class="tableau">
<div class="pile tableau-pile" id="tableau-0" aria-label="Tableau 1" tabindex="0"></div>
<div class="pile tableau-pile" id="tableau-1" aria-label="Tableau 2" tabindex="0"></div>
<div class="pile tableau-pile" id="tableau-2" aria-label="Tableau 3" tabindex="0"></div>
<div class="pile tableau-pile" id="tableau-3" aria-label="Tableau 4" tabindex="0"></div>
<div class="pile tableau-pile" id="tableau-4" aria-label="Tableau 5" tabindex="0"></div>
<div class="pile tableau-pile" id="tableau-5" aria-label="Tableau 6" tabindex="0"></div>
<div class="pile tableau-pile" id="tableau-6" aria-label="Tableau 7" tabindex="0"></div>
</div>
</main>
<div id="win-message" class="hidden">You Won! 🎉</div>
<div id="card-back-modal" class="modal hidden">
<div class="modal-overlay"></div>
<div class="modal-content">
<h2>Choose Card Back</h2>
<div class="card-back-options" id="card-back-options">
</div>
<button id="modal-close-btn" class="btn">Close</button>
</div>
</div>
<script src="script.js"></script>
</body>
</html>

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document.addEventListener('DOMContentLoaded', () => {
// ====== CONSTANTS & STATE ======
const suits = ['♥', '♦', '♣', '♠'];
const values = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const PILE_BORDER_WIDTH = 2;
const SPACING_FACE_DOWN = 10;
const SPACING_FACE_UP = 32;
let DRAW_COUNT = 3;
let deck, stock, waste, foundations, tableau;
let cardElements = {};
let dragged = { cards: [], sourcePile: null, startIndex: -1 };
let selected = { card: null, sourcePile: null, cardIndex: -1 };
let lastClick = { time: 0, cardId: null };
const history = [];
let isAutoCompleting = false;
const CARD_BACKS = [
{ id: 'waves', name: 'Blue Waves', className: 'card-back-waves' },
{ id: 'herringbone', name: 'Green Herringbone', className: 'card-back-herringbone' },
{ id: 'sunset', name: 'Gradient Sunset', className: 'card-back-sunset' },
{ id: 'linen', name: 'Cozy Linen', className: 'card-back-linen' },
{ id: 'nordic', name: 'Nordic Cross', className: 'card-back-nordic' },
{ id: 'midnight', name: 'Midnight Grid', className: 'card-back-midnight' },
{ id: 'diamond', name: 'Diamond Weave', className: 'card-back-diamond' },
{ id: 'royal', name: 'Royal Blue Stripe', className: 'card-back-royal' },
{ id: 'fade', name: 'Matte Gradient Fade', className: 'card-back-fade' }
];
// ====== DOM ======
const gameBoard = document.querySelector('.game-board');
const restartBtn = document.getElementById('restart-btn');
const winMessage = document.getElementById('win-message');
const undoBtn = document.getElementById('undo-btn');
const drawSelect = document.getElementById('draw-select');
const cardBackModal = document.getElementById('card-back-modal');
const openModalBtn = document.getElementById('change-back-btn');
const closeModalBtn = document.getElementById('modal-close-btn');
const modalOverlay = document.querySelector('.modal-overlay');
const cardBackOptionsContainer = document.getElementById('card-back-options');
const checkMovesBtn = document.getElementById('check-moves-btn');
const autoCompleteBtn = document.getElementById('autocomplete-btn');
// ====== SAVE / LOAD ======
function saveGame() {
const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT };
localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
}
function loadGame() {
const savedGame = localStorage.getItem('solitaire-save-game');
if (!savedGame) return false;
try {
const gameState = JSON.parse(savedGame);
stock = gameState.stock;
waste = gameState.waste;
foundations = gameState.foundations;
tableau = gameState.tableau;
history.length = 0;
history.push(...gameState.history);
DRAW_COUNT = gameState.drawCount || 3;
drawSelect.value = DRAW_COUNT;
Object.values(cardElements).forEach(el => el.remove());
cardElements = {};
const allCards = [...stock, ...waste, ...foundations.flat(), ...tableau.flat()];
allCards.forEach(cardData => {
if (!cardElements[cardData.id]) {
const el = createCardElement(cardData);
cardElements[cardData.id] = el;
gameBoard.appendChild(el);
}
});
winMessage.classList.add('hidden');
updateBoard(true);
return true;
} catch (e) {
console.error("Failed to load saved game:", e);
localStorage.removeItem('solitaire-save-game');
return false;
}
}
// ====== UNDO SNAPSHOTS ======
const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau });
const restoreState = (json) => {
const s = JSON.parse(json);
stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
};
const pushHistory = () => {
if (history.length > 50) history.shift();
history.push(snapshotState());
};
// ====== SETUP ======
function initState() {
isAutoCompleting = false; // Reset on new game
Object.values(cardElements).forEach(el => el.remove());
cardElements = {};
deck = []; stock = []; waste = [];
foundations = [[],[],[],[]];
tableau = Array(7).fill(null).map(()=>[]);
suits.forEach(suit => values.forEach(value => {
deck.push({ suit, value, faceUp:false, id:`${value}${suit}-${Math.random().toString(36).slice(2,8)}` });
}));
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random()*(i+1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
deck.forEach(cardData => {
const el = createCardElement(cardData);
cardElements[cardData.id] = el;
gameBoard.appendChild(el);
});
for (let i=0; i<7; i++){
for (let j=i; j<7; j++) tableau[j].push(deck.pop());
}
tableau.forEach(pile => { if (pile.length) pile[pile.length-1].faceUp = true; });
stock = deck;
winMessage.classList.add('hidden');
history.length = 0;
pushHistory();
updateBoard(true);
saveGame();
}
// ====== RENDER ======
function updateBoard(initial=false) {
const gameBoardRect = gameBoard.getBoundingClientRect();
const updatePile = (pileData, pileEl, type) => {
if (!pileEl) return;
const { top, left } = pileEl.getBoundingClientRect();
const baseTop = top - gameBoardRect.top + PILE_BORDER_WIDTH;
const baseLeft = left - gameBoardRect.left + PILE_BORDER_WIDTH;
let currentOffset = 0;
pileData.forEach((cardData, i) => {
const cardEl = cardElements[cardData.id];
if(!cardEl) return;
if (type === 'tableau') {
cardEl.style.top = `${baseTop + currentOffset}px`;
currentOffset += cardData.faceUp ? SPACING_FACE_UP : SPACING_FACE_DOWN;
} else {
cardEl.style.top = `${baseTop}px`;
}
cardEl.style.left = `${baseLeft}px`;
cardEl.style.pointerEvents = 'auto';
cardEl.classList.toggle('is-stacked', i < pileData.length - 1 && type !== 'tableau');
if (cardData.faceUp) {
cardEl.classList.add('is-flipped');
cardEl.draggable = true;
} else {
cardEl.classList.remove('is-flipped');
cardEl.draggable = false;
}
cardEl.classList.toggle('selected', selected.card?.id === cardData.id);
const zBase = type === 'tableau' ? 100 : type === 'foundation' ? 400 : 600;
cardEl.style.zIndex = zBase + i;
});
};
tableau.forEach((p,i)=>updatePile(p, document.getElementById(`tableau-${i}`), 'tableau'));
foundations.forEach((p,i)=>updatePile(p, document.getElementById(`foundation-${i}`), 'foundation'));
updatePile(stock, document.getElementById('stock'), 'stock');
stock.forEach(cardData => { if(cardElements[cardData.id]) cardElements[cardData.id].style.pointerEvents = 'none'; });
const wasteEl = document.getElementById('waste');
if (wasteEl) {
const { top:wt, left:wl } = wasteEl.getBoundingClientRect();
const baseTop = wt - gameBoardRect.top + PILE_BORDER_WIDTH;
const baseLeft = wl - gameBoardRect.left + PILE_BORDER_WIDTH;
waste.forEach((cardData, i) => {
const cardEl = cardElements[cardData.id];
if(!cardEl) return;
const isTopCard = i === waste.length - 1;
const visibleFanIndexStart = Math.max(0, waste.length - DRAW_COUNT);
let leftOffset = 0;
if (i >= visibleFanIndexStart) {
leftOffset = (i - visibleFanIndexStart) * 18;
}
cardEl.style.top = `${baseTop}px`;
cardEl.style.left = `${baseLeft + leftOffset}px`;
cardEl.style.zIndex = 800 + i;
cardEl.classList.add('is-flipped');
cardEl.classList.toggle('is-stacked', !isTopCard);
cardEl.draggable = isTopCard;
cardEl.style.pointerEvents = isTopCard ? 'auto' : 'none';
});
}
if (!initial) checkWin();
}
function createCardElement(cardData) {
const el = document.createElement('div');
el.classList.add('card');
el.dataset.id = cardData.id;
const cardInner = document.createElement('div');
cardInner.classList.add('card-inner');
const color = (cardData.suit === '♥' || cardData.suit === '♦') ? 'red' : 'black';
const front = document.createElement('div');
front.className = `card-face card-face--front ${color}`;
front.innerHTML = `
<div class="card-value-display--top"><span class="card-rank">${cardData.value}</span><span class="card-suit">${cardData.suit}</span></div>
<div class="card-value-display--bottom"><span class="card-rank">${cardData.value}</span><span class="card-suit">${cardData.suit}</span></div>
<div class="card-watermark">${cardData.suit}</div>`;
const back = document.createElement('div');
back.className = 'card-face card-face--back';
cardInner.append(front, back);
el.appendChild(cardInner);
return el;
}
// ====== THEMES & MODAL ======
function applyCardBack(backId) {
const back = CARD_BACKS.find(b => b.id === backId) || CARD_BACKS[0];
CARD_BACKS.forEach(b => document.body.classList.remove(b.className));
document.body.classList.add(back.className);
document.querySelectorAll('.back-option').forEach(el => el.classList.toggle('active', el.dataset.id === backId));
}
function setupThemeSelector() {
if (!cardBackOptionsContainer) return;
cardBackOptionsContainer.innerHTML = '';
CARD_BACKS.forEach(back => {
const optionEl = document.createElement('div');
optionEl.className = `back-option ${back.className}`;
optionEl.dataset.id = back.id;
optionEl.title = back.name;
const previewInner = document.createElement('div');
previewInner.className = 'card-face card-face--back';
optionEl.appendChild(previewInner);
cardBackOptionsContainer.appendChild(optionEl);
});
cardBackOptionsContainer.addEventListener('click', e => {
const target = e.target.closest('.back-option');
if (target) {
const backId = target.dataset.id;
applyCardBack(backId);
localStorage.setItem('solitaire-card-back', backId);
cardBackModal.classList.add('hidden');
}
});
const savedBack = localStorage.getItem('solitaire-card-back');
applyCardBack(savedBack || 'waves');
}
// ====== HELPERS ======
function getValueRank(v) { if (v==='A') return 1; if (v==='K') return 13; if (v==='Q') return 12; if (v==='J') return 11; return parseInt(v,10); }
function getPileArrayFromElement(el) {
if (!el) return null;
const [type, index] = el.id.split('-');
if (type === 'tableau') return tableau[Number(index)];
if (type === 'foundation') return foundations[Number(index)];
if (type === 'waste') return waste;
if (type === 'stock') return stock;
return null;
}
function findCardData(cardEl) {
const id = cardEl.dataset.id;
let cardIndex;
const findIn = (pile) => pile.findIndex(c => c.id === id);
if ((cardIndex = findIn(waste)) > -1 && cardIndex === waste.length - 1) {
return { sourcePile: waste, cardIndex, card: waste[cardIndex], cardsToMove: [waste[cardIndex]] };
}
for (const pile of tableau) {
if ((cardIndex = findIn(pile)) > -1 && pile[cardIndex].faceUp) {
const cardsToMove = pile.slice(cardIndex);
return { sourcePile: pile, cardIndex, card: cardsToMove[0], cardsToMove };
}
}
for (const pile of foundations) {
if ((cardIndex = findIn(pile)) > -1 && cardIndex === pile.length - 1) {
return { sourcePile: pile, cardIndex, card: pile[cardIndex], cardsToMove: [pile[cardIndex]] };
}
}
return {};
}
function canMove(card, destPile) {
if (!card || !destPile) return false;
const destType = (foundations.includes(destPile)) ? 'foundation' : (tableau.includes(destPile)) ? 'tableau' : 'other';
if (destType === 'other') return false;
if (destPile.length === 0) {
return (destType==='tableau' && card.value==='K') || (destType==='foundation' && card.value==='A');
}
const top = destPile[destPile.length - 1];
if (destType === 'tableau') {
const opposite = ((['♥','♦'].includes(card.suit) && ['♣','♠'].includes(top.suit)) || (['♣','♠'].includes(card.suit) && ['♥','♦'].includes(top.suit)));
return opposite && getValueRank(card.value) === getValueRank(top.value) - 1;
} else {
return card.suit === top.suit && getValueRank(card.value) === getValueRank(top.value) + 1;
}
}
function clearSelection() {
if (selected.card) cardElements[selected.card.id]?.classList.remove('selected');
selected = { card:null, sourcePile:null, cardIndex:-1 };
}
function moveSequence(sourcePile, startIndex, destPile) {
const seq = sourcePile.splice(startIndex);
destPile.push(...seq);
}
function performMoveCleanup(sourcePile) {
if (tableau.includes(sourcePile) && sourcePile.length > 0) {
sourcePile[sourcePile.length - 1].faceUp = true;
}
clearSelection();
updateBoard();
saveGame();
if (!isAutoCompleting) {
checkAndTriggerAutoComplete();
}
}
function checkWin() {
if (foundations.every(p=>p.length===13)) {
winMessage.classList.remove('hidden');
try {
confetti({ particleCount: 180, spread: 75, origin:{y:0.35} });
setTimeout(()=>confetti({ particleCount: 140, spread: 65, origin:{y:.2} }), 350);
} catch(_) {}
}
}
// ====== ACTIONS ======
function handleStockClick() {
if (isAutoCompleting) return;
pushHistory();
if (stock.length > 0) {
const cardsToMove = stock.splice(stock.length - DRAW_COUNT, DRAW_COUNT).reverse();
cardsToMove.forEach(c => c.faceUp = true);
waste.push(...cardsToMove);
} else if (waste.length > 0) {
stock = waste.reverse();
stock.forEach(c => c.faceUp = false);
waste = [];
}
clearSelection();
updateBoard();
saveGame();
}
function handleCardDoubleClick(cardEl) {
if (isAutoCompleting) return;
const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
if (!sourcePile || !cardsToMove || cardsToMove.length === 0) return;
const cardToMove = cardsToMove[0];
// Try moving single cards to foundation first
if (cardsToMove.length === 1) {
for (const f of foundations) {
if (canMove(cardToMove, f)) {
pushHistory();
moveSequence(sourcePile, cardIndex, f);
performMoveCleanup(sourcePile);
return;
}
}
}
// Then try moving any valid stack to another tableau
for (const t of tableau) {
if (t !== sourcePile && canMove(cardToMove, t)) {
pushHistory();
moveSequence(sourcePile, cardIndex, t);
performMoveCleanup(sourcePile);
return;
}
}
}
function undo() {
if (isAutoCompleting) return;
if (history.length <= 1) return;
history.pop();
restoreState(history[history.length-1]);
clearSelection();
winMessage.classList.add('hidden');
updateBoard(true);
saveGame();
}
function checkAndTriggerAutoComplete() {
if (isAutoCompleting) return;
const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
if (isWinnable) {
autoComplete();
}
}
function autoComplete() {
const isWinnable = stock.length === 0 && tableau.flat().every(card => card.faceUp);
if (!isWinnable) {
alert("You can only auto-complete when all cards are face-up and the stock is empty.");
return;
}
isAutoCompleting = true;
const intervalId = setInterval(() => {
let movedCard = false;
// First check waste pile
if (waste.length > 0) {
const card = waste[waste.length - 1];
for (const f of foundations) {
if (canMove(card, f)) {
moveSequence(waste, waste.length - 1, f);
movedCard = true;
break;
}
}
}
// Then check tableau piles
if (!movedCard) {
for (const t of tableau) {
if (t.length > 0) {
const card = t[t.length - 1];
for (const f of foundations) {
if (canMove(card, f)) {
moveSequence(t, t.length - 1, f);
if (t.length > 0) t[t.length - 1].faceUp = true;
movedCard = true;
break;
}
}
}
if (movedCard) break;
}
}
updateBoard();
if (!movedCard) {
clearInterval(intervalId);
isAutoCompleting = false;
}
}, 120);
}
/**
* Checks for any available moves that make progress in the game.
* Ignores pointless, looping moves between tableau piles.
* @returns {boolean} - True if a productive move is found, otherwise false.
*/
function checkForAnyAvailableMove() {
// 1. Any move to a foundation is always productive.
const topWasteCard = waste.length > 0 ? waste[waste.length - 1] : null;
if (topWasteCard) {
for (const f of foundations) if (canMove(topWasteCard, f)) return true;
}
for (const t of tableau) {
if (t.length > 0) {
const topTableauCard = t[t.length - 1];
for (const f of foundations) if (canMove(topTableauCard, f)) return true;
}
}
// 2. Any move from the waste pile to the tableau is always productive.
if (topWasteCard) {
for (const t of tableau) if (canMove(topWasteCard, t)) return true;
}
// 3. A tableau-to-tableau move is only productive if it reveals a face-down card.
for (const sourcePile of tableau) {
// Find the start index of the movable, face-up stack.
const movableStackIndex = sourcePile.findIndex(card => card.faceUp);
// A move is productive if there is a movable stack AND a card underneath it.
if (movableStackIndex > 0) { // Index > 0 means there's a card at index 0, 1, etc.
const cardToMove = sourcePile[movableStackIndex];
for (const destPile of tableau) {
if (sourcePile !== destPile && canMove(cardToMove, destPile)) {
// This move is guaranteed to reveal the card at [movableStackIndex - 1].
// We can immediately say a productive move is available.
return true;
}
}
}
}
// If we've gotten this far, no moves were found that make clear progress.
return false;
}
function handleStuckCheck() {
if (checkForAnyAvailableMove()) {
alert("Hint: A move is available on the board!");
return;
}
let tempStock = JSON.parse(JSON.stringify(stock));
let tempWaste = JSON.parse(JSON.stringify(waste));
const originalStockSize = tempStock.length + tempWaste.length;
if (originalStockSize === 0) {
alert("No more moves available. The game appears to be unwinnable from this state.");
return;
}
let cardsCycled = 0;
while (cardsCycled < originalStockSize) {
if (tempStock.length === 0) {
tempStock = tempWaste.reverse();
tempWaste = [];
}
const draw = Math.min(tempStock.length, DRAW_COUNT);
const drawnCards = tempStock.splice(tempStock.length - draw, draw);
tempWaste.push(...drawnCards);
cardsCycled += drawnCards.length;
const newTopWasteCard = tempWaste.length > 0 ? tempWaste[tempWaste.length - 1] : null;
if (newTopWasteCard) {
for (const f of foundations) if (canMove(newTopWasteCard, f)) {
alert("Hint: A move will become available by drawing from the stock!");
return;
}
for (const t of tableau) if (canMove(newTopWasteCard, t)) {
alert("Hint: A move will become available by drawing from the stock!");
return;
}
}
}
alert("No more moves available. The game appears to be unwinnable from this state.");
}
// ====== INPUT HANDLERS ======
gameBoard.addEventListener('click', e => {
if (isAutoCompleting) return;
const pileEl = e.target.closest('.pile');
const cardEl = e.target.closest('.card');
if (pileEl && pileEl.id === 'stock' && !cardEl) {
handleStockClick();
return;
}
if (cardEl) {
const { sourcePile, cardIndex, card } = findCardData(cardEl);
if (!sourcePile || !card) return;
const now = Date.now();
if (now - lastClick.time < 300 && lastClick.cardId === card.id) {
handleCardDoubleClick(cardEl);
clearSelection();
lastClick = { time: 0, cardId: null };
return;
}
lastClick = { time: now, cardId: card.id };
if (selected.card) {
if (canMove(selected.card, sourcePile)) {
pushHistory();
moveSequence(selected.sourcePile, selected.cardIndex, sourcePile);
performMoveCleanup(sourcePile);
} else {
if (selected.card.id === card.id) {
clearSelection();
} else {
selected = { card, sourcePile, cardIndex };
}
updateBoard();
}
} else {
selected = { card, sourcePile, cardIndex };
updateBoard();
}
return;
}
if (pileEl && selected.card) {
const destPile = getPileArrayFromElement(pileEl);
if (destPile && canMove(selected.card, destPile)) {
pushHistory();
moveSequence(selected.sourcePile, selected.cardIndex, destPile);
performMoveCleanup(selected.sourcePile);
} else {
clearSelection();
updateBoard();
}
return;
}
clearSelection();
updateBoard();
});
gameBoard.addEventListener('dragstart', e => {
if (isAutoCompleting) { e.preventDefault(); return; }
const cardEl = e.target.closest('.card');
if (!cardEl) { e.preventDefault(); return; }
const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
if (!sourcePile || !cardsToMove.length) { e.preventDefault(); return; }
dragged = { cards: cardsToMove, sourcePile, startIndex: cardIndex };
setTimeout(() => cardsToMove.forEach(c => cardElements[c.id]?.classList.add('dragging')), 0);
});
gameBoard.addEventListener('dragover', e => { e.preventDefault(); document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over')); const targetEl = e.target.closest('.pile, .card'); if (targetEl) targetEl.closest('.pile')?.classList.add('drag-over'); });
gameBoard.addEventListener('dragend', () => { if (dragged.cards?.length) { dragged.cards.forEach(c => cardElements[c.id]?.classList.remove('dragging')); } dragged = { cards: [], sourcePile: null, startIndex: -1 }; document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over')); });
gameBoard.addEventListener('drop', e => { e.preventDefault(); if (!dragged.cards.length) return; const dropTargetEl = e.target.closest('.card, .pile'); if (!dropTargetEl) return; const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile')); if (destPile && canMove(dragged.cards[0], destPile)) { pushHistory(); moveSequence(dragged.sourcePile, dragged.startIndex, destPile); performMoveCleanup(dragged.sourcePile); }});
document.addEventListener('keydown', (e)=>{
if (isAutoCompleting) return;
if (e.code === 'Space') { e.preventDefault(); handleStockClick(); }
if (e.key.toLowerCase() === 'u' || (e.ctrlKey && e.key.toLowerCase() === 'z')) {
e.preventDefault();
undo();
}
});
// ====== BUTTONS & MODAL LISTENERS ======
restartBtn?.addEventListener('click', initState);
undoBtn?.addEventListener('click', undo);
drawSelect?.addEventListener('change', () => { DRAW_COUNT = parseInt(drawSelect.value, 10) || 3; initState(); });
openModalBtn?.addEventListener('click', () => cardBackModal.classList.remove('hidden'));
closeModalBtn?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
modalOverlay?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
checkMovesBtn?.addEventListener('click', handleStuckCheck);
autoCompleteBtn?.addEventListener('click', autoComplete);
// ====== INIT ======
setupThemeSelector();
if (!loadGame()) {
initState();
}
window.addEventListener('resize', () => updateBoard(true));
});

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document.addEventListener('DOMContentLoaded', () => {
// ====== CONSTANTS & STATE ======
const suits = ['♥', '♦', '♣', '♠'];
const values = ['A','2','3','4','5','6','7','8','9','10','J','Q','K'];
const PILE_BORDER_WIDTH = 2;
// FIX: Replaced dynamic spacing with two fixed values for better control
const SPACING_FACE_DOWN = 10; // Spacing for stacked face-down cards
const SPACING_FACE_UP = 32; // Spacing for fanned-out face-up cards
let DRAW_COUNT = 3;
let deck, stock, waste, foundations, tableau;
let cardElements = {};
let dragged = { cards: [], sourcePile: null, startIndex: -1 };
let selected = { card: null, sourcePile: null, cardIndex: -1 };
let lastClick = { time: 0, cardId: null };
const history = [];
const CARD_BACKS = [
{ id: 'waves', name: 'Blue Waves', className: 'card-back-waves' },
{ id: 'herringbone', name: 'Green Herringbone', className: 'card-back-herringbone' },
{ id: 'sunset', name: 'Gradient Sunset', className: 'card-back-sunset' },
{ id: 'linen', name: 'Cozy Linen', className: 'card-back-linen' },
{ id: 'nordic', name: 'Nordic Cross', className: 'card-back-nordic' },
{ id: 'midnight', name: 'Midnight Grid', className: 'card-back-midnight' },
{ id: 'diamond', name: 'Diamond Weave', className: 'card-back-diamond' },
{ id: 'royal', name: 'Royal Blue Stripe', className: 'card-back-royal' },
{ id: 'fade', name: 'Matte Gradient Fade', className: 'card-back-fade' }
];
// ====== DOM ======
const gameBoard = document.querySelector('.game-board');
const restartBtn = document.getElementById('restart-btn');
const winMessage = document.getElementById('win-message');
const undoBtn = document.getElementById('undo-btn');
const drawSelect = document.getElementById('draw-select');
const cardBackModal = document.getElementById('card-back-modal');
const openModalBtn = document.getElementById('change-back-btn');
const closeModalBtn = document.getElementById('modal-close-btn');
const modalOverlay = document.querySelector('.modal-overlay');
const cardBackOptionsContainer = document.getElementById('card-back-options');
// ====== SAVE / LOAD ======
function saveGame() {
const gameState = { stock, waste, foundations, tableau, history, drawCount: DRAW_COUNT };
localStorage.setItem('solitaire-save-game', JSON.stringify(gameState));
}
function loadGame() {
const savedGame = localStorage.getItem('solitaire-save-game');
if (!savedGame) return false;
try {
const gameState = JSON.parse(savedGame);
stock = gameState.stock;
waste = gameState.waste;
foundations = gameState.foundations;
tableau = gameState.tableau;
history.length = 0;
history.push(...gameState.history);
DRAW_COUNT = gameState.drawCount || 3;
drawSelect.value = DRAW_COUNT;
Object.values(cardElements).forEach(el => el.remove());
cardElements = {};
const allCards = [...stock, ...waste, ...foundations.flat(), ...tableau.flat()];
allCards.forEach(cardData => {
if (!cardElements[cardData.id]) {
const el = createCardElement(cardData);
cardElements[cardData.id] = el;
gameBoard.appendChild(el);
}
});
winMessage.classList.add('hidden');
updateBoard(true);
return true;
} catch (e) {
console.error("Failed to load saved game:", e);
localStorage.removeItem('solitaire-save-game');
return false;
}
}
// ====== UNDO SNAPSHOTS ======
const snapshotState = () => JSON.stringify({ stock, waste, foundations, tableau });
const restoreState = (json) => {
const s = JSON.parse(json);
stock = s.stock; waste = s.waste; foundations = s.foundations; tableau = s.tableau;
};
const pushHistory = () => {
if (history.length > 50) history.shift();
history.push(snapshotState());
};
// ====== SETUP ======
function initState() {
Object.values(cardElements).forEach(el => el.remove());
cardElements = {};
deck = []; stock = []; waste = [];
foundations = [[],[],[],[]];
tableau = Array(7).fill(null).map(()=>[]);
suits.forEach(suit => values.forEach(value => {
deck.push({ suit, value, faceUp:false, id:`${value}${suit}-${Math.random().toString(36).slice(2,8)}` });
}));
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random()*(i+1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
deck.forEach(cardData => {
const el = createCardElement(cardData);
cardElements[cardData.id] = el;
gameBoard.appendChild(el);
});
for (let i=0; i<7; i++){
for (let j=i; j<7; j++) tableau[j].push(deck.pop());
}
tableau.forEach(pile => { if (pile.length) pile[pile.length-1].faceUp = true; });
stock = deck;
winMessage.classList.add('hidden');
history.length = 0;
pushHistory();
updateBoard(true);
saveGame();
}
// ====== RENDER ======
function updateBoard(initial=false) {
const gameBoardRect = gameBoard.getBoundingClientRect();
const updatePile = (pileData, pileEl, type) => {
if (!pileEl) return;
const { top, left } = pileEl.getBoundingClientRect();
const baseTop = top - gameBoardRect.top + PILE_BORDER_WIDTH;
const baseLeft = left - gameBoardRect.left + PILE_BORDER_WIDTH;
let currentOffset = 0; // Used for tableau spacing calculation
pileData.forEach((cardData, i) => {
const cardEl = cardElements[cardData.id];
if(!cardEl) return;
let t = baseTop;
// FIX: New iterative spacing logic for tableau piles
if (type === 'tableau') {
cardEl.style.top = `${baseTop + currentOffset}px`;
currentOffset += cardData.faceUp ? SPACING_FACE_UP : SPACING_FACE_DOWN;
} else {
cardEl.style.top = `${baseTop}px`;
}
cardEl.style.left = `${baseLeft}px`;
cardEl.style.pointerEvents = 'auto';
cardEl.classList.toggle('is-stacked', i < pileData.length - 1);
if (cardData.faceUp) {
cardEl.classList.add('is-flipped');
cardEl.draggable = true;
} else {
cardEl.classList.remove('is-flipped');
cardEl.draggable = false;
}
cardEl.classList.toggle('selected', selected.card?.id === cardData.id);
const zBase = type === 'tableau' ? 100 : type === 'foundation' ? 400 : 600;
cardEl.style.zIndex = zBase + i;
});
};
tableau.forEach((p,i)=>updatePile(p, document.getElementById(`tableau-${i}`), 'tableau'));
foundations.forEach((p,i)=>updatePile(p, document.getElementById(`foundation-${i}`), 'foundation'));
updatePile(stock, document.getElementById('stock'), 'stock');
stock.forEach(cardData => { if(cardElements[cardData.id]) cardElements[cardData.id].style.pointerEvents = 'none'; });
const wasteEl = document.getElementById('waste');
if (wasteEl) {
const { top:wt, left:wl } = wasteEl.getBoundingClientRect();
const baseTop = wt - gameBoardRect.top + PILE_BORDER_WIDTH;
const baseLeft = wl - gameBoardRect.left + PILE_BORDER_WIDTH;
waste.forEach((cardData, i) => {
const cardEl = cardElements[cardData.id];
if(!cardEl) return;
const isTopCard = i === waste.length - 1;
const visibleFanIndexStart = Math.max(0, waste.length - DRAW_COUNT);
let leftOffset = 0;
if (i >= visibleFanIndexStart) {
leftOffset = (i - visibleFanIndexStart) * 22;
}
cardEl.style.top = `${baseTop}px`;
cardEl.style.left = `${baseLeft + leftOffset}px`;
cardEl.style.zIndex = 800 + i;
cardEl.classList.add('is-flipped');
cardEl.classList.toggle('is-stacked', !isTopCard);
cardEl.draggable = isTopCard;
cardEl.style.pointerEvents = isTopCard ? 'auto' : 'none';
});
}
if (!initial) checkWin();
}
function createCardElement(cardData) {
const el = document.createElement('div');
el.classList.add('card');
el.dataset.id = cardData.id;
const cardInner = document.createElement('div');
cardInner.classList.add('card-inner');
const color = (cardData.suit === '♥' || cardData.suit === '♦') ? 'red' : 'black';
const front = document.createElement('div');
front.className = `card-face card-face--front ${color}`;
front.innerHTML = `
<div class="card-value-display--top"><span class="card-rank">${cardData.value}</span><span class="card-suit">${cardData.suit}</span></div>
<div class="card-value-display--bottom"><span class="card-rank">${cardData.value}</span><span class="card-suit">${cardData.suit}</span></div>
<div class="card-watermark">${cardData.suit}</div>`;
const back = document.createElement('div');
back.className = 'card-face card-face--back';
cardInner.append(front, back);
el.appendChild(cardInner);
return el;
}
// ====== THEMES & MODAL ======
function applyCardBack(backId) {
const back = CARD_BACKS.find(b => b.id === backId) || CARD_BACKS[0];
CARD_BACKS.forEach(b => document.body.classList.remove(b.className));
document.body.classList.add(back.className);
document.querySelectorAll('.back-option').forEach(el => el.classList.toggle('active', el.dataset.id === backId));
}
function setupThemeSelector() {
if (!cardBackOptionsContainer) return;
cardBackOptionsContainer.innerHTML = '';
CARD_BACKS.forEach(back => {
const optionEl = document.createElement('div');
optionEl.className = `back-option ${back.className}`;
optionEl.dataset.id = back.id;
optionEl.title = back.name;
const previewInner = document.createElement('div');
previewInner.className = 'card-face card-face--back';
optionEl.appendChild(previewInner);
cardBackOptionsContainer.appendChild(optionEl);
});
cardBackOptionsContainer.addEventListener('click', e => {
const target = e.target.closest('.back-option');
if (target) {
const backId = target.dataset.id;
applyCardBack(backId);
localStorage.setItem('solitaire-card-back', backId);
cardBackModal.classList.add('hidden');
}
});
const savedBack = localStorage.getItem('solitaire-card-back');
applyCardBack(savedBack || 'waves');
}
// ====== HELPERS ======
function getValueRank(v) { if (v==='A') return 1; if (v==='K') return 13; if (v==='Q') return 12; if (v==='J') return 11; return parseInt(v,10); }
function getPileArrayFromElement(el) {
if (!el) return null;
const [type, index] = el.id.split('-');
if (type === 'tableau') return tableau[Number(index)];
if (type === 'foundation') return foundations[Number(index)];
if (type === 'waste') return waste;
if (type === 'stock') return stock;
return null;
}
function findCardData(cardEl) {
const id = cardEl.dataset.id;
let cardIndex;
const findIn = (pile) => pile.findIndex(c => c.id === id);
if ((cardIndex = findIn(waste)) > -1 && cardIndex === waste.length - 1) {
return { sourcePile: waste, cardIndex, card: waste[cardIndex], cardsToMove: [waste[cardIndex]] };
}
for (const pile of tableau) {
if ((cardIndex = findIn(pile)) > -1 && pile[cardIndex].faceUp) {
return { sourcePile: pile, cardIndex, card: pile[cardIndex], cardsToMove: pile.slice(cardIndex) };
}
}
for (const pile of foundations) {
if ((cardIndex = findIn(pile)) > -1 && cardIndex === pile.length - 1) {
return { sourcePile: pile, cardIndex, card: pile[cardIndex], cardsToMove: [pile[cardIndex]] };
}
}
return {};
}
function canMove(card, destPile) {
if (!card || !destPile) return false;
const destType = (foundations.includes(destPile)) ? 'foundation' : (tableau.includes(destPile)) ? 'tableau' : 'other';
if (destType === 'other') return false;
if (destPile.length === 0) {
return (destType==='tableau' && card.value==='K') || (destType==='foundation' && card.value==='A');
}
const top = destPile[destPile.length - 1];
if (destType === 'tableau') {
const opposite = ((['♥','♦'].includes(card.suit) && ['♣','♠'].includes(top.suit)) || (['♣','♠'].includes(card.suit) && ['♥','♦'].includes(top.suit)));
return opposite && getValueRank(card.value) === getValueRank(top.value) - 1;
} else {
return card.suit === top.suit && getValueRank(card.value) === getValueRank(top.value) + 1;
}
}
function clearSelection() {
if (selected.card) cardElements[selected.card.id]?.classList.remove('selected');
selected = { card:null, sourcePile:null, cardIndex:-1 };
}
function moveSequence(sourcePile, startIndex, destPile) {
const seq = sourcePile.splice(startIndex);
destPile.push(...seq);
}
function performMoveCleanup(sourcePile) {
if (tableau.includes(sourcePile) && sourcePile.length > 0) {
sourcePile[sourcePile.length - 1].faceUp = true;
}
clearSelection();
updateBoard();
saveGame();
}
function checkWin() {
if (foundations.every(p=>p.length===13)) {
winMessage.classList.remove('hidden');
try {
confetti({ particleCount: 180, spread: 75, origin:{y:0.35} });
setTimeout(()=>confetti({ particleCount: 140, spread: 65, origin:{y:.2} }), 350);
} catch(_) {}
}
}
// ====== ACTIONS ======
function handleStockClick() {
pushHistory();
if (stock.length > 0) {
const cardsToMove = stock.splice(stock.length - DRAW_COUNT, DRAW_COUNT).reverse();
cardsToMove.forEach(c => c.faceUp = true);
waste.push(...cardsToMove);
} else if (waste.length > 0) {
stock = waste.reverse();
stock.forEach(c => c.faceUp = false);
waste = [];
}
clearSelection();
updateBoard();
saveGame();
}
function handleCardDoubleClick(cardEl) {
const { sourcePile, card } = findCardData(cardEl);
if (!sourcePile || !card || sourcePile[sourcePile.length - 1].id !== card.id) return;
for (const f of foundations) {
if (canMove(card, f)) {
pushHistory();
moveSequence(sourcePile, sourcePile.length - 1, f);
performMoveCleanup(sourcePile);
return;
}
}
for (const t of tableau) {
if (t !== sourcePile && canMove(card, t)) {
pushHistory();
moveSequence(sourcePile, sourcePile.length - 1, t);
performMoveCleanup(sourcePile);
return;
}
}
}
function undo() {
if (history.length <= 1) return;
history.pop();
restoreState(history[history.length-1]);
clearSelection();
winMessage.classList.add('hidden');
updateBoard(true);
saveGame();
}
// ====== INPUT HANDLERS ======
gameBoard.addEventListener('click', e => {
const pileEl = e.target.closest('.pile');
const cardEl = e.target.closest('.card');
if (pileEl && pileEl.id === 'stock' && !cardEl) {
handleStockClick();
return;
}
if (cardEl) {
const { sourcePile, cardIndex, card, cardsToMove } = findCardData(cardEl);
if (!sourcePile || !card || !card.faceUp) return;
const now = Date.now();
if (now - lastClick.time < 300 && lastClick.cardId === card.id) {
handleCardDoubleClick(cardEl);
clearSelection();
lastClick = { time: 0, cardId: null };
return;
}
lastClick = { time: now, cardId: card.id };
if (selected.card) {
if (canMove(selected.card, sourcePile)) {
pushHistory();
moveSequence(selected.sourcePile, selected.cardIndex, sourcePile);
performMoveCleanup(selected.sourcePile);
} else {
clearSelection();
selected = { card: cardsToMove[0], sourcePile, cardIndex };
updateBoard();
}
} else {
selected = { card: cardsToMove[0], sourcePile, cardIndex };
updateBoard();
}
return;
}
if (pileEl && selected.card) {
const destPile = getPileArrayFromElement(pileEl);
if (destPile && canMove(selected.card, destPile)) {
pushHistory();
moveSequence(selected.sourcePile, selected.cardIndex, destPile);
performMoveCleanup(selected.sourcePile);
} else {
clearSelection();
updateBoard();
}
return;
}
clearSelection();
updateBoard();
});
gameBoard.addEventListener('dragstart', e => {
const cardEl = e.target.closest('.card');
if (!cardEl) { e.preventDefault(); return; }
const { sourcePile, cardIndex, cardsToMove } = findCardData(cardEl);
if (!sourcePile || !cardsToMove.length) { e.preventDefault(); return; }
dragged = { cards: cardsToMove, sourcePile, startIndex: cardIndex };
setTimeout(() => cardsToMove.forEach(c => cardElements[c.id]?.classList.add('dragging')), 0);
});
gameBoard.addEventListener('dragover', e => {
e.preventDefault();
document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over'));
const targetEl = e.target.closest('.pile, .card');
if (targetEl) targetEl.closest('.pile')?.classList.add('drag-over');
});
gameBoard.addEventListener('dragend', () => {
if (dragged.cards?.length) {
dragged.cards.forEach(c => cardElements[c.id]?.classList.remove('dragging'));
}
dragged = { cards: [], sourcePile: null, startIndex: -1 };
document.querySelectorAll('.drag-over').forEach(p => p.classList.remove('drag-over'));
});
gameBoard.addEventListener('drop', e => {
e.preventDefault();
if (!dragged.cards.length) return;
const dropTargetEl = e.target.closest('.card, .pile');
if (!dropTargetEl) return;
const destPile = getPileArrayFromElement(dropTargetEl.closest('.pile'));
if (destPile && canMove(dragged.cards[0], destPile)) {
pushHistory();
moveSequence(dragged.sourcePile, dragged.startIndex, destPile);
performMoveCleanup(dragged.sourcePile);
}
});
document.addEventListener('keydown', (e)=>{
if (e.code === 'Space') { e.preventDefault(); handleStockClick(); }
if (e.key.toLowerCase() === 'u' || (e.ctrlKey && e.key.toLowerCase() === 'z')) {
e.preventDefault();
undo();
}
});
// ====== BUTTONS & MODAL LISTENERS ======
restartBtn?.addEventListener('click', initState);
undoBtn?.addEventListener('click', undo);
drawSelect?.addEventListener('change', () => {
DRAW_COUNT = parseInt(drawSelect.value, 10) || 3;
initState();
});
openModalBtn?.addEventListener('click', () => cardBackModal.classList.remove('hidden'));
closeModalBtn?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
modalOverlay?.addEventListener('click', () => cardBackModal.classList.add('hidden'));
// ====== INIT ======
setupThemeSelector();
if (!loadGame()) {
initState();
}
window.addEventListener('resize', () => updateBoard(true));
});

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/* Import a modern, clean font */
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700;800&display=swap');
:root {
/* UI Dimensions */
--card-width: max(7vmin, 65px);
--card-height: calc(var(--card-width) * 1.4);
--card-radius: clamp(6px, 1.5vmin, 10px);
--gap: clamp(10px, 2vmin, 18px);
/* New Color Palette */
--felt: #1a5632;
--felt-dark: #113821;
--line: #ffffff2a;
--glow: #64ffda;
--shadow-color: rgba(0, 0, 0, 0.3);
/* UI Element Colors */
--control-bg: #ffffff11;
--control-hover-bg: #ffffff22;
--accent-color: #58cc93;
--accent-hover-color: #4ab881;
--text-color: #f0f0f0;
}
* { box-sizing: border-box; }
html, body {
height: 100%;
margin: 0;
}
body {
background: radial-gradient(circle at 50% 0%, var(--felt) 0%, var(--felt-dark) 90%);
color: var(--text-color);
font-family: 'Inter', system-ui, -apple-system, Segoe UI, Roboto, Ubuntu, Cantarell, 'Helvetica Neue', sans-serif;
display: flex;
flex-direction: column;
overflow: hidden;
}
.topbar {
display: flex;
align-items: center;
justify-content: space-between;
flex-wrap: wrap;
padding: 12px clamp(12px, 3vw, 28px);
gap: 12px;
background: rgba(0,0,0,0.1);
border-bottom: 1px solid var(--line);
}
h1 {
margin: 0;
font-size: clamp(18px, 3.2vmin, 28px);
font-weight: 700;
}
.controls {
display: flex;
gap: 8px;
align-items: center;
flex-wrap: wrap;
}
.btn {
background: var(--control-bg);
color: var(--text-color);
border: 1px solid var(--line);
padding: 8px 14px;
border-radius: 8px;
cursor: pointer;
font-weight: 600;
transition: transform .12s ease, background-color .15s ease, box-shadow .15s ease;
}
.btn:hover {
background: var(--control-hover-bg);
box-shadow: 0 4px 12px rgba(0,0,0,0.2);
}
.btn:active {
transform: translateY(1px) scale(.99);
}
.btn-accent {
background: var(--accent-color);
border-color: transparent;
color: #113821;
}
.btn-accent:hover {
background: var(--accent-hover-color);
border-color: transparent;
}
.draw-toggle {
display: flex;
gap: 6px;
align-items: center;
background: var(--control-bg);
padding: 6px 10px;
border-radius: 8px;
border: 1px solid var(--line);
}
.draw-toggle select {
appearance: none;
background: transparent;
color: var(--text-color);
border: none;
outline: none;
font-weight: 600;
cursor: pointer;
}
.game-board {
position: relative;
display: flex;
flex-direction: column;
gap: calc(var(--gap) * 1.5);
width: min(1100px, 96vw);
margin: 0 auto;
padding: 0 clamp(10px, 2vw, 20px) clamp(10px, 2vw, 20px);
flex: 1;
min-height: 0;
}
.top-piles, .tableau {
display: flex;
gap: var(--gap);
justify-content: space-between;
}
.tableau { flex: 1; min-height: 0; }
.stock-waste, .foundations { display: flex; gap: var(--gap); }
.foundations { margin-left: auto; }
.pile {
width: var(--card-width);
height: var(--card-height);
border-radius: var(--card-radius);
position: relative;
border: 2px dashed var(--line);
outline: none;
transition: box-shadow 0.2s ease;
}
.pile:focus-visible { box-shadow: 0 0 0 3px #fff6; }
.tableau-pile { height: 100%; border: none; }
.tableau-pile::before {
content: "";
position: absolute;
inset: 0 auto auto 0;
width: var(--card-width);
height: var(--card-height);
border-radius: var(--card-radius);
border: 2px dashed var(--line);
}
.card {
width: var(--card-width);
height: var(--card-height);
position: absolute;
user-select: none;
touch-action: none;
transition: top .18s ease, left .18s ease, transform .18s ease, filter .2s ease;
will-change: top, left, transform;
filter: drop-shadow(0 2px 5px var(--shadow-color));
}
.card.is-stacked { filter: none; }
.card-inner {
position: relative;
width: 100%;
height: 100%;
transform-style: preserve-3d;
transition: transform .24s ease;
}
.card.is-flipped .card-inner { transform: rotateY(180deg); }
.card-face {
position: absolute;
inset: 0;
border-radius: var(--card-radius);
backface-visibility: hidden;
}
.card-face--front {
background: linear-gradient(160deg, #ffffff, #f4f4f4);
transform: rotateY(180deg);
padding: 8px;
cursor: grab;
border: 1px solid #d0d0d0;
}
.red { color: #D90429; }
.black { color: #2B2D42; }
.card-value-display--top {
position: absolute;
top: 8px;
left: 8px;
display: flex;
flex-direction: column;
align-items: center;
line-height: .9;
}
.card-value-display--bottom {
position: absolute;
bottom: 8px;
right: 8px;
display: flex;
flex-direction: column;
align-items: center;
line-height: .9;
transform: rotate(180deg);
}
.card-rank { font-size: 1.24em; font-weight: 800; }
.card-suit { font-size: .9em; }
.card-watermark {
position: absolute;
inset: auto 0 0 0;
top: 50%;
transform: translateY(-50%);
display: flex;
align-items: center;
justify-content: center;
font-size: 3.6em;
opacity: .10;
pointer-events: none;
}
.card.dragging {
opacity: .95;
transform: rotate(-1.5deg) scale(1.06);
z-index: 900;
filter: drop-shadow(0 10px 22px rgba(0, 0, 0, .45));
outline: 2px solid var(--glow);
border-radius: var(--card-radius);
}
.pile.drag-over::before, .pile.drag-over {
box-shadow: 0 0 14px 4px var(--glow);
border-color: var(--glow);
border-style: solid;
}
.card.selected {
outline: 3px solid #ffd54d;
border-radius: var(--card-radius);
filter: drop-shadow(0 0 0 var(--shadow-color)) drop-shadow(0 8px 16px rgba(0,0,0,0.45));
}
#win-message.hidden { display: none; }
#win-message {
position: fixed;
inset: auto 0 14% 0;
margin: auto;
width: fit-content;
font-size: clamp(28px, 5vmin, 48px);
font-weight: 900;
text-shadow: 0 8px 20px rgba(0, 0, 0, .4);
animation: win-bounce 1.2s ease-in-out infinite;
padding: 10px 16px;
background: rgba(0, 0, 0, 0.2);
border-radius: 14px;
border: 1px solid var(--line);
backdrop-filter: blur(8px);
}
@keyframes win-bounce {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-12px); }
}
/* ADDED: Styles for the new modal */
.modal {
position: fixed;
inset: 0;
z-index: 1000;
display: flex;
align-items: center;
justify-content: center;
transition: opacity 0.2s ease, visibility 0.2s ease;
}
.modal.hidden {
opacity: 0;
visibility: hidden;
}
.modal-overlay {
position: absolute;
inset: 0;
background: rgba(0,0,0,0.6);
backdrop-filter: blur(5px);
}
.modal-content {
position: relative;
background: var(--felt-dark);
border: 1px solid var(--line);
border-radius: 16px;
padding: 24px;
display: flex;
flex-direction: column;
gap: 20px;
align-items: center;
box-shadow: 0 10px 30px rgba(0,0,0,0.3);
animation: modal-enter 0.3s ease forwards;
}
.modal.hidden .modal-content {
animation: modal-exit 0.3s ease forwards;
}
@keyframes modal-enter {
from { transform: translateY(20px) scale(0.95); opacity: 0; }
to { transform: translateY(0) scale(1); opacity: 1; }
}
@keyframes modal-exit {
from { transform: translateY(0) scale(1); opacity: 1; }
to { transform: translateY(20px) scale(0.95); opacity: 0; }
}
.modal-content h2 {
margin: 0;
font-weight: 700;
}
.card-back-options { display: flex; flex-wrap: wrap; justify-content: center; gap: 16px; }
.back-option {
width: 64px;
height: 90px;
border-radius: 8px;
cursor: pointer;
border: 3px solid transparent;
transition: border-color 0.2s ease, transform 0.2s ease;
position: relative;
overflow: hidden;
}
.back-option .card-face--back { border: none; }
.back-option.active, .back-option:hover { border-color: var(--glow); }
/* Highlight the selected card back */
.back-option.active {
border: 3px solid var(--glow);
box-shadow: 0 0 14px 4px var(--glow);
transform: scale(1.08);
z-index: 2;
}
/* Still allow hover effect, but don't override active */
.back-option:hover {
border-color: var(--glow);
box-shadow: 0 0 10px 2px var(--glow);
transform: scale(1.05);
}
/* --- CSS Card Backs --- */
.card-face--back { border: 1px solid #444; }
body.card-back-waves .card .card-face--back,
.back-option.card-back-waves .card-face--back {
background-color: #a2d2ff; background-image: radial-gradient(circle at 50% 0, #bde0fe 25%, transparent 25.5%), radial-gradient(circle at 0 50%, #bde0fe 25%, transparent 25.5%), radial-gradient(circle at 100% 50%, #bde0fe 25%, transparent 25.5%), radial-gradient(circle at 50% 100%, #bde0fe 25%, transparent 25.5%); background-size: 40px 40px; border-color: #6c9dbd;
}
body.card-back-herringbone .card .card-face--back,
.back-option.card-back-herringbone .card-face--back {
background-color: #3d405b; background-image: linear-gradient(135deg, #81b29a 25%, transparent 25%), linear-gradient(225deg, #81b29a 25%, transparent 25%), linear-gradient(45deg, #81b29a 25%, transparent 25%), linear-gradient(315deg, #81b29a 25%, #3d405b 25%); background-position: 10px 0, 10px 0, 0 0, 0 0; background-size: 20px 20px; background-repeat: repeat; border-color: #2c2e40;
}
body.card-back-sunset .card .card-face--back,
.back-option.card-back-sunset .card-face--back {
background: linear-gradient(160deg, #f28482, #f6bd60, #84a59d); border-color: #6a847e;
}
body.card-back-linen .card .card-face--back,
.back-option.card-back-linen .card-face--back {
background-color: #fcf4e2; background-image: linear-gradient(45deg, #e3d5b8 25%, transparent 25%, transparent 75%, #e3d5b8 75%, #e3d5b8), linear-gradient(45deg, #e3d5b8 25%, transparent 25%, transparent 75%, #e3d5b8 75%, #e3d5b8); background-size: 20px 20px; background-position: 0 0, 10px 10px; border-color: #c9bba4;
}
body.card-back-nordic .card .card-face--back,
.back-option.card-back-nordic .card-face--back {
background-color: #2b2d42; background-image: linear-gradient(white 2px, transparent 2px), linear-gradient(90deg, white 2px, transparent 2px), linear-gradient(hsla(0,0%,100%,.3) 1px, transparent 1px), linear-gradient(90deg, hsla(0,0%,100%,.3) 1px, transparent 1px); background-size: 50px 50px, 50px 50px, 10px 10px, 10px 10px; background-position: -2px -2px, -2px -2px, -1px -1px, -1px -1px; border-color: #1e1f2e;
}
body.card-back-midnight .card .card-face--back,
.back-option.card-back-midnight .card-face--back {
background-color: #121212;
background-image:
linear-gradient(#ffffff20 1px, transparent 1px),
linear-gradient(90deg, #ffffff20 1px, transparent 1px);
background-size: 22px 22px;
border-color: #1e1e1e;
}
body.card-back-diamond .card .card-face--back,
.back-option.card-back-diamond .card-face--back {
background-color: #f8f8f8;
background-image:
linear-gradient(45deg, #ddd 25%, transparent 25%),
linear-gradient(-45deg, #ddd 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #ddd 75%),
linear-gradient(-45deg, transparent 75%, #ddd 75%);
background-size: 28px 28px;
background-position: 0 0, 0 14px, 14px -14px, -14px 0px;
border-color: #c2c2c2;
}
body.card-back-royal .card .card-face--back,
.back-option.card-back-royal .card-face--back {
background: repeating-linear-gradient(
45deg,
#224488,
#224488 12px,
#2c5ab0 12px,
#2c5ab0 24px
);
border-color: #1b3561;
}
body.card-back-fade .card .card-face--back,
.back-option.card-back-fade .card-face--back {
background: linear-gradient(160deg, #2c3e50, #34495e, #2c3e50);
border: 1px solid #1a242f;
}
body.card-back-midnight .card .card-face--back,
.back-option.card-back-midnight .card-face--back {
background-color: #121212;
background-image:
linear-gradient(#ffffff20 1px, transparent 1px),
linear-gradient(90deg, #ffffff20 1px, transparent 1px);
background-size: 22px 22px;
border-color: #1e1e1e;
}
body.card-back-diamond .card .card-face--back,
.back-option.card-back-diamond .card-face--back {
background-color: #f8f8f8;
background-image:
linear-gradient(45deg, #ddd 25%, transparent 25%),
linear-gradient(-45deg, #ddd 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #ddd 75%),
linear-gradient(-45deg, transparent 75%, #ddd 75%);
background-size: 28px 28px;
background-position: 0 0, 0 14px, 14px -14px, -14px 0px;
border-color: #c2c2c2;
}
body.card-back-royal .card .card-face--back,
.back-option.card-back-royal .card-face--back {
background: repeating-linear-gradient(
45deg,
#224488,
#224488 12px,
#2c5ab0 12px,
#2c5ab0 24px
);
border-color: #1b3561;
}
body.card-back-fade .card .card-face--back,
.back-option.card-back-fade .card-face--back {
background: linear-gradient(160deg, #2c3e50, #34495e, #2c3e50);
border: 1px solid #1a242f;
}
/* =================================== */
/* ======= RESPONSIVE STYLES ======= */
/* =================================== */
/* For Mobile Screens (anything below 600px wide) */
@media (max-width: 600px) {
.foundations {
/* This brings the four foundation piles closer together */
gap: 5px;
}
}
/* For Tablets (screens 768px and wider) */
@media (min-width: 768px) {
:root {
/* Increase the minimum card size for tablets */
--card-width: max(7vmin, 75px);
}
}
/* For Laptops & Desktops (screens 1024px and wider) */
@media (min-width: 1024px) {
:root {
/* Further increase the minimum card size for large screens */
--card-width: max(7.5vmin, 90px);
}
}